reactor craft and rotary craft (mild rant)

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Reika

RotaryCraft Dev
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This is all excellent info if its reliable.
I have heard nothing regarding engine rewrites.

For something like RotaryCraft, that'd likely be very difficult, as you'd have to swap not just textures, but models; the former isn't that hard, but the latter? That'd take some serious work, I'd imagine. Plus, those models are kinda critical to know if things are actually, ya know, working properly.
As was discussed in the "Would you build this?" thread where I introduced the nuclear fusion reactor:
This times a thousand, plus the rendering has become one of the defining features of my tech mods. I see no good that can come of allowing its removal.

As for the load from my machines, as I have said time and time again, it is NOT the animations. Rendering something at a 30 or 56.7 degree angle is no harder than rendering it upright.
The models do add GPU lag, yes. Only weaker laptops tend to experience problems from this, however.

All the TPS lag, however, is caused by mathematical computation. This is largely unavoidable due the way RC works - it runs an internal physics engine - but some is also due to interacting with the MC world, and that may be able to be streamlined.
Generally speaking, however, if you are experiencing notable CPU load issues with setups that are not very large, you are either running RC on a computer with a weak CPU - as is common with MC servers which are biased towards vanilla and RAM-heavy - or are doing it wrong (eg using 50 hydrokinetics instead of one jet engine "because it's cheaper").

And yes, the fusion reactor is meant to be a communal thing; they are simply too large to be built alone by anyone but the most powerful players. Look to its real-world counterparts; ITER has 35 contributing countries, supplying a total of $16 billion.
 
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TheCupcakeisaLie

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I have heard nothing regarding engine rewrites.
And yes, the fusion reactor is meant to be a communal thing; they are simply too large to be built alone by anyone but the most powerful players. Look to its real-world counterparts; ITER has 35 contributing countries, supplying a total of $16 billion.

Not to mention it would be near impossible to put that power to use by yourself XD
 

Qazplm601

Lord of the Tumbleweeds
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i think, that if mojang is rewriting their code (IDs1.7 inventory1.8) the rendering should be next. (or the mod API)
 

Qazplm601

Lord of the Tumbleweeds
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ehhhh????? even so my opinion is that the rendering engine could use another revamp (for the FPS and cooler looking stuff)
 

CarbonBasedGhost

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As a server hoster for me and my friends I have found the best thing to do is make a mystcraft age to have all of the laggy machinerey and run that age of of a different server than the main world.This did require a server side mod I wrote though.
 
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ScorpioOld

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Reika,

I found exploit in Reactor craft. If you build sodium heater in Nether you can produce Hot sodium without reactor at all! GWatts of "green" power. To facilitate process you can add coolant cells to improve the efficiency by 300%:) Two tesseracts and you can have nice way of producing power at base in safe efficient enviroment:p
 
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CarbonBasedGhost

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Reika,

I found exploit in Reactor craft. If you build sodium heater in Nether you can produce Hot sodium without reactor at all! GWatts of "green" power. To facilitate process you can add coolant cells to improve the efficiency by 300%:) Two tesseracts and you can have nice way of producing power at base in safe efficient enviroment:p
This is something you do not tell the modded and abuse.
 

YX33A

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Reika,

I found exploit in Reactor craft. If you build sodium heater in Nether you can produce Hot sodium without reactor at all! GWatts of "green" power. To facilitate process you can add coolant cells to improve the efficiency by 300%:) Two tesseracts and you can have nice way of producing power at base in safe efficient enviroment:p
This is something you do not tell the modded and abuse.
What CarbonBasedGhost said, if unclearly. Send that sort of info to the mod dev and bypass public posting about it if you think or know it's an exploit. Seriously, though, somehow I doubt that @Reika isn't aware of this honestly. Sounds like another episode of "Reika made something that freaks out real life physicists but is totally possible in Minecraft, in Minecraft".

Unless Ghost here was suggesting you NOT Tell Reika and just enjoy your free power. In which case, Shame on you, Ghost. Share the love if it's awesome, alert the devs if it's bad. And this just sounds like a funny but possible thing.

I mean, if you could set up a sodium boiler in the depths of hell itself, would you be surprised if it didn't need a reactor to heat the sodium to a boil?
 
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Pyure

Not Totally Useless
Aug 14, 2013
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What CarbonBasedGhost said, if unclearly. Send that sort of info to the mod dev and bypass public posting about it if you think or know it's an exploit. Seriously, though, somehow I doubt that @Reika isn't aware of this honestly. Sounds like another episode of "Reika made something that freaks out real life physicists but is totally possible in Minecraft, in Minecraft".

Unless Ghost here was suggesting you NOT Tell Reika and just enjoy your free power. In which case, Shame on you, Ghost. Share the love if it's awesome, alert the devs if it's bad. And this just sounds like a funny but possible thing.

I mean, if you could set up a sodium boiler in the depths of hell itself, would you be surprised if it didn't need a reactor to heat the sodium to a boil?
fwiw, I think Reika already fixed this in v20.
  • ReactorCraft: Boilers no longer viable in the nether

Personally I don't care if people announce exploits. If folks want to ruin their gaming experience that's their affair.
Wait, except for server play. Ok, yeah, don't do that.[DOUBLEPOST=1397135936][/DOUBLEPOST]
...I mean, if you could set up a sodium boiler in the depths of hell itself, would you be surprised if it didn't need a reactor to heat the sodium to a boil?
I totally agree except that in Minecraftia, Hell is so easy to reach that its a bit game-breaking :p

(I mentally use the same argument when disposing of nuclear waste with trash cans etc: we have alternate dimensions and black-hole voiding pipes. If Earth had easy access to those, we wouldn't have landfills...but its a bit game-breaking from Reika's intentions.)
 

Reika

RotaryCraft Dev
FTB Mod Dev
Sep 3, 2013
5,079
5,331
550
Toronto, Canada
sites.google.com
fwiw, I think Reika already fixed this in v20.
  • ReactorCraft: Boilers no longer viable in the nether

Personally I don't care if people announce exploits. If folks want to ruin their gaming experience that's their affair.
Wait, except for server play. Ok, yeah, don't do that.[DOUBLEPOST=1397135936][/DOUBLEPOST]
I totally agree except that in Minecraftia, Hell is so easy to reach that its a bit game-breaking :p

(I mentally use the same arguement when disposing of nuclear waste with trash cans etc: we have alternate dimensions and black-hole voiding pipes. If Earth had easy access to those, we wouldn't have landfills...but its a bit game-breaking from Reika's intentions.)
That was water boilers. The sodium boilers are just viable in the Nether. This will be easy to fix and will be part of v20d coming out tonight.

Seriously, though, somehow I doubt that @Reika isn't aware of this honestly. Sounds like another episode of "Reika made something that freaks out real life physicists but is totally possible in Minecraft, in Minecraft".
I was. This is another case of simply not realizing the knock-on effects of something I changed.

I mean, if you could set up a sodium boiler in the depths of hell itself, would you be surprised if it didn't need a reactor to heat the sodium to a boil?
Because the reactors work off of a Rankine cycle, and thermal efficiency roughly equals 1-Tc/Th. When Tc=Th, eta is zero and thus W-dot is zero.

EDIT:
All it took was changing the activation temperature to 301C rather than 300.
 
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Hardchlor

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Of course it is laggy, these mods have very cool animations and are made to be as realistic as possible so especially reactorcraft can be very hard to handle for the CPU.
 

YX33A

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Of course it is laggy, these mods have very cool animations and are made to be as realistic as possible so especially reactorcraft can be very hard to handle for the CPU.
vYzjWAS.gif
 

Reika

RotaryCraft Dev
FTB Mod Dev
Sep 3, 2013
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Toronto, Canada
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Of course it is laggy, these mods have very cool animations and are made to be as realistic as possible so especially reactorcraft can be very hard to handle for the CPU.
Quoting my FAQ:
"[ROTARYCRAFT/REACTORCRAFT] Can you make an option to turn off animations and/or models? They are laggy for me."
Animations are not the source of your lag. It is no more difficult to render a part of a machine on a 22 or 137 degree angle than it is to render it upright.

The math, however, can be difficult on lower-end CPUs, yes.