I did and my stance remains the same. It's progress but is still too restrictive and requires jumping through too many hoops. I understand *why* you choose the stances that you do, but they're ones I still can't agree with. And I'm glad that many are still enjoying the changes and that it might open up to more modpacks including your mods, which is a good thing, IMHO.
I am curious as to what you would have deemed sufficient, as this new set is heavily based on that long discussion of ours on reddit.
Don't expect you to remember but we've discussed this previously. Nobody is talking about stealing assets. Nobody is talking about recycling the name as a total dick move ( I don't consider, say, Blue Power to be a vindictive recycling so much as drawing a correlation)
Blue Power is actually a good example of what I'm discussing here purely in terms of content (not in terms of scenario). It can be horribly upsetting to the hypothetical original dev if that dev is the kind of person who gets upset about that sort of thing. But if the new mod is functionally more appealing to the community, then there was obviously something missing (the features that make the new mod better), and that cloning was a good thing.
I remember, and as we discussed, BluePower and Project Red are fundamentally different in that they were recreating an abandoned mod. I am talking about if someone made something akin to "ThaumCraft without X",
while TC is still active. This is doubly problematic because a good portion of the things people complain about RC do not actually exist - that is, an alleged far-higher-than-normal FPS/TPS impact, and as a result any such derivative may actually be
identical, even if claimed to be better.
Uh I've never seen any such criticisms. Ever.
Spend 5 minutes on the subreddit. Or on google.
Hell, I have criticized it myself several times, because I see it to be the most influential in fostering the "how dare you punish the player for doing X"/"Making it not work unless built correctly is too grindy" mentality that is becoming increasingly prevalent, increasingly aggressive, and, judging from some threads I am seeing, is potentially threatening a wholesale community split on the topic of mod design.
And I'm not really talking about "substantially changing" the design of the mod, notwithstanding that its such a ridiculously subjective term that its sort of dumb to argue about it. You'll argue that "explosions" are a significant design element, whereas power output and fuel consumption are somehow lesser? There's zero difference from a game-design perspective. They each justify configuration options. Prerogative of your design goes to you, prerogative of a more flexible implementation goes to other devs.
Numbers mean different things to different mods. To most mods, especially RF mods, the numbers are purely a balance tweak. They have no greater significance. Presumably the defaults were picked with some reasoning in mind, but even that is not guaranteed.
To a mod like RC/ReC, however, the numbers actually do mean something. For one, it is much more deeply involved in the balance process - imagine the techtree problems even a 1.5x multiplier could cause - but more importantly is part of the overarching design principle of realism.
You get fair number of sillier kids asking for it but it makes no sense from a design perspective. Even I don't recommend it as a configurable option
It does not make sense from a design perspective no.
However, it is
the most common demand I get in terms of stylistic changes, making up more than half of them. On top of that, many people, including
Watchful himself, have said that they think that A) an RF version would eclipse the original one and B) if the community desires it then it, as Watchful put it, "should be an indicator of the design the mod should have".
That is why I keep bringing it up.
I also realize that the primary concern you have with open licenses is that people will come to you because they broke your mod. Simple solution, license is open, but any modifications mean that you don't have to deal with the bug reports. Then a simple delete button is your friend for any that come in. This obviously can build hate from a lot of people resulting in the worst-case scenario. But the key is that these people would not be the people most likely to re-create your mod. These people are not the kind that would be able to create a mod on a scale as large as yours because they broke your mod with whatever. Therefore their re-creation would probably be below average and never catch on.
Edit: you means Reika in this case
They themselves, no. But someone creating it on their behalf (as I can think of a few people who would)? Not as unlikely.
Also, this does not address the other half of my concern. As happened last time I had more open permissions, this does nothing to stop the rumor mill.