keybounce you're one of the sharpest peeps i know on the forum so i'll just link wikipedia and let you sort it out.
https://en.wikipedia.org/wiki/Evolution.
The simple answer: All creatures are dependent on their environment. Richard Dawkins calls this the "extended pheonotype". As a quick example, you can be a super-successful, long-lived tree, but if you are dependent on one species of bee to polinate, and one species of rodent to open your nut, then you are only as successful as the existence of those. (Macadamia nut tree).
My other point: No matter how successful a mule is at earning a living, and being able to easily survive, it will never have offspring, and the "species" dies out each generation.
That's why evolution is not concerned with "who is better at living"; it is concerned with "who is better at reproducing in this current environment".
In minecraft terms, if there was no RF standard for interchange, and every tech mod mad a unique power system -- kinda like that current tech mod (in it's 4th version now) based on portable, hand-held batteries that have to be recharged at various places in the world and requires researching all of the tech items you can make with it, including better batteries and tools to get more power out of the batteries -- then, having a special power system based on fans rotating in the wind would not be a problem. But, in an environment where "Everything is interchangeable!", those special power sources get mods into trouble. People just want to use pink dye to power everything because "Overexcited Ponies for the win!".
(If you did not get the references: Thaumcraft, ExU's pink generator, and My/Mine Little Pony. And, while I don't know of an RF interface for Thaumcraft, I believe there is one for another magic mod based on pools of water and flowers.)
True, however that inherently means that unless we change the environment it is better. Thus it is the best solution because changing an environment is much harder than changing parts of it
Being a better mod in environment X does not mean better.
Being better in an environment where everything else is "RF or die!" does not mean a better mod.
Is Big Reactor a better mod than ReactorCraft?
How does CofhWorld compare to Custom Ore Generation compare to Reasonable Realism compare to Geologica or Sweden U's mod?
(Note that each of those steps is basically one step farther from vanilla oregen towards more real-world style -- and I'm not sure how the last two differ/compare.)
Is Thaumcraft better than Botania? I think there's RF conversion for Botania but not Thaumcraft. Both are "magic" mods, which just means reskinned tech.
Ah, the classic argument against modpack's selecting what is good or bad. The problem with this mentality is that the user makes a conscious decision to play a modpack. Therefore modpacks are sorted by natural selection and thus lists of mods + configs are sorted by natural selection resulting in individual mods being selected.
Umm ...
I really, really don't know how to respond to this. The logical fallacy is ...
A person does not select a modpack based on "I like all these mods".
Modpacks will generally fall into two groups: the re-configured type, and the "stock" type.
For "Stock" types, aka kitchen sink packs, it may range from "Hey, this is what Etho is playing!" to "My friends are on this server, and I want to play with them.", as well as "Hey, the description of what I can do sounds decent, I don't have to try to hunt down mods".
Hunt down mods.
There are too many mods out there to be able to keep track of all of them. It is basically a full time paid job for JadedCat to actually play with everything that shows up on the forums. Most people do not have the time or energy to learn every mod, and make a decision. So, they rely on someone else making that decision for them.
Hence, the power of the gatekeeper / pack assembler.
Therefore modpacks are sorted by natural selection and thus lists of mods + configs are sorted by natural selection resulting in individual mods being selected.
Yes. They are selected based on ... what? You claim "mod quality". I claim "pack notoriety and descriptions".
A "sufficiently diverse", along with "Interesting description", bar for the whole pack and not for any single mod in the pack.
This actually points me towards an open license where derivative works would have to have a tribute to the original somewhere noticeable.
Gee, how useful is that? A single line and link in the modpack description?
My biggest issue with modpack descriptions is that they are, after the paragraph of fluff, usually just (and this seems to be the standard for curse packs) an alphabetical list of mods and a link, with no explanation of what a mod is/does.
Level of usefulness, on a 1-9 scale: 2.
Because in order to become a popular modpack it must be a good modpack or else if it was popular by the name attached to it its popularity will decrease dramatically after launch. Therefore the end gameplay experience was better than the original. That doesn't mean every user tried the old version, it means that the users that did, the active and informed who play newly released modpacks and determine if they become popular, enjoyed it more and then that snowballed into more users trying it and either liking it or disliking it. Assuming we have the above open license then if they disliked it they could try the initial mod
I ...
Because in order to become a popular modpack it must be a good modpack or else if it was popular by the name attached to it its popularity will decrease dramatically after launch.
Maybe someone wants to play with friends, and doesn't care about 35% of the mods in the pack (quite reasonable -- imagine a pack with 4 different magic mods, 5 different tech mods, 10 different decorative worldgen thingies from dungeons to forts to plants to ... -- are you going to play with everything in there, or just the stuff that you are at least partially introduced to?)
"Good" modpack?
How does "popular" equate to "good", when "stuff another mod in" generally means more people can play what they want at no cost to those that don't want to use that just added mod?
In fact, I can probably stop (I won't) at that point. If adding another mod to the pack only increases the potential range of players with no disadvantage, then we expect packs to be dominated by "biggest range of players".
That's like saying "I can configure Thaumcraft so that there's no purple zones of death in the world, but I can't configure ChromaticCraft so there's no zapping colored death, so Thaumcraft wins" -- not because one mod is better, but because one mod won't cost players and the other will.
Therefore the end gameplay experience was better than the original. That doesn't mean every user tried the old version, it means that the users that did, the active and informed who play newly released modpacks and determine if they become popular, enjoyed it more and then that snowballed into more users trying it ...
Two errors in this segment. There is nothing about "gameplay experience is better than the original". Very few modpacks document anything in-game. It can be hard to get documentation on mods from web sites/wikis (not a joke. Many mods are basically "load it up and give it a try".) So with many mods having little documentation, it becomes "what behaves the way you expected?". Reika's mods generally don't behave the way people used to "Just plug the machine in and you're done" expect.
The second? Your comment (bolded) about some people basically spreading the word about certain mods -- Direwolf20, EthoSlab, etc. Gatekeepers of a different kind.
It's still about "what's popular because X", where X has nothing to do with "mod is good", and only "mod is liked by popular person Y".
Have you ever...ever...developed professionally in the private sector?
Your talk of "opening doors" to dramatic changes is absolutely insane. Its like apple refusing to add video capability to their phones because people might ask for internet capability next.
Apple said, flat out: "No Flash. Period".
People say "Apple, let us do what we want with our device", and Apple says, "Jailbreaking is illegal, voids warranty, and you agreed not to when you agreed to the TOS".
This is _EXACTLY_ how the private sector behaves now. "We control what you can do with what you paid for". You pay Reika $0, and Reika says "Here is the TOS".