I did.heh with minetweaker you need to use the annotation AND you need to register them with minetweaker, take a look at how modtweaker does it.
I did.heh with minetweaker you need to use the annotation AND you need to register them with minetweaker, take a look at how modtweaker does it.
You almost made enough steps forward for it to count, but then this:
and this:
- Someone representing the pack (usually the author) must come to me and explain all of the changes they wish to make. This allows me to allows me to inform pack makers that their changes may be detrimental, redundant, or similar, and to ensure the other criteria are met; I will only disallow a change if it violates one of the criteria. Any changes not disclosed to me are assumed to have been kept as such in order to avoid following the rules, and are strictly forbidden.
I was actually kind of hopeful to try out Chromaticraft to see if it would be worth putting in a future pack, but this simply isn't worth my time, and even if it was I wouldn't out of principle. Can you imagine if every single mod author did this? Even smaller packs have upwards of 50-70 mods easily. Documenting changes to each mod author would be silly.
- Also for providing defence and reducing bug report count, I will be adding a functionality to my handbooks that adds a special config file that allows for a pack author to specify any changes they make, so that any pack-level changes can be documented in the handbook. All of the pack's changes must be documented here.
You make cool mods, but to expect everyone to make exceptions in their entire pack development for YOU is outrageous. This feels like a kick in the jaw, did the mod pack community insult you or something?
Go ahead. I am not going to (nor could I) copyright my rules.Seems reasonable. I don't plan to make any modifications to mods in my modpack ('BattleCraft 2' on Technic Launcher - search 'BattleCraft 2 by Luke_Thompson' if you want to have a looksie) so it doesn't apply directly to my pack, but in case I do decide to, I would have no objections to complying. Keep up the good work, Reika! I look forward to v7.
On a side note, do you mind if I use the same or similar rules for my own mod (when I actually get around to making it)?
I would advice against using such rules unless you really need to. I feel like in most cases it won't be useful and do more harm then good.On a side note, do you mind if I use the same or similar rules for my own mod (when I actually get around to making it)?
I don't think so. Some people sure feel pressured but those are likely not the ones who would bow to that pressure.I...have to wonder if the massive adoption of open licenses is due to pressure within the user community to conform to what they want, instead of what the mod authors want, either directly or indirectly.
Well yeah but that doesn't have to be the case for every mod. Popular open source mods get lots of contributions from others, for instance there were a few occasions where I was able to make Blood Magic a bit better. I can feel justifiably feel entitled for at least a small part of itBecause I am the one that spent likely hundreds of hours crafting the mod from the ground up, setting up the tiers, tweaking mechanics, creating and/or sourcing assets, not to mention testing and debugging.
Yeah I guess that is true in any case.I do not want some half-cocked moron to come in, crap out a few Minetweaker scripts, use those in a server, then come whining to me when his crap broke my mod.
+1. And anyone who doesn't like having their work improved shouldn't be modding at all. I'm sure there are vanilla game(minecraft) devs who don't like people screwing with their creation too.I don't think so. Some people sure feel pressured but those are likely not the ones who would bow to that pressure.
Well yeah but that doesn't have to be the case for every mod. Popular open source mods get lots of contributions from others, for instance there were a few occasions where I was able to make Blood Magic a bit better. I can feel justifiably feel entitled for at least a small part of it
Of course you don't need that if you know exactly what you want and are dedicated to do it all on your own.
Yeah I guess that is true in any case.
+1. And anyone who doesn't like having their work improved shouldn't be modding at all. I'm sure there are vanilla game(minecraft) devs who don't like people screwing with their creation too.
As you can see, you and I have wildly diverging opinions on the matter. As a professional developer myself, I'm very comfortable with mine, particularly since an anti-modding position is subject to constant hassle and mine isn'tI think it affects some modders indirectly. I've personally been pressurized for my opinions about what modders can and cannot do, and I didn't exactly like it.
I strongly disagree with this. Anyone can mod, regardless of their opinions. This is the kinda attitude many of the "open source or die" people have. "You agree with me, or you don't make mods". That's what it boils down to.
I'm liking your argument cuz its well worded But this is the same argument people make when they're opposed to interracial/gay/etc marriage. The truth is its only a disaster if you let it bother you, otherwise it has zero impact on you. The worst case scenario is that the other version becomes way more popular than your version, and that's not a disaster, that's evolution.One man's improvement is another man's disaster waiting to happen. I
The worst case scenario is that the other version becomes way more popular than your version, and that's not a disaster, that's evolution.
IMO, there's a difference between using the same concept and executing it differently and outright copying. Copying is bad. Reusing concepts is okay.Tell that to the better than wolves / better with forge dispute groups.
Or, the project red / red power dispute groups.
Or, the apparent new thing of project red / integrated circuits.
We've had plenty of cases of "Hey, you stole the idea / concept / entire mod from so-and-so". It's not treated as evolution, but as "blame the new person! Shame! Disgrace!".
I'll tell that to anyone happy to listen.Tell that to the better than wolves / better with forge dispute groups.
Or, the project red / red power dispute groups.
Or, the apparent new thing of project red / integrated circuits.
We've had plenty of cases of "Hey, you stole the idea / concept / entire mod from so-and-so". It's not treated as evolution, but as "blame the new person! Shame! Disgrace!".
Delete/ignore buttons are all well and good, and definitely have their place. However, you also run the risk of ending up like Reika, where people have an irrational hatred for you and/or your content based on nothing more than rumours with no actual basis in fact. Reputation matters, at least to some folks.
Totally agree, but a lot of Reika's flames come directly due to his stubborn policies and stances. That's not so much irrational as realistic. And while his policies are his prerogative, the price you pay for that can be criticism, constructive and otherwise.Delete/ignore buttons are all well and good, and definitely have their place. However, you also run the risk of ending up like Reika, where people have an irrational hatred for you and/or your content based on nothing more than rumours with no actual basis in fact. Reputation matters, at least to some folks.
Take a second look at this and review. I'm neither irrational nor particularly concerned with my opinion in the eyes of the masses. If I bother to appeal to anyone, its specifically to logically-minded individuals. Idiots can all go hang, and I can't waste my time worrying about how they feel about me.And again, reputation only matters to the rational. The irrational don't care.
Totally agree, but a lot of Reika's flames come directly due to his stubborn policies and stances. That's not so much irrational as realistic. And while his policies are his prerogative, the price you pay for that can be criticism, constructive and otherwise.
Take a second look at this and review. I'm neither irrational nor particularly concerned with my opinion in the eyes of the masses. If I bother to appeal to anyone, its specifically to logically-minded individuals. Idiots can all go hang, and I can't waste my time worrying about how they feel about me.
edit: I don't want Reika getting pissed about my comments about his policies. As a reminder, I'm very pleased with the direction he's going. I also feel that as he gets a better feel for how his new policies are working, they'll become increasingly pro-community.
Much like others have said already, be careful with policies like that. There are extreme consequences to choosing hardline stances, be sure that you're willing to deal with those. Policies like that are reasonably defensible (if generally disliked) for complex mods like Reika's, especially when people repeatedly prove they won't put in the required time/effort into not breaking the mods and then come running to berate him about how his stuff broke when it's actually their fault. But if you're making a more simple mod? People are going to dislike the policy even more.Those rules only apply to CHANGES made to the mod in the pack, not just to have the mod exist in said pack. Unless you are doing something like JadedCat did in her Agrarian Skies pack and similar and you're editing every single mod to suit the playstyle, then I don't see the problem. If there is something I missed, please let me know.