I really want to find a good modpack, but in a lot of cases, not all modpacks contain the mods/features I want. I will introduce a new rating system for modpacks, which is left by your opinion to use. It works like this:
Every modpack is divided into a few unique categories:
- Technicality (Power gen, resource gathering, processing resources, etc.)
- "Fan service" (This means having some semi-OP features in the modpack, for example Vein-Miner, Treecapitator, BlockArmor, and many more shortcuts like making 4 chests by using logs instead of wooden planks in the chest recipe)
- Performance (A balance between having a lot of good mods and decent FPS. Self explanatory.)
- Compabilty (It describes the compability between 2 or more mods. For example, tech mods being compatible with Tinker's Construct. This also can have a negative impact, like 2 mods interfering with eachother making the modpack unplayable to an extent. This can be seen in the very early versions (MC 1.4.7) of Voltz)
- Goals (Basically, having a lot of things to tinker around in the end game, like building huge structures using Chisel, making the Infinity Sword using the Dire Crafting Table, etc.)
Here are a few examples:
Foolcraft:
Technicality - 7.5
Fan service - 10
Performance - 8.5
Compability - 9.5
Goals - 4.5
It has a very smooth start with Veinminer and TC. The tech mods are good enough to provide basic ore gathering (Quantum Quarry), ore refining (EnderIO or TE) and power gen (Iskallium Reactors, Slime power, etc.). Performance is pretty good compared to the other major 1.10 modpacks. Compability is also very good, no missing recipes and everything gets together hand in hand. The challenges of this pack are not very... Challenging. Making overpowered tools is a breeze once you get a decent ore gathering system. Making detalied builds is only possible with DecoCraft and Chisel.
DireWolf 20:
Technicality - 10
Fan service - 7
Performace - 7
Compability - 10
Goals - 8
The tech mods are amazing and well configured. The power gen is interesting, and there are uncountable amounts of ways to get resources. The start is usual, getting wood and ores. The performance is good if you lower all of your settings, and some mods make a lot of lag. It is very compatible with all mods, making EnderIO compatible with most of the mods you find here. Goals are also good. You can upgrade your power gen to the maximum, get the best tools, tinker with Botania and many more.
You can post your own examples by following the rules. You mustn't post modified modpacks. This isn't anything major, just a simple rating system. If you have any ideas or recommendations, post them down below.
Every modpack is divided into a few unique categories:
- Technicality (Power gen, resource gathering, processing resources, etc.)
- "Fan service" (This means having some semi-OP features in the modpack, for example Vein-Miner, Treecapitator, BlockArmor, and many more shortcuts like making 4 chests by using logs instead of wooden planks in the chest recipe)
- Performance (A balance between having a lot of good mods and decent FPS. Self explanatory.)
- Compabilty (It describes the compability between 2 or more mods. For example, tech mods being compatible with Tinker's Construct. This also can have a negative impact, like 2 mods interfering with eachother making the modpack unplayable to an extent. This can be seen in the very early versions (MC 1.4.7) of Voltz)
- Goals (Basically, having a lot of things to tinker around in the end game, like building huge structures using Chisel, making the Infinity Sword using the Dire Crafting Table, etc.)
Here are a few examples:
Foolcraft:
Technicality - 7.5
Fan service - 10
Performance - 8.5
Compability - 9.5
Goals - 4.5
It has a very smooth start with Veinminer and TC. The tech mods are good enough to provide basic ore gathering (Quantum Quarry), ore refining (EnderIO or TE) and power gen (Iskallium Reactors, Slime power, etc.). Performance is pretty good compared to the other major 1.10 modpacks. Compability is also very good, no missing recipes and everything gets together hand in hand. The challenges of this pack are not very... Challenging. Making overpowered tools is a breeze once you get a decent ore gathering system. Making detalied builds is only possible with DecoCraft and Chisel.
DireWolf 20:
Technicality - 10
Fan service - 7
Performace - 7
Compability - 10
Goals - 8
The tech mods are amazing and well configured. The power gen is interesting, and there are uncountable amounts of ways to get resources. The start is usual, getting wood and ores. The performance is good if you lower all of your settings, and some mods make a lot of lag. It is very compatible with all mods, making EnderIO compatible with most of the mods you find here. Goals are also good. You can upgrade your power gen to the maximum, get the best tools, tinker with Botania and many more.
You can post your own examples by following the rules. You mustn't post modified modpacks. This isn't anything major, just a simple rating system. If you have any ideas or recommendations, post them down below.