Hey, was messing around with Tinker's Construct today on my server and noticed a few wierd things (also tried these out on a test world in creative):
¤ Tools with the "Electric" modifier don't seem to use charge OR durability, they simply last forever (I guess this is a bug)
¤ Auto-smelt and Luck (fortune) on the same tool doesn't seem to stack. I noticed there was a config option for this and it is in fact disabled... Anyone know why this was disabled? (I suppose it encourages ore doubling using other mods)
¤ Items with the auto-repair modifier that are used until they break seem to stay "Broken" and unusable even as they start regenerating durability and need to be fixed by manual repairing with the appropriate raw material. Intended?
¤ (More of a rumour I want to verify/kill) I read on this forum that the regen with auto-repair was based on a percentage, not pure durability. I tested an obsidian pick with no modifiers and one with diamond+emerald and the repair rate was exactly the same. I then figured it might be based on the base durability for that material instead of the actual material of the tool, but I didn't get around to testing it. Anyone know for sure how it works?
Cheers,
Jerx
¤ Tools with the "Electric" modifier don't seem to use charge OR durability, they simply last forever (I guess this is a bug)
¤ Auto-smelt and Luck (fortune) on the same tool doesn't seem to stack. I noticed there was a config option for this and it is in fact disabled... Anyone know why this was disabled? (I suppose it encourages ore doubling using other mods)
¤ Items with the auto-repair modifier that are used until they break seem to stay "Broken" and unusable even as they start regenerating durability and need to be fixed by manual repairing with the appropriate raw material. Intended?
¤ (More of a rumour I want to verify/kill) I read on this forum that the regen with auto-repair was based on a percentage, not pure durability. I tested an obsidian pick with no modifiers and one with diamond+emerald and the repair rate was exactly the same. I then figured it might be based on the base durability for that material instead of the actual material of the tool, but I didn't get around to testing it. Anyone know for sure how it works?
Cheers,
Jerx