Hi, I'd like to make one or more modpacks and I'm currently in the process of verifying that the first of those works in both singleplayer and multiplayer.
The problem I'm running into is that some of the mods only have a client version, such as Bspkrs' ArmorStatusHUD. If I put this in the "mods" folder of my local Forge server it'll crash when I launch it. Is this something I have to be concerned about when submitting my pack? Or is there a way to have them seperate when I turn in my modpack?
On a related note, is it even supposed to work this way with third-party packs, as in are they even supposed to have a server version, or are they only required to work on singleplayer? I'd really like to be able to have a server up easily without having to delete all the client version mods when setting it up.
The problem I'm running into is that some of the mods only have a client version, such as Bspkrs' ArmorStatusHUD. If I put this in the "mods" folder of my local Forge server it'll crash when I launch it. Is this something I have to be concerned about when submitting my pack? Or is there a way to have them seperate when I turn in my modpack?
On a related note, is it even supposed to work this way with third-party packs, as in are they even supposed to have a server version, or are they only required to work on singleplayer? I'd really like to be able to have a server up easily without having to delete all the client version mods when setting it up.