question about autocrafting items with sub components in Applied Energistics

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steve g

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Jul 29, 2019
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I assumed AE could easily handle a long chain of crafting requests as long as the proper crafting patterns are provided and the network has the materials needed to craft the sub components.

And right now that is not the case, in unleashed 1.1.3

I just built this crazy factory to autocraft solar panels. All items needed are present: copper, tin, rubber, coal dust, redstone, iron, refined iron, glass. i have a mac with 7 cpus + 1 provider, loaded with patterns to make re-battery, iron furnace (from 8 iron), electronic circuits, copper cables, generator, solar panel.

if I request 1 solar panel to be built, it manages to make the circuits, the iron furnace, the copper cables. Then sits there idle with a pending request for the panel in the crafting monitor, waiting for the generator and re-battery to fulfill the request

If i request the battery, it still does not craft the generator from the pending request. but it will craft it if the battery and iron furnace are there and i request it manually.

if i have the generator in the system (plus all the other components), and then request the panel...then it will craft it.

I did notice the generator would auto craft if I manually put in a re-battery (not via crafting) into the network. But still does not craft the panel on its own

I did not see any red slots in the mac, so I assume it does see all the components are available to craft items for the encoded patterns.

so, the question is: what gives?

I thought the point of AE was so it would actually follow the entire chain and craft all the sub components, not wait for me to fill in the missing pieces? Maybe I missed the memo about how autocrafting works in the mail....

edit: the mac is doing other jobs concurrently, but its just crafting iron and diamonds using EE3 and minium stones...mac cant multitask?
 

Pandemoneus

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Jul 29, 2019
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It's actually a problem with the battery.
Craft a battery on your own, take the patterns out where you need to use batteries as crafting ingridient and replace the battery in those patterns with the one in your inventory. I'm telling you all this assuming you used NEI to fill in blank patterns instead of placing the items on your own in the pattern encoder.
 

GreatOrator

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Jul 29, 2019
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This is very similar to a bug I had with the initial release of unleashed. The problem is somewhere in the RE Battery recipe that stalls the system and it is an odd one. Try re-creating the recipe using the shift-click from NEI in the pattern creator and run again to see if it fixes it. When this happen to me back then, mine would not auto craft but someone else on the server never had a problem. Couldn't exactly find the reason other than maybe the recipe is slightly different (rotates through the different battery possibilities).
 

steve g

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Jul 29, 2019
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wow...something is really wrong with those batteries.

i just put down a chest with an export bus set to always craft, and a level emitter to turm the bus off once a stack of them is made...and nothing. the system totally refuses to auto craft them. requests in the crafting monitor but nothing is moving. but it works if i request it manually from the me terminal.

i dont know how to make the recipe do anything different...i get pulverized tin from a batch of alvearies, so I only see TE's tin ingots in the system. do i need a unifier to convert the tin to something else?

this totally screws me on the factory...i was about to start on the higher level components for advanced panels..but looking like a total waste of time now.
 

steve g

New Member
Jul 29, 2019
445
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It's actually a problem with the battery.
Craft a battery on your own, take the patterns out where you need to use batteries as crafting ingridient and replace the battery in those patterns with the one in your inventory. I'm telling you all this assuming you used NEI to fill in blank patterns instead of placing the items on your own in the pattern encoder.


^^^ this. thank you. I crafted my own and used that. seems to be behaving now. yes i did use nei
 

kaiomann

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Jul 29, 2019
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Yeah, since batterys come with a damage value on them, they are different to the ones in NEI. It's the same with energy crystals and all kinds of IC2 things that use the damage bar to show charge.
 

steve g

New Member
Jul 29, 2019
445
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Yeah, since batterys come with a damage value on them, they are different to the ones in NEI. It's the same with energy crystals and all kinds of IC2 things that use the damage bar to show charge.

funny you mention the crystals, I just ran into the same problem with them =)