Pulverizer is better than Macerator In GregTec

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Lambert2191

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When I start a new world I use TE Machines, I like the speed of them. Late game, when I have EU to spare/waste, I will use the macerator; 8 overclockers energy storage upgrades and transformer upgrades really make macerators (and elec furns/compressors/extractors) pretty awesome.
 

KirinDave

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Jul 29, 2019
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While MPS is really awesome, I'm not sure how it will favor one mod over any other mod. Muse and I both walk in the same circles - MPS already has some TE integration and it's only gonna get better. ;)

That's awesome. I cannot wait.

One of the big missing parts of the MJ power ecosystem is the lack of alternative equipment options. After playing with the tinker table for a few hours last night I was blown away by how well that mod is designed; you can have flight better than anything but the gravity suit or protection to rival everything but the quantum helmet, but you must make choices about what you want to do with your powersuit. You cannot have it all.
 

KirinDave

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What? The difference is minimal. The macerator takes more metal, and the pulverizer needs a wider variety. It's such a small difference that a any brand spanking new world can make their choice of either after a single caving run. And somebody who searched out villages instead of digging is more likely to have the lower quantity and wider variety for a pulverizer than all that iron for a macerator

Construction costs:
Pulverizer: 5 Iron, 2 Gold, 2 Copper, 3 Redstone plus 1 iron 1 redstone per engine.

You'd need at least a stirling engine and a pulverizer powered by a stirling engine will be intolerably and agonizingly slow.

"Power management" for a single pulverizer is a single sterling engine. Just like a macerator is a single generator. The pulverizer wouldn't be full power but _that's_not_necessary_ for Steves First Machines.

And what I was driving at is that setup can still blow up if you leave it on. If you're going to argue that 100% safe MJ power management is not middle tier than your information is out of date or your metrics are skewed. Because that's where it sits on the TE tech tree. And the agonizing slowness of that setup cannot be overstated. A macerator+generator (and maybe a batbox?) is more efficient, less prone to human error, and cheaper. And it scales.

Macerator: 9 iron, plus 8 iron, 3 copper, 4 tin for the generator. (And hope you find that rubber tree)

Rubber tree spawning is not as insanely rare as it used to be.

The difference is 2 gold, 4 redstone on one side or 11 iron, 1 copper, 4 tin and rubber on the other. It's possible to be able to build the macerator and not the pulverizer, I guess, but it would take dedicated surface skimming to do it.

Conduits or conductive pipe are both simply unnecessary for "early" game, which is your stated argument. And the bonus dust is at its most valuable at that early stage of the game.

Then we have different definitions of necessary. Many of my friends blew up my lab until I could make a whole rig involving a redpower timer, state cell, item detector and relay to control the engines appropriately. It happened over a dozen times. And that was with 2 hobbyist steam engines and a non-branching conductive gold pipe network 8 long with 3 machines.

All this aside, I'd still choose the TE machines over the Macerator in a contest. Their logistical functions and chance for serendipitous outputs are far more valuable to most middle-tier builds than the macerator ever could be. I just think that the macerator is not as bad as people make it out to be.
 

Bigglesworth

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I'm so confused what the point of this argument is. Why can't IC2 just be an older mod with a different idea of "balance?"

If you want to give a compelling argument about the Macerator, it's simple: it's way easier to get early game. Way, way, way, way easier. The total cost of ownership and management of a macerator is a tiny fraction of the huge hassle that early game buildcraft power management is. Buildcraft power before conduits is terrible. It isn't just difficult by design... energy pipes have very weird and sometimes difficult-to-reproduce behaviors that frequently result in explosions, whereas EU is an almost absurdly forgiving power source.

And it used to be the end of the story. TE changed that, and IC2's response seems so far to be, "Well yeah but most people who care play with Advanced Machines or Gregtech and these all use the macerator as step one in a bigger tech tree." Which is a good response, actually. It's just those of us playing DW20 don't have said machines, and those of us that watch DW20's latest seasons may note that he does the bare minimum to get a gravity suit and then leaves it all behind. So if you're feeling like IC2 is a bit of a derelict in that pack, I suspect that is true.

No, its not 'way way' easier. What game are you playing? Are you talking about the very first day or something? Tiny fraction? Cool math bro? There is NO issue with BC power management that early on. That comes much later when youre suppliying so much power to those pipes they continue to expload. Or youre so ignorant to how engines and power supply works that you dont know how to power a pulv properly. Something that takes literally a few min of reading. I think the issue here is you didnt really know what you were doing when it came to a pulv, so instead of blaming your own ineptitude, it must be the pulvs fault. Please. Learn to play first, then you wont sound like a noob when youre making your very flawed argument.

Macerator is great for a lot of things. Ore isnt one of them, and ore is one of the huge things esp early on.
 

bwillb

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Jul 29, 2019
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While MPS is really awesome, I'm not sure how it will favor one mod over any other mod. Muse and I both walk in the same circles - MPS already has some TE integration and it's only gonna get better. ;)
Hmm, will the suit be able to recharge off of an energy cell? :D
 
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KirinDave

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No, its not 'way way' easier. What game are you playing? Are you talking about the very first day or something? Tiny fraction? Cool math bro? There is NO issue with BC power management that early on. That comes much later when youre suppliying so much power to those pipes they continue to expload.

Just two hobbyist steam engines can blow up gold conductive pipe easily. Especially if your pipe layout involves branches and not a star configuration for power (i.e., the way everyone does it because it looks cool). If you do not know this, you should go into creative mode and experiment.

Or youre so ignorant to how engines and power supply works that you dont know how to power a pulv properly.

I was ignorant some time ago. I asked for help here. After an appeal for help and the documentation, I have subsequently learned a lot about the power source and how to manage it. But power pipes are lossy, a bit buggy, and can explode.

You "power a pulv properly" by using conduits, bro. Or by directly wiring the engines, but this is not really a good design if you're using other components, and one of the big draws of the TE machines is the implicit piping. Bro.

Learn to play first, then you wont sound like a noob when youre making your very flawed argument.

Bro. Brobro Bro brobrobro.

Macerator is great for a lot of things. Ore isnt one of them, and ore is one of the huge things esp early on.

The Macerator is just outright inferior in the DW20 pack for everything but the blaze rod exploit and very, very, very high volume ore processing chains or when you have absurd amounts of EU but for some reason aren't using electrical engines. The only thing it has going for it is a tiny edge in startup materials and a dramatically more forgiving (and efficient-over-time) power source. Even then, the serendipity of of the Pulverizer's bonus output is absurdly compelling.

P.S., We should unzip and compare ore processing chains. Like bros.
 

DoctorOr

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Jul 29, 2019
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You'd need at least a stirling engine and a pulverizer powered by a stirling engine will be intolerably and agonizingly slow.

Not relevant. The first engine allows the pulverizer to operate and you then use the mutiplier effect for the 2nd engine. At 4 sterling, the pulverizer is at full speed for the cost of 3 iron and redstone.

And what I was driving at is that setup can still blow up if you leave it on. If you're going to argue that 100% safe MJ power management is not middle tier than your information is out of date or your metrics are skewed.

A sterling engine facing directly at a face of a machine will not explode. Ever. Your claimed fact is in error.

In fact, no engine will explode from power overload (which is different from lack of cooling) unless another engine is transferring power to it. Conduit explodes, not engines, and conduit is not needed for "early game", your stated scenario.
 
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Bigglesworth

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At 5% bonus instead of 20%, it's a pretty sad choice actually. Early game, that extra bonus from a pulverizer is going to make more impact and later with automation available, Factorization or GregTech will give you the 3x for every single ore.

I'll probably switch when I upgrade to 1.4.7. Right now Im still getting sweet sweet iridium from the slag @ 20%[DOUBLEPOST=1361298161][/DOUBLEPOST]
When I start a new world I use TE Machines, I like the speed of them. Late game, when I have EU to spare/waste, I will use the macerator; 8 overclockers energy storage upgrades and transformer upgrades really make macerators (and elec furns/compressors/extractors) pretty awesome.

Whats the point of the speed when you have a ton of stuff later game anyway? I do not get this line of logic. Speed is irrelevant at that point, and I outlined that through rough math a couple pages back. One pulv can sustain 1.3 quarrys going full speed.
 

nethervvoid

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Macerator is better simply for the overclockers. If the Pulverizer had that option or maybe a way you could up it's power consumption to get speed then it would indeed be better than the macerator.
 

Bigglesworth

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KirinDave, you really need to learn how to power machines if you have them blowing up all the time. That is a user error, not a pro/con of the machine, "bro".[DOUBLEPOST=1361298361][/DOUBLEPOST]
Macerator is better simply for the overclockers. If the Pulverizer had that option or maybe a way you could up it's power consumption to get speed then it would indeed be better than the macerator.
And what does speed matter if youre getting less from it ;) Or are you actually standing infront of these machines waiting for ore staring at it?
 

KirinDave

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Jul 29, 2019
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Not relevant. The first engine allows the pulverizer to operate and you then use the mutiplier effect for the 2nd engine. At 4 sterling, the pulverizer is at full speed for the cost of 3 iron and redstone.

There goes your "small edge in resource" argument...

A sterling engine facing directly at a face of a machine will not explode. Ever. Your claimed fact is in error.

Incorrect, although I grant it's a heck of an edge case. If your pulverizer is on a chunk boundary from your engine and the engine is on and the pulverizer chunk becomes unloaded, the stirling engine can explode.

In fact, no engine will explode from power overload (which is different from lack of cooling) unless another engine is transferring power to it. Conduit explodes, not engines, and conduit is not needed for "early game", your stated scenario.

Your generator costs skyrocket if you don't use conductive pipes.[DOUBLEPOST=1361298555][/DOUBLEPOST]


Who said anything about machines blowing up, you're-not-my-buddy-guy?
 

nethervvoid

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KirinDave, you really need to learn how to power machines if you have them blowing up all the time. That is a user error, not a pro/con of the machine, "bro".[DOUBLEPOST=1361298361][/DOUBLEPOST]
And what does speed matter if youre getting less from it ;) Or are you actually standing infront of these machines waiting for ore staring at it?

No I've got a 50 MJ/tick quarry pumping in ore from a 50 dense ores mist age, so it needs to be FAST or it will jam up. =D
 

Bigglesworth

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Who said anything about machines blowing up, you're-not-my-buddy-guy?

We were discussing you having your pipes blowing up constantly, as apparently you fail to manage them (or did you not understand that?). Even though DoctorOr has already taught you how to do it properly you continue to be a stubborn baby about it. You have no valid argument. Every argument youve presented is due to lack of knowledge. Not anyone fault but your own, sonbroguy.[DOUBLEPOST=1361299001][/DOUBLEPOST]
No I've got a 50 MJ/tick quarry pumping in ore from a 50 dense ores mist age, so it needs to be FAST or it will jam up. =D
You have a SINGLE quarry pumping in from mistage. So what, you need a grant total of 2 pulvs then. Watch out! Those two pulvs would break the bank im sure. :eek:
 

DoctorOr

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There goes your "small edge in resource" argument...

Who are you trying to kid? The macerator uses so much iron that 3 more for the pulverizer doesn't even make a dent. As for redstone, it comes in more than single ore veins. You'll have enough for all the engines, if you have any at all.

Your generator costs skyrocket if you don't use conductive pipes.

They do not, for a single machine.

Your arguments for equality in what is clearly an unbalanced equation are beyond stretching at this point. They're in the realm of fantasy. Unicorns farting rainbows.[DOUBLEPOST=1361299221][/DOUBLEPOST]
quarry pumping in ore from a 50 dense ores mist age

May as well claim a command block spawning ores. Especially since you'd have to turn off instability.
 

KirinDave

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Jul 29, 2019
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Who are you trying to kid? The macerator uses so much iron that 3 more for the pulverizer doesn't even make a dent. As for redstone, it comes in more than single ore veins. You'll have enough for all the engines, if you have any at all.

I'm not sure, uh, what this conversation is about anymore. But I think it's cool you corrected me, I acknowledged your correction politely and refuted it, and instead of returning that courtesy you just ignored it. I can see this conversation is proceeding in symmetrically good faith. I'm not sure why I'm bothering to reply given how often you do that, and how often you feel compelled to insult people who actually share 90% of your viewpoint. There is no need to be upset.

The fact that we're even having this discussion about power management and the method you'd use to make one machine boom proof (when in reality what everyone wants is an ore processing line) is a good example of what I'm talking about: The only conceivable downside you can name for the Pulverizers is that buildcraft power is more tempermental before you can afford to make hardened glass for conduits. It is. You can do it wrong. You can copy famous letsplay-ers like Direwolf and get it wrong because even those paragons of the modpack get it wrong. This is in sharp contrast to EU, which is almost foolproof in the early game (and you only end up with power management issues later) and mostly suffers from efficiency concerns and some slight concerns with their modeling of voltage.

Pulverizers are clearly the better choice as a machine in isolation in the Direwolf20 pack. I just wanted to point out that it's not only possible to get their powering wrong: it's easy. And if your'e actually making an early ore processing line to get better efficiency from your coal (which is almost a given), then you will probably hit some power concerns. By the time you can power multiple quarries, you can by (almost by definition) trivially build and power enough furnaces and pulverizers to easily handle any number of outputs and because of the TE logistics mechanics those pipelines will almost always be smaller than equivalent IC2 setups. IC2 probably could improve its machines to keep parity with "the state of the game." That's okay, it's one of the oldest mods in the pack.

This is not a controversial opinion. You can hear the devs talking about the balance points of MJ and MJ transmission in their livestreams.
 

Hydra

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The issue with MJ power and conductive pipes is even bigger because this energy storing mechanic is rather new. A lot of youtube videos show setups that nowadays will simply blow up because someone suddenly decided that in a 'normal' setup pipes should explode.
 

bwillb

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If the Pulverizer had that option or maybe a way you could up it's power consumption to get speed then it would indeed be better than the macerator.
They kind of do that automatically. They throttle their speed depending on how much power is available. If you've got enough power coming in to keep their internal buffer full, they're pretty damn fast.