No, its not 'way way' easier. What game are you playing? Are you talking about the very first day or something? Tiny fraction? Cool math bro? There is NO issue with BC power management that early on. That comes much later when youre suppliying so much power to those pipes they continue to expload.
Just two hobbyist steam engines can blow up gold conductive pipe easily.
Especially if your pipe layout involves branches and not a star configuration for power (i.e., the way everyone does it because it looks cool). If you do not know this, you should go into creative mode and experiment.
Or youre so ignorant to how engines and power supply works that you dont know how to power a pulv properly.
I was ignorant some time ago. I asked for help here. After an appeal for help and the documentation, I have subsequently learned a lot about the power source and how to manage it. But power pipes are lossy, a bit buggy, and can explode.
You "power a pulv properly" by using conduits, bro. Or by directly wiring the engines, but this is not really a good design if you're using other components, and one of the big draws of the TE machines is the implicit piping. Bro.
Learn to play first, then you wont sound like a noob when youre making your very flawed argument.
Bro. Brobro Bro brobrobro.
Macerator is great for a lot of things. Ore isnt one of them, and ore is one of the huge things esp early on.
The Macerator is just outright inferior in the DW20 pack for everything but the blaze rod exploit and very, very,
very high volume ore processing chains or when you have absurd amounts of EU but for some reason aren't using electrical engines. The only thing it has going for it is a tiny edge in startup materials and a dramatically more forgiving (and efficient-over-time) power source. Even then, the serendipity of of the Pulverizer's bonus output is absurdly compelling.
P.S., We should unzip and compare ore processing chains. Like bros.