Pulverizer is better than Macerator In GregTec

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nethervvoid

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Jul 29, 2019
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They kind of do that automatically. They throttle their speed depending on how much power is available. If you've got enough power coming in to keep their internal buffer full, they're pretty damn fast.

No I mean ramp it up to the speed of say a macerator with 7 overclockers.
 

Xeonen

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Jul 29, 2019
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MJ power at early game clearly isn't for "short burst" production, you can always do short bursts with EU systems especially in early game, adding just a batbox next to a generator will let you save your energy and be able to work on five ores instead of a stack of ores.

This doen't mean MJ systems or pulverizers are anywhere inferior, they provide sweet bonus materials and just with a chest and a hopper, you can process up to six types and/or stacks of material while you deal with other things like farming or doing a bit of mining.

Personally, pulverizers are perfect early game and late game automation systems where as macerators can be a fool proof early game and perfect late game manual work systems. Nothing beats macerator when you need that coal dust and need that FAST.
 

Guswut

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Jul 29, 2019
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So, why isn't anyone making a field of ind. grinders to get the most out of your materials? If you wanted truly optimal amounts of most things, it would seem like the way to go, no?

And noooo, I'm not trying to move this discussion to a different point to hopefully get some new data out there for people. Far be it for a discussion to advance, eh?
 

Xeonen

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Jul 29, 2019
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So, why isn't anyone making a field of ind. grinders to get the most out of your materials? If you wanted truly optimal amounts of most things, it would seem like the way to go, no?

And noooo, I'm not trying to move this discussion to a different point to hopefully get some new data out there for people. Far be it for a discussion to advance, eh?

You'd be hungry for materials at early game, especially with new BC update and before that with IC Miners, it is easy to get stacks upon stacks of materials automatically and when it happens 5% bonus means nothing but at early game when you can actually count how many iron bars you have, gold you get from copper ore might save you a strip mining trip.
 

Guswut

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You'd be hungry for materials at early game, especially with new BC update and before that with IC Miners, it is easy to get stacks upon stacks of materials automatically and when it happens 5% bonus means nothing but at early game when you can actually count how many iron bars you have, gold you get from copper ore might save you a strip mining trip.

Ah, I thought we were discussing end game setups. In the early game, I couldn't see trying to make an ind. grinder, but I also couldn't see going too deep into the game without it now.
 

Xeonen

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Jul 29, 2019
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Ah, I thought we were discussing end game setups. In the early game, I couldn't see trying to make an ind. grinder, but I also couldn't see going too deep into the game without it now.

I personally prefer not to use any add-on that not only changes configs of the mod it is attached to but also changes other mods so... I may forever see it as an add-on with wasted potential.

In the end, you can move into late game, get deep, neck deep into late game without industrial grinders, a basic 2x pulverizer and 4x powered furnace will take care of all your needs. You can alternatively combine an overlocked furnace with RP2 filter to create an IC 2 system, I am not even mentioning other add-on item coming from Advanced Machines for IC 2.
 

Guswut

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Jul 29, 2019
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I personally prefer not to use any add-on that not only changes configs of the mod it is attached to but also changes other mods so... I may forever see it as an add-on with wasted potential.

Understandable, although I would not consider that a reasonable response. But it is subjective, either way.

In the end, you can move into late game, get deep, neck deep into late game without industrial grinders, a basic 2x pulverizer and 4x powered furnace will take care of all your needs. You can alternatively combine an overlocked furnace with RP2 filter to create an IC 2 system, I am not even mentioning other add-on item coming from Advanced Machines for IC 2.

You can do the same without anything but a standard cobblestone furnace. It'll just take a bit longer. So yes, it really should just be up to which system you want to use.
 

WTFFFS

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Jul 29, 2019
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So, why isn't anyone making a field of ind. grinders to get the most out of your materials? If you wanted truly optimal amounts of most things, it would seem like the way to go, no?

And noooo, I'm not trying to move this discussion to a different point to hopefully get some new data out there for people. Far be it for a discussion to advance, eh?
I have a set of Ind Grinders for my processing needs it handles my tunnel bore fine ( dual head design 10x9@ 40-49\10x9@10-19), I've never used a quarry since the first world I tried them in, as I don't like them. I'm currently working on how to automatically make some of the ore multipliers via the chem reactor but I haven't really looked at it too hard, got a bit sidetracked by bees. There is however one thing not being discussed here the initial grind phase is covered in depth but cooking the resulting dusts, the induction furnace is simply so far in front it's nuts, unless you are burning sand to use the induction smelter and even then I think there is a still an edge for the induction furnace damn does that thing cook.
 

Guswut

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Jul 29, 2019
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There is however one thing not being discussed here the initial grind phase is covered in depth but cooking the resulting dusts, the induction furnace is simply so far in front it's nuts, unless you are burning sand to use the induction smelter and even then I think there is a still an edge for the induction furnace damn does that thing cook.

Wait, the IC2 Induction Furnace? I have one, and I almost never use it as I have two electric furnaces with twelve overclockers and four energy buffer upgrades connected to a pair of dedicated MFEs which downstep the power to LV. The induction furnace is fast. The upgraded electric furnace, though, is over a magnitude faster.

When I have a full inventory of things to smelt, I place one in the electric furnace, remember I have an induction furnace, go over to it and place two stacks in it, and then come back to the electric furnace. I check every other stack as the electric furnace finishes a stack pretty fast, but I usually don't end up being able to pick up the materials the induction furnace makes until I've finished the twenty-four other stacks in my inventory with the electric furnace.
 

WTFFFS

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Jul 29, 2019
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Wait, the IC2 Induction Furnace? I have one, and I almost never use it as I have two electric furnaces with twelve overclockers and four energy buffer upgrades connected to a pair of dedicated MFEs which downstep the power to LV. The induction furnace is fast. The upgraded electric furnace, though, is over a magnitude faster.

When I have a full inventory of things to smelt, I place one in the electric furnace, remember I have an induction furnace, go over to it and place two stacks in it, and then come back to the electric furnace. I check every other stack as the electric furnace finishes a stack pretty fast, but I usually don't end up being able to pick up the materials the induction furnace makes until I've finished the twenty-four other stacks in my inventory with the electric furnace.
I meant it's better than the Powered Furnace\Induction Smelter comparing cooking options based on the same power supply. But still from a pov of total cost of creation the overclocker\energy upgraded elec furnaces are a crapload more expensive to both make and run than the Induction Furnace, especially with Gregtech installed, overclockers are not cheap at all and limited to 4 under default configs.
 

Guswut

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Jul 29, 2019
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I meant it's better than the Powered Furnace\Induction Smelter comparing cooking options based on the same power supply. But still from a pov of total cost of creation the overclocker\energy upgraded elec furnaces are a crapload more expensive to both make and run than the Induction Furnace, especially with Gregtech installed, overclockers are not cheap at all and limited to 4 under default configs.

Ind. centrifuging glow stone makes the coolant which you can use to make two of them. Glow stone is fairly cheap. I guess I've been playing in the same world too often as I've got twenty spare overclockers saved up as I make them in bulk. And still, no fusion system, bah!
 

WTFFFS

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Jul 29, 2019
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Valid point, I could make as many overclockers as I want, within reason, I mean a few hundred of them might be a bit of a stretch but I could do it after a bit of TBM running. Still the limitation of 4 at maximum means Induction is probably the way to go for me also some copper\refined iron\coal\adv alloy(made from that stupid amount of alu\tungsten I have) is still cheaper. I also don't have a Fusion reactor either I'm a bit shy on a couple things for that, strangely enough it's copper\tin low tier shite that is the major hold up, the majority of the rarer mats I either have or can get fairly swiftly as I know where they are\have the raw mats ready to process.
 

DoctorOr

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Jul 29, 2019
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So, why isn't anyone making a field of ind. grinders to get the most out of your materials? If you wanted truly optimal amounts of most things, it would seem like the way to go, no?

Because with automation, a single industrial grinder would keep up with any quarry output short of the mythical 50 dense ores Age

And if you really really felt it couldn't, you can place four heads on the same multiblock.
 

Guswut

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Jul 29, 2019
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Because with automation, a single industrial grinder would keep up with any quarry output short of the mythical 50 dense ores Age

And if you really really felt it couldn't, you can place four heads on the same multiblock.

Yes, you can have four ind. grinders on the same set of blocks, but that would be four ind. grinders as opposed to one. Not that it matters too much, though, as ind. grinding is the way I do almost all of my resource through it, unless they cannot use it.

Now, I need to plant a field of them, and set up wooden golems to automate it for me.
 

DoctorOr

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Jul 29, 2019
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Yes, you can have four ind. grinders on the same set of blocks, but that would be four ind. grinders as opposed to one. Not that it matters too much, though, as ind. grinding is the way I do almost all of my resource through it, unless they cannot use it.

Unless you need thorium, Factorization Grinder is better for Coal. It's always better for Emerald. Diamond is a bit of a toss up depending on if you're making use of the dusts as dusts or not.

Unless you need Zinc, the entire Factorization system is best for Tin.
 

Enigmius1

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Jul 29, 2019
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No I've got a 50 MJ/tick quarry pumping in ore from a 50 dense ores mist age, so it needs to be FAST or it will jam up. =D

You might as well just spawn in the ore you need with that setup. 50 dense ores is more than a little cheaty, which makes the needs of your processing system largely irrelevant to this particular discussion. It's disappointing to see the conversation tilted back off to details that don't matter in the first place, but there has to be a limit somewhere.
 

Greyed

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Jul 29, 2019
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Gotta love people who are talking about power problems and short burst issues "early on" with the pulverizer. I have completely thrown out IC2 in my past 2 worlds. I found it useless compared to TE when the majority of my systems were MJ based. Ponder on that for a second. How did I get by with TE and MJ power early on with all those issues? Simple. Hobbyist engines hooked directly into the pulverizer and powered furnace (1 each). The heat-up/cool down cycle on those are nice for on-demand usage. No worries about power as I often have 2-3 stacks of coal before my first machine regardless of the tech mod. Even if I don't have that much coal stored up I do know about charcoal and can easily set up a quick tree farm.

With hoppers on the top that sustains me until I can make REConduits. This last world I didn't even make one energy pipe. Got the mats, popped the pulverizer out, plopped down my induction furnace, made the glass, popped it and the powered furnace out, dropped down my magma crucible & liquid transposer and a few minutes later had enough REConduit to move all my machines upstairs and leave the power downstairs.

Any why 2 hobbyist engines instead of sterling? Because most of the time I'll find a chest in the wild which has a block of steel in it. Has happened in the past 3 worlds I've been in (2 SSP, 1 SMP). Break it down to steel ingots, whip up a quick rolling machine, drop 4 ingots in to get 3 plates, take 2 and make 1 HP boiler block. That outputs 20 steam which is enough to power 2 hobbyist engines at full speed but burn far less fuel than 2 sterling engines would at that point. A bit of a gamble since I might not find a steel block, but it seems common enough. By the time I plop that down I already have enough to make a RECell so any excess power drops into the cell once the machines are fully powered.

Can it keep up with a quarry? Nope. I don't even have enough mats to make a quarry. But it doesn't suffer from fuel problems, has no chance of explosions, and is completely doable. As I said, I chucked IC2 out of my worlds because I hardly ever used it. So please, IC2 fans, please stop saying that there are problems boot-strapping a TE/MJ setup. There aren't.

The most exciting mod on my radar right now is MPS. King Lemming, if ya read this, you're right, MPS won't favor one mod over another. And that's a good thing. Because the only thing I barely missed from the IC2 line was the armor. That's the only thing on the MJ side that is sorely lacking when comparing the two. So MPS bringing that functionality is a boon for those of us who are looking to keep the mods low by not duplicating functionality for a few edge cases. Though if I can do another jedi mind trick, can you cook up some liquid fuel? Without Forestry there is a gaping hole there. :)
 

Xeonen

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Jul 29, 2019
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Gotta love people who are talking about power problems and short burst issues "early on" with the pulverizer

You have made some good points there yet there are still some efficiency holes and before saying anything; I will be trying a system similar to yours but without wastefulness.

Simple. Hobbyist engines hooked directly into the pulverizer and powered furnace (1 each). The heat-up/cool down cycle on those are nice for on-demand usage. No worries about power as I often have 2-3 stacks of coal before my first machine regardless of the tech mod. Even if I don't have that much coal stored up I do know about charcoal and can easily set up a quick tree farm.

Coals are important source of coal coke, having 3 stacks of them and using them for engines is just wasteful, as you have also mentioned having a tree farm is efficient except from the fact that it is also time consuming. The main idea here is, cool down-heat up cycles of steam engines and boilers are downward fuel consuming. Alternative solution could be adding two sets of hoppers and making mine runs short yet efficient ones so you will never have to turn off your steam engine, and alternatively you can use stirling engines with scaffolds twice as efficient as coal and there is no heating cycle involved.

Any why 2 hobbyist engines instead of sterling? Because most of the time I'll find a chest in the wild which has a block of steel in it. Has happened in the past 3 worlds I've been in (2 SSP, 1 SMP). Break it down to steel ingots, whip up a quick rolling machine, drop 4 ingots in to get 3 plates, take 2 and make 1 HP boiler block. That outputs 20 steam which is enough to power 2 hobbyist engines at full speed but burn far less fuel than 2 sterling engines would at that point. A bit of a gamble since I might not find a steel block, but it seems common enough. By the time I plop that down I already have enough to make a RECell so any excess power drops into the cell once the machines are fully powered.

Congratulation on your good luck and on my three worlds, I've found lots of tin and copper.

Can it keep up with a quarry? Nope. I don't even have enough mats to make a quarry. But it doesn't suffer from fuel problems, has no chance of explosions, and is completely doable. As I said, I chucked IC2 out of my worlds because I hardly ever used it. So please, IC2 fans, please stop saying that there are problems boot-strapping a TE/MJ setup. There aren't.

Actually, it can keep up with a quarry, with a wooden buffer chest and a hopper it can; the problem is trash and solution to it lies in IC2. I do enjoy TE machines and my power systems always include high power MJ machines and still I am saying, MJ setups are problematic at the early game, they either require lots of manual labour or has a chance of explosions still 5% bonus materials and fuel efficiency means they are worth it.

After all said and done, TE is a good mod and machines are pretty good some can be used even at end game and some are early game, automation phase machines, still TE is one of the most successful and well thought mod I've yet to come across.
 

Greyed

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Jul 29, 2019
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Coals are important source of coal coke, having 3 stacks of them and using them for engines is just wasteful, as you have also mentioned having a tree farm is efficient except from the fact that it is also time consuming.

No, it isn't. By the time I care about coal coke I will have found several more stacks of coal. Past few worlds I had 8 stacks of coal sitting there before I decided I needed to worry about coal coke.

The main idea here is, cool down-heat up cycles of steam engines and boilers are downward fuel consuming.

Yes, they are. The larger the more inefficient. However hobbyist steam engines heat up quickly and cool down (relatively) slowly. Having them power the machines and shutting off during mining trips is still more efficient than vanilla. Furthermore, if your mine is far enough away the chunk unloads and the engines aren't cooling down. :p

Alternative solution could be adding two sets of hoppers and making mine runs short yet efficient ones so you will never have to turn off your steam engine, and alternatively you can use stirling engines with scaffolds twice as efficient as coal and there is no heating cycle involved.

Scaffolds are from IC2 and it has been removed form my world. I did mention that in my original post.

Congratulation on your good luck and on my three worlds, I've found lots of tin and copper.

True. I consider it a half-step to an 18LP boiler, really. It's just an easy way to increase fuel efficiency and up my MJ production by .8.

Actually, it can keep up with a quarry, with a wooden buffer chest and a hopper it can

Not really. You're only generating 3.2-4 MJ for the machines. The powered furnace alone needs 4 to run a full speed. Yes, over time with enough hoppers it will process it all. I'm all for the long run on machines like this, trust me. But I can't say that a 4MJ TE setup will keep up with a quarry. ;)

the problem is trash and solution to it lies in IC2.

Or a void pipe. IC2's solution to trash is to go all EE2-lite.

I am saying, MJ setups are problematic at the early game, they either require lots of manual labour

TE routing to one another pretty much negates it. I even had them routing things up to my ingot chest with an iron pipe, a sandstone pipe and some stone pipe. I kept that until I got enough for logistics pipes; that included an assembly table to reduce the costs of the LP pipes.

or has a chance of explosions

I just described a system which has no chance of explosions and you still included this?

After all said and done, TE is a good mod and machines are pretty good some can be used even at end game and some are early game, automation phase machines, still TE is one of the most successful and well thought mod I've yet to come across.

Quite so. King Lemming is probably my favorite mod author right now.
 

Bluehorazon

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Jul 29, 2019
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Can't hobbyists explode if they run out of water? So you either have to refill them permanently or build another machine (pump or accumulator).

At even with all these arguments there is one argument that makes me never drop IC2. Rubber is propably the best material to make golems due to having motus and imperitio :p
 
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