Gotta love people who are talking about power problems and short burst issues "early on" with the pulverizer. I have completely thrown out IC2 in my past 2 worlds. I found it useless compared to TE when the majority of my systems were MJ based. Ponder on that for a second. How did I get by with TE and MJ power early on with all those issues? Simple. Hobbyist engines hooked directly into the pulverizer and powered furnace (1 each). The heat-up/cool down cycle on those are nice for on-demand usage. No worries about power as I often have 2-3 stacks of coal before my first machine regardless of the tech mod. Even if I don't have that much coal stored up I do know about charcoal and can easily set up a quick tree farm.
With hoppers on the top that sustains me until I can make REConduits. This last world I didn't even make one energy pipe. Got the mats, popped the pulverizer out, plopped down my induction furnace, made the glass, popped it and the powered furnace out, dropped down my magma crucible & liquid transposer and a few minutes later had enough REConduit to move all my machines upstairs and leave the power downstairs.
Any why 2 hobbyist engines instead of sterling? Because most of the time I'll find a chest in the wild which has a block of steel in it. Has happened in the past 3 worlds I've been in (2 SSP, 1 SMP). Break it down to steel ingots, whip up a quick rolling machine, drop 4 ingots in to get 3 plates, take 2 and make 1 HP boiler block. That outputs 20 steam which is enough to power 2 hobbyist engines at full speed but burn far less fuel than 2 sterling engines would at that point. A bit of a gamble since I might not find a steel block, but it seems common enough. By the time I plop that down I already have enough to make a RECell so any excess power drops into the cell once the machines are fully powered.
Can it keep up with a quarry? Nope. I don't even have enough mats to make a quarry. But it doesn't suffer from fuel problems, has no chance of explosions, and is completely doable. As I said, I chucked IC2 out of my worlds because I hardly ever used it. So please, IC2 fans, please stop saying that there are problems boot-strapping a TE/MJ setup. There aren't.
The most exciting mod on my radar right now is MPS. King Lemming, if ya read this, you're right, MPS won't favor one mod over another. And that's a good thing. Because the only thing I barely missed from the IC2 line was the armor. That's the only thing on the MJ side that is sorely lacking when comparing the two. So MPS bringing that functionality is a boon for those of us who are looking to keep the mods low by not duplicating functionality for a few edge cases. Though if I can do another jedi mind trick, can you cook up some liquid fuel? Without Forestry there is a gaping hole there.