Pull any item excluding X?

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Nekroze

New Member
Jul 29, 2019
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Hello all, i am new here and i have done some searching but i cant seem to find out how i can do this.

What i want to do is pull every single item from a deployer except for one type of item. Back in the old days of tekkit i could do this with an advanced wooden pipe as it had an exclude functionality that i often used for chests with blackhole bands in them.

Now in feed the beast i cannot seem to find anything that can do this. The wiki page for the Router says that the item upgrade allows it to exclude items but there is no elaboration on that anywhere and i am beginning to think it is a typo. At the moment i have a sorting machine move all items out of the deployer but color code the one that i want to keep which goes to a colored pipe and gets sent back in however the deployer may need to use the block at any time and its just not acceptable that it would use some other block or do nothing at all cause it is empty while the item is en router.

Does anyone have any ideas or found a way to do something like this?

TLDR: Can i pull every item from a deployer except for one specific item?
 

Nekroze

New Member
Jul 29, 2019
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The emerald pipe will filter the items it pulls out, ie. it will only extract items that are in its filter. I want it to NOT pull items out that are specified in the filter. So pretty much the opposite of the emerald pipe.
 

egor66

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Jul 29, 2019
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One way is to use inline sorters colour code items you wish to send to chest or router, make white the unsorted that will pass items to the next sorter, this way you can reuse the same colour codes as long as you keep the tubes separated, when you have pulled all items you require, whats left can be sent to a void pipe, or the better option is to, on the last sorter colour code the items you wish to void & send any remaining unsorted items to dump chest, this way if for some reason you drop you enchanted pick "any good item" in the wrong place/chest it will not get voided, its a handy way to see whats no getting sorted so that you can add to one of the sorted as needed.

Until the couple of issues "requiring multiple routers & addons" are fixed with routers, to have any chance at all to keep up with quarry/turtles, this is the basic sorting system I use on most any server I play.
 

Bibble

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Jul 29, 2019
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You could use a manager, and tell it to keep an indeterminate number of X in the inventory, it'll automatically remove anything that doesn't fit it's pattern of what should be there.
 

Nekroze

New Member
Jul 29, 2019
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@Bibble: That seems like what i am looking for i will check into that and report back, thanks.
@egor66: While yes that is a sorting system and i do no how to make them quite well its not exactly what i am looking for.

EDIT: It seems the Manager was the perfect solution, i had never heard of it before today, Thanks gents!
 

b0bst3r

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Jul 29, 2019
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can't you just use a diamond pipe with a void pipe and send all the crap you don't want to the void pipe, or are you wanting to keep it?
 

Bibble

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Jul 29, 2019
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can't you just use a diamond pipe with a void pipe and send all the crap you don't want to the void pipe, or are you wanting to keep it?
I would take a wild guess and say that he's setting up a system similar to the DW20 mining well rig. The miners will place in an adjacent inventory (in this case the deployers), and he wants to get it all out, but doesn't want the system to remove the miner when it's ready to be reset.
 

Nekroze

New Member
Jul 29, 2019
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Its actually a mobile quarry platform, has 2 quarries (for some reason the third side the deployers place the quarry facing a different way and it would quarry the platform which is bad so i am sticking with 2) Basically it has a frame motor inchworm drive to move in one direction by 8 blocks when i press a button as 10 blocks or so is the default mining length of a quarry.

Unfortunately the quarries dont resume functioning after they have been moved so just before the inchworm drive kicks in i have a block breaker going to a deployer that redeploys the quarries after the inchworm drive has stopped.

The problem i was trying to solve here is that the quarry will output into both the deployer and the ender chest i have above it and this would cause the deployer to drop, say a cobblestone block, after transit rather then the quarry. Now with the manager it leaves the quarry in the deployer and shoves the rest into the ender chest.

The only way i could get it to work without the manager was to use a sorting machine that would pull out all items from the deployer while it was not in transit and then while in transit use a signal to stop the timer that was causing it to pull... it was a bit too messy for liking but its all working now so :D
 

MilConDoin

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Jul 29, 2019
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Regarding the router: I don't have MC open to test it myself, so no guarantee for it to function:
Is the field where you choose the items for the ItemFilter a textbox similar to the MachineFilter? (Hover with the cursor over the line and type?) If yes: Put the Quarry into that line with a ! before it (as a negation).
 

Bibble

New Member
Jul 29, 2019
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Its actually a mobile quarry platform, has 2 quarries (for some reason the third side the deployers place the quarry facing a different way and it would quarry the platform which is bad so i am sticking with 2) Basically it has a frame motor inchworm drive to move in one direction by 8 blocks when i press a button as 10 blocks or so is the default mining length of a quarry.

Unfortunately the quarries dont resume functioning after they have been moved so just before the inchworm drive kicks in i have a block breaker going to a deployer that redeploys the quarries after the inchworm drive has stopped.

The problem i was trying to solve here is that the quarry will output into both the deployer and the ender chest i have above it and this would cause the deployer to drop, say a cobblestone block, after transit rather then the quarry. Now with the manager it leaves the quarry in the deployer and shoves the rest into the ender chest.

The only way i could get it to work without the manager was to use a sorting machine that would pull out all items from the deployer while it was not in transit and then while in transit use a signal to stop the timer that was causing it to pull... it was a bit too messy for liking but its all working now so :D
Ah, so similar principle to the mining well ship, with quarries, rather than mining wells?

Thinking outside the box on that one, you could attach the delployers to a sub-frame machine which places the quarries and retreats to let them get on with the task. If you were feeling particularly creative, you could have it on one sub machine, but moving both the deployer (and block breaker, I'm assuming) and the enderchest, so that there would only ever be one inventory next to the quarry. But that's probably a little more complex than you were wanting, especially if you have a bluletric power source to had anyway (which I usually find is the biggest pain with the managers).
 

Nekroze

New Member
Jul 29, 2019
10
0
0
Regarding the router: I don't have MC open to test it myself, so no guarantee for it to function:
Is the field where you choose the items for the ItemFilter a textbox similar to the MachineFilter? (Hover with the cursor over the line and type?) If yes: Put the Quarry into that line with a ! before it (as a negation).

Nah, it is a small horizontal inventory that you place items in, i wish it was though.

[quote="Bibble, post: 229661, member: 2287"But that's probably a little more complex than you were wanting, especially if you have a bluletric power source to had anyway (which I usually find is the biggest pain with the managers).[/quote]

It wasn't so much of a problem the way i have done it because i need a bluetricity source for the frame motors anyways so there are solar panels on the mobile platform already. Its actually a much simpler build then i used to do in tekkit because i have moved almost all the circuitry offsite (under my house) and just send the correct signals to each machine with the wireless redstone. I used to have the wires and counters and timers and all that actually on the platform and it was a mess. Now the entire circuitry for it is like 4x4 blocks or something.

If i really wanted to make it simpler i could probably program a CC computer to do it, that might be an interesting project some day.