Perhaps someone here can help me.
After I had installed RotaryCraft, I started rebuilding my fluid storage system, partly to account for new liquids and partly because I wanted to do it anyway, subsituting Railcraft steel tanks for iron tanks. Everything went well until I started to move my Forestry Ethanol to a new tank using Logistics Pipes. I found that any new Fluid Supplier Pipes I placed would not draw from the existing Provider Pipes. Knocking off a Provider and then replacing it resulted in the old Suppliers not drawing from the new one. As a Test, I made a self-contained LP system containing only a Power Junction, one tank with Forestry Ethanol, an empty tank and a Provider/Supplier pair. Result: the same.
Every other liquid I'm dealing with doesn't have this problem. I think there's something about two mods defining their own versions of ethanol with no compatibility, or the fact that the Monster installation I took RotaryCraft from has an older LP version.
Does anyone have any idea how I can fix this? I can switch back to fluiducts (which work), but that rather cramps my style since then I can't use pipe wiring to switch my compression dynamos on and off, making the engine block much less compact.
Meanwhile, I've also found that TE compression dynamos don't run on RoC ethanol, which makes no sense at all.
After I had installed RotaryCraft, I started rebuilding my fluid storage system, partly to account for new liquids and partly because I wanted to do it anyway, subsituting Railcraft steel tanks for iron tanks. Everything went well until I started to move my Forestry Ethanol to a new tank using Logistics Pipes. I found that any new Fluid Supplier Pipes I placed would not draw from the existing Provider Pipes. Knocking off a Provider and then replacing it resulted in the old Suppliers not drawing from the new one. As a Test, I made a self-contained LP system containing only a Power Junction, one tank with Forestry Ethanol, an empty tank and a Provider/Supplier pair. Result: the same.
Every other liquid I'm dealing with doesn't have this problem. I think there's something about two mods defining their own versions of ethanol with no compatibility, or the fact that the Monster installation I took RotaryCraft from has an older LP version.
Does anyone have any idea how I can fix this? I can switch back to fluiducts (which work), but that rather cramps my style since then I can't use pipe wiring to switch my compression dynamos on and off, making the engine block much less compact.
Meanwhile, I've also found that TE compression dynamos don't run on RoC ethanol, which makes no sense at all.