What he's trying to say is that rc ethanol will never run off of compression dynamosI am willing to add the ability for compression dynamos to run off of RC ethanol, but not the reverse.
What he's trying to say is that rc ethanol will never run off of compression dynamosI am willing to add the ability for compression dynamos to run off of RC ethanol, but not the reverse.
To be honest, I think you worded that less clearly than I did. I am fine with TE - or other mods' - engines using my fuel and generating their power (for TE3 I can code it myself), but not for my engines to use Forestry ethanol or anything else, even if they share a name, as that is little guarantee of them actually being the same thing.What he's trying to say is that rc ethanol will never run off of compression dynamos
What Not_Steve said is what it sounded like.To be honest, I think you worded that less clearly than I did. I am fine with TE - or other mods' - engines using my fuel and generating their power (for TE3 I can code it myself), but not for my engines to use Forestry ethanol or anything else, even if they share a name, as that is little guarantee of them actually being the same thing.
What Not_Steve said is what it sounded like.
I just now realized that he was trying to make a joke, which I completely missed.What Not_Steve said is what it sounded like.
Does 125k RF (compared to 500k for forestry ethanol) sound appropriate? My version seems much cheaper.@Reika:
That's perfectly fine - though I think deciding about that should be primarily the business of the creators of Thermal Expansion, not yours.
Fixed for the next version.While you're here: I've just discovered that in my game, the Heater loses its temperature setting every time I load my world.
I don't know the numbers for RoC Ethanol, but that appears appropriate at first glance.Does 125k RF (compared to 500k for forestry ethanol) sound appropriate? My version seems much cheaper.