Problem with Forestry Ethanol, RotaryCraft and Logistics Pipes

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What he's trying to say is that rc ethanol will never run off of compression dynamos
To be honest, I think you worded that less clearly than I did. I am fine with TE - or other mods' - engines using my fuel and generating their power (for TE3 I can code it myself), but not for my engines to use Forestry ethanol or anything else, even if they share a name, as that is little guarantee of them actually being the same thing.
 
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To be honest, I think you worded that less clearly than I did. I am fine with TE - or other mods' - engines using my fuel and generating their power (for TE3 I can code it myself), but not for my engines to use Forestry ethanol or anything else, even if they share a name, as that is little guarantee of them actually being the same thing.
What Not_Steve said is what it sounded like. :p
 
@Reika:
That's perfectly fine - though I think deciding about that should be primarily the business of the creators of Thermal Expansion, not yours.

While you're here: I've just discovered that in my game, the Heater loses its temperature setting every time I load my world.
 
@Reika:
That's perfectly fine - though I think deciding about that should be primarily the business of the creators of Thermal Expansion, not yours.
Does 125k RF (compared to 500k for forestry ethanol) sound appropriate? My version seems much cheaper.

While you're here: I've just discovered that in my game, the Heater loses its temperature setting every time I load my world.
Fixed for the next version.
 
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Does 125k RF (compared to 500k for forestry ethanol) sound appropriate? My version seems much cheaper.
I don't know the numbers for RoC Ethanol, but that appears appropriate at first glance.