Powersuits OP?

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Are Powersuits Over-powered?


  • Total voters
    72
  • Poll closed .

Gabe224

New Member
Jul 29, 2019
90
0
0
Hey guys,
I started playing FTB a couple months ago and as I have been playing I been starting to think that the Modular Powersuits mod is way to over-powered, I was just wondering what you guys think and what other mods you think break the game.
 

Hyperme

Popular Member
Apr 3, 2013
196
257
138
Quantum Suit and it's 100% damage resistance says no.

Also over powered it not a statement that stands on it's own. How exactly is over powered?
 

Lambert2191

New Member
Jul 29, 2019
3,265
0
0
Ah lovely, our weekly "blah blah blah is OP!" whinge thread.

Have you seen how intense and indepth the crafting recipies for MPS gubbins is? MPS is not unbalanced, it's not OP.
Oh and the little fact that if you set it up wrong, you start running, 5 seconds later you burn up and die. Yeah, that's a thing.
 

Celestialphoenix

Too Much Free Time
Nov 9, 2012
3,741
3,204
333
Tartarus.. I mean at work. Same thing really.
Modular powersuits has a customisable config- you can change the "difficulty" of crafting and the power level needed to run the suit.

As for something being OP- its subjective; but generally its resources needed (materials and time) vs functionality- compared to the resources:functionality of other similar stuff

Powersuits has rather epic functionality, and generally offers the most flexible option for armour/tools- however the 'vanilla' recipe mode is very cheap; giving high function to low cost.
Compare that to something similar (IC2 Qsuit/gravi suit)- its medium function and high cost (insane cost with gregtech installed), then powersuits seems overpowered.
Likewise this can be brought back into balance by changing the recipe to a harder mode.
 
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Grunguk

New Member
Jul 29, 2019
159
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Modular powersuits has a customisable config- you can change the "difficulty" of crafting and the power level needed to run the suit.

As for something being OP- its subjective; but generally its resources needed (materials and time) vs functionality- compared to the resources:functionality of other similar stuff

Powersuits has rather epic functionality, and generally offers the most flexible option for armour/tools- however the 'vanilla' recipe mode is very cheap; giving high function to low cost.
Compare that to something similar (IC2 Qsuit/gravi suit)- its medium function and high cost (insane cost with gregtech installed), then powersuits seems overpowered.
Likewise this can be brought back into balance by changing the recipe to a harder mode.

Agreed, it's the accessibility that's the problem. With the cheap recipes you can reach invulnerability extremely quickly. Shifting to a more expensive recipe is the way to go.
 

b0bst3r

New Member
Jul 29, 2019
2,195
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1
Well you could try and change the recipes to a harder one but the current 1.4.7 Ultimate version of NEI is bugged and will not show any recipe other than vanilla.
 

Dravarden

New Member
Jul 29, 2019
1,693
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0
this op, that op, don't like it don't use it and stop complaining.

ps: if you don't want to remove it, enable gregtech recipes/make it so you move 1 step costs 10 mJ and you are set.
 
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Siro

New Member
Jul 29, 2019
638
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0
This would never come up if someone had remembered to disable the Vanilla recipe when adding it to a pack that also contained Gregtech in Hard mode. Acquiring lots of iron in Vanilla can be a difficult task. Doing so in FTB is not.
 

Dravarden

New Member
Jul 29, 2019
1,693
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0
This would never come up if someone had remembered to disable the Vanilla recipe when adding it to a pack that also contained Gregtech in Hard mode. Acquiring lots of iron in Vanilla can be a difficult task. Doing so in FTB is not.


believe me, I played before with only mmmpowersuits and its EASY in vanilla (not even FTB) to get crapload of iron.
 

Bloodfrost

New Member
Jul 29, 2019
57
0
0
They're OP on a few levels... its a lot better now.

If you want examples of why its overpowered then i'd have to say its because of the sustainability of it. Saying "if you set it up wrong and light on fire and die 5 seconds later"... Lets be honest, if you're too retarded to see the molten bar filling up as you try it out then you deserve to die. The kenetic generator needs to be tweaked so it doesn't do that. Right now it is just all over the place. The pack has come a LONG way, so to anyone thats keeping up to date with the versions Vs using the released FTB pack versions i can see why someone might say its way OP vs other people like Lambert who doesnt know wtf you're talking about.

I know in the first FTB Ultimate you could make the suits fully decked out probably 20-30 min into the game if you were going especially for that... whereas now with the changes to the "wiring" it takes a lot more time and farming to get it all in there... plus needing the tesseract cases and energy cube cases is a nice addition and balance.... I don't think any of the Ultimate versions have that requirement yet? maybe 1.1.2 as i havnt played it.

The power suits i suppose are balanced if you do not have something like EE3 in your package making access to Ender Pearls retardo easy... Endermen hit like trucks and are not something easilly farmable early game.

OP now?... they're starting to drift off, i feel that they might be a little bit OP but not enough to warrant discussion anyways, especially with how much this mod keeps changing on a weekly basis.

TL;DR - You're playing an old version of the mod if you think its still OP.
 

dgdas9

New Member
Jul 29, 2019
1,564
0
0
OP compared to what?Compared to FTB mods in general, yes, but as long as you don't use kinectic and solar generator, it is just a suit!
 

Lambert2191

New Member
Jul 29, 2019
3,265
0
0
They're OP on a few levels... its a lot better now.

If you want examples of why its overpowered then i'd have to say its because of the sustainability of it. Saying "if you set it up wrong and light on fire and die 5 seconds later"... Lets be honest, if you're too retarded to see the molten bar filling up as you try it out then you deserve to die. The kenetic generator needs to be tweaked so it doesn't do that. Right now it is just all over the place. The pack has come a LONG way, so to anyone thats keeping up to date with the versions Vs using the released FTB pack versions i can see why someone might say its way OP vs other people like Lambert who doesnt know wtf you're talking about.

I know in the first FTB Ultimate you could make the suits fully decked out probably 20-30 min into the game if you were going especially for that... whereas now with the changes to the "wiring" it takes a lot more time and farming to get it all in there... plus needing the tesseract cases and energy cube cases is a nice addition and balance.... I don't think any of the Ultimate versions have that requirement yet? maybe 1.1.2 as i havnt played it.

The power suits i suppose are balanced if you do not have something like EE3 in your package making access to Ender Pearls retardo easy... Endermen hit like trucks and are not something easilly farmable early game.

OP now?... they're starting to drift off, i feel that they might be a little bit OP but not enough to warrant discussion anyways, especially with how much this mod keeps changing on a weekly basis.

TL;DR - You're playing an old version of the mod if you think its still OP.
o_O oh I wish I didn't have to leave for work now I'd put you in your place lol
fuckin' muppet XD
 
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Siro

New Member
Jul 29, 2019
638
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0
believe me, I played before with only mmmpowersuits and its EASY in vanilla (not even FTB) to get crapload of iron.

I've played a lot of vanilla and it has always been easier to obtain resources in FTB. Especially if one's first few iron and redstone go to a mining turtle and one's first gold ingot goes to a minium stone. At that point iron is just a matter of smelting ore the turtle brings up or punching trees to convert them into iron.
 

Nox

New Member
Jul 29, 2019
1
0
0
The ftb launcher installs a weird config by default for mps, if you delete the file and launch the game it will automatically re download a more sensible one (vanilla recipes disabled and a more balanced eu -> Joules conversion for recharging)
 
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Lambert2191

New Member
Jul 29, 2019
3,265
0
0
If you'd played the most recent updates of MPS, as I have, then you'd know that the heat bar can go up incredibly quickly and even some of the smartest people can be caught out by it. I have never died this way, but on the RR server I have quite often seen people smarter than you die due to moving too quickly.

If you're going to have cheap shots at me, at least make it something of substance rather than the incorrect assumption that I don't know what I'm talking about. I haven't got a huge amount of experience with MPS but I know enough to know that with the right recipe set, it's not OP. Oh, and theres also the fact that "OP" is entirely subjective, so ANY argument about Oh-Penis is open to ridicule.

"waaahhhh Iron furnaces are OP, they can smelt 10 items for 1 coal rather than 8! Oh-Pee!!!!"

pathetic
 

KirinDave

New Member
Jul 29, 2019
3,086
0
0
You can sorta make an argument that MPS is "OP" in that if you ignore the cost, it ends up as a WAY better option than every other mod in most packs.

It cannot compete with tools from Tinker's Construct. It cannot compete with Ars Magic infused armors in most cases (except that it can fly in a straight line a bit faster). It cannot compete with dartcraft for manuverability. Overall it totally replaces all IC2 tool content, but IC2 has been in design stasis for about a year and therefore it is way behind the meta. Otherwise, what are you comparing it to?

In modpacks that include very modern content, it is not quite as OP. Though it is VERY good and really only Gravisuite comes even close to matching what it can do in the existing packs, except for breaking blocks.