Just added a bunch of zeroes to the config file. No more random features or instadeath for me. Take that, unwieldy attempts at "balance".
Then why was my energy cell full when I got back? From the brief glimpse I had of it, the dimension wasnt even close to what I intended it to be. Just like Mystcraft.
Then why was my energy cell full when I got back? From the brief glimpse I had of it, the dimension wasnt even close to what I intended it to be. Just like Mystcraft.
I vote No. Simply put, people will just turn off the portal, the dimensions will be saved and no power drain. My suggestion would be that the dimension would have to be "jumpstarted". (Like the fusion reactor in simcity), you expend a large single burst of power to "mantain" the dimension, which will close after a period. Id add in a cheap craft that will tell you the time till the impending doo.. i mean closing of the dimension. Then it would have to be re jumpstarted. It would still burn up time not in use, meaning that each trip should be stretched so you dont waster extra power.
My other idea would to input lots of power, and depending how much, it would open for a certain amount.
I love these features.
I suggest disabling block breaking/block placing when its out of power too!
If that happened there would be to much of a chance of getting stuck in that world.
Unpowered dimensions already kill you quite rapidly if you don't have a charged Phased Field Generator on your hotbar, so there's really no need to make things more difficult on the player.
The whole point of the field generator, to my knowledge, is so that you can restart your power generation if you decided to power a dimension from within your base in the dimension itself without going through the hassle of putting together a duplicate dimension tab without access to your base and all the other stuff in the dimension. Making it impossible to break blocks that may be jamming your powergen or replacing missing cables or something would severely undercut this functionality.
The purpose of the changes to the way entities and tile entities work in the latest updates (i.e. freezing them in unpowered dimensions) was to keep people from abusing dimensions by running quarries in them without powering them. It's not supposed to affect players directly, if I'm not mistaken.
No, there wouldn't. When you die in an RFTools dimension, you respawn in the Overworld. If the dimension's out of power, you're going to die instantly unless you're got a phased field generator.
Well that might not be good as the idea is that you are capable of restoring your dimension and getting access back. That might sometimes require breaking and placing blocks depending on the reason for the power meltdown (like a creeper explosion or such)
Edit: sorry. This is off-topic. Didn't actually notice the thread this was posted in
Pulled over from the other thread...
The main problem with RFTools dimensions that require disabling block breaking is the major exploit players(me) are using, *Makes a yellorium ocean world, dumps pump in there, chunkload it, bails out of world cut out power to the dimlet.... The pump continues to work, giving me yellorium etc....I have a similar setup for enderium too.... And also a similar setup for all the ores that i require.... So basically the only thing i need to do is to jump start the world for 30 seconds, then I can just replace the pump/quarries .... I have seen many threads of this on other server causing a major pain for the owners too
darn ;P Guess I need to set up more pumps before its fixed xcWell in the next version of RFTools at least the pump should no longer work. In 2.76 that is disabled by default but in the changelog I explain how to enable it.
So that exploit should be gone now.
The main problem with RFTools dimensions that require disabling block breaking is the major exploit players(me) are using, *Makes a yellorium ocean world, dumps pump in there, chunkload it, bails out of world cut out power to the dimlet.... The pump continues to work, giving me yellorium etc....I have a similar setup for enderium too.... And also a similar setup for all the ores that i require.... So basically the only thing i need to do is to jump start the world for 30 seconds, then I can just replace the pump/quarries .... I have seen many threads of this on other server causing a major pain for the owners too
Unless theres a way to detect loaded chunks, and force-unload them?