I have a 1x1 kill zone for a series of spawners (2 zombie, 2 skellie, 1 piggy) that fall through a 1 heart left fall for zombie/skellies - ish.
The more pigmen in that box when I swing with a sword of the zephyr, the higher the chance I instantly die. This is with 9.5 (grav suit, Quantum legs, Boots of the traveler, Goggles Protection IV on boots), and even if I have a regeneration effect from ambrosia.
If I punch them, I've no issues, just takes too long.
Is this normal behavior, a side effect of the innately overpowered/overenchanted sword I'm using, or something else, effect of a stressed aura or something else? Anyone have any insight, I'd love to fix it before I start building different drops for each spawner to toon the falls to 1 punch kills.
The more pigmen in that box when I swing with a sword of the zephyr, the higher the chance I instantly die. This is with 9.5 (grav suit, Quantum legs, Boots of the traveler, Goggles Protection IV on boots), and even if I have a regeneration effect from ambrosia.
If I punch them, I've no issues, just takes too long.
Is this normal behavior, a side effect of the innately overpowered/overenchanted sword I'm using, or something else, effect of a stressed aura or something else? Anyone have any insight, I'd love to fix it before I start building different drops for each spawner to toon the falls to 1 punch kills.