The generator is a generator. To make a generator you need a dynamo and some sort of power to drive it, in this case, an engine. Fuel goes into the engine, powers the dynamo, electrical energy comes out. You don't need another engine attached to it.you think the petroleum generator is an engine, while it is not, is a converter.
And all engines need redstone signal to run afaik.
Although engines do need a redstone signal to turn them on and off, that might be an idea here so you can turn it off and prevent it from burning the fuel when you don't need it. Making it require another engine is not a good idea.
You can download the 1.109 version on the IC2 forums under support, but that won't help you much since it is for 1.4.5 and FTB is currently running on 1.4.2 so best option is just wait for FTB to update.A simple question:
Where can i download Industrial Craft v1.109 or other prerelease versions? !
I've googled a long time but haven't found anything yet.
please help me, i need this mod for my ftb world...
You can download the 1.109 version on the IC2 forums under support, but that won't help you much since it is for 1.4.5 and FTB is currently running on 1.4.2 so best option is just wait for FTB to update.
Here you go. All done by hand:On ScottWears suggestion, I'd like to make an open request for anybody who would like to improve the texture for this machine. If your art ability is greater than that of a 4 year old, you'll likely be able to improve on mine
The current texture file can be found on the github repository. Three blocks are used and currently represent (from left to right) the front panel, side panels and top/bottom panels. If you need more/less for your texture, go for gold and let me know which side(s) map to which block. Any and all will be seriously considered.
The only requirement is that the texture will need to be considered Open Source and hence allowed to be distributed with the mod. Obviously full attribution will be given to the texture pack author in the relevant threads and in the readme and mod credits.
This might get lost in this thread, if it does I'll post a separate topic in <InsertWhicheverRelevantSubforumHere>.
Does that mean that the block ID is currently not configurable? What does it default to?TODO
- Make blockID and fuel-to-EU ratio configurable.
Does that mean that the block ID is currently not configurable? What does it default to?
Here you go. All done by hand:
Download texture file: http://i.imgur.com/KVzYO.png
Based on generic modern generator look.
Thank you. I've messed in top texture though - forgot about one line.Mate, that's awesome - I've added it as an alternative texture for now, I'm going to soon put them in a single file and make it a configurable option.
Thank you. I've messed in top texture though - forgot about one line.
Also, could you make two face textures - one for offline state, one for online? That would be handy.
Thanks for a good mod, gonna use it in my 1.4.5 let's play. A lot
UPDATE: Here is fixed + little tweaked texture (some shades added): http://i.imgur.com/gDUVc.png
Would love to make some more textures, for you and other modders in community.
Burn it in a RC boiler?I would love for this to be included in FTB. I really want to use all that oil and fuel for something useful, but I can't stand combustion engines because of their tendency to explode whenever a lag spike or chunk error messes with the water cooling.
EDIT: Sorry DrCeph I keep suggesting Railcraft in your threads it looks like.
+1 to that! TC3 is probably my fav so far in the wave of post MC1.3.1 mods coming out.(bloody research is addictive)