ore distribution in 1.5.2 beta pack w/greg

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Juanitierno

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Jul 29, 2019
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Heya!

Ive been mining in the beta pack w/greg for like a couple hours now, at level 11 since im in need of diamonds.

Ive not been able to find a single one, and ive noticed very few redston, almost no gold, etc.

Has the ore distribution changed for this pack? im using the recommended version.
 

b0bst3r

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Jul 29, 2019
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If you mine on Y11 be sure to dig 4 above you, there's lots of diamonds on y15.
 

Daemonblue

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Jul 29, 2019
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Are you using a TC hammer? If not, go make a tool station, get 16 flint (for the plates) some stone (for the head) and a wooden or better handle and start using it. The stonebound (and speed) from flint will make clearing vast quantities of stone a breeze and it will leave redstone and diamonds behind to be picked up by whatever you want. Of course if you have access to better materials you can use them, such as a steel hammer with a green slime handle and silk touch.

Also, I suggest getting some backpacks to hold your ore and cobble or you will have to travel back to dump items after about 5 minutes or less.
 
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Juanitierno

New Member
Jul 29, 2019
579
0
0
Are you using a TC hammer? If not, go make a tool station, get 16 flint (for the plates) some stone (for the head) and a wooden or better handle and start using it. The stonebound (and speed) from flint will make clearing vast quantities of stone a breeze and it will leave redstone and diamonds behind to be picked up by whatever you want. Of course if you have access to better materials you can use them, such as a steel hammer with a green slime handle and silk touch.

Also, I suggest getting some backpacks to hold your ore and cobble or you will have to travel back to dump items after about 5 minutes or less.

yeah, shortly after my second post i found out about the hammer and now in rather fine :)

Its an awesome tool, but i still havent mastered the art of combining materials to best advantage (i made my hammer first all-stone and then all-iron)

The slime rod would have added durability to it right? And why would you add silktouch? (i cringe at the annoyance of then re-breaking all the coal...)
 

Daemonblue

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Jul 29, 2019
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So you don't break quartz, redstone, diamond, lapis, emerald, or ruby. Of course there's coal as well. Anything that can be fortuned for more or can be pulverized for more you want to silk touch while out mining to save space in your miner's backpack. Also, for nether ores you want to silk touch them so they don't explode.

As for building hammers, the head determines mining level, speed, and base durability, the plates determine speed and base durability, and the rod determines the durability modifier. What this means is an all stone tool won't have as much dur as a tool with a wooden handle. If you look at the bonuses in materials in me you can see what you want. For example if you can get it, until many handles green slime handles have the best dur mod, but using them as a plate will slow down your mining speed drastically. This is why I suggest a wooden handle, stone head, and two flint plates for a starter hammer - the flint plates will boost the speed of the hammer since flint is faster than stone for mining, and it will increase the dur somewhat since it has a higher base dur.

The reason I wouldn't want to go with an all iron tool, for example, is the hammers can get expensive to repair really quickly, so you'll want your "good" hammer to at least have a slime handle and massive dur. This is why I like the idea of getting steel asap since it can replace alumite for your nether mining needs, has high dur, and has high speed. Once you can make steel it's easily replaced as well.