lol. Do other mod packs have it? If so, that's pretty stupid. The main pack should probably get the update with the others.
Yeah I was all excited to get started on my 22k saplings with this new bioreactor thing ... Guess I'll burn them in a wall full of generators insteadThis is the typical problem, if users update their versions and talk about that, but the main pack is still a bit out of date.
Yeah I was all excited to get started on my 22k saplings with this new bioreactor thing ... Guess I'll burn them in a wall full of generators instead
Thanks for the info, everyone.
Yeah I was all excited to get started on my 22k saplings with this new bioreactor thing ... Guess I'll burn them in a wall full of generators instead
Thanks for the info, everyone.
2 month necroDon't use the generators, use combustion engines instead. They generate WAY more power than the biofuel generators.
Don't use the generators, use combustion engines instead. They generate WAY more power than the biofuel generators.
In 1.4.7, even the author agrees with my assessment that the bio-generator was less useful than a liquid void pipe.
In 1.5.*, the Bio-generator is less efficient than the Combustion engine, but more reliable and outputs a whopping 16mj/t and does so without regard to temperature or warmup/cooldown times. It is excellent and you should use it. It actually has a purpose and a design space and competes with combustion engines now.
I'll have to disagree, combustion engines need fuel AND water, which lowers the space efficiency(MJ/Block) significantly. Imo, the they're not competing, they're better in every regard.
I don't use fertilizer except as an early boost to production. I use the sewer-composter-fertilizer line, exclusively, with 1x1 tree farms. Later I might throw fertilizer in, but that's just to get rid of whatever apatite I've gathered while mining.Ehhh... well Oak has always always been just fine, but yeah I guess a taller tree might be in order if something there got nerfed.
Couple of things...
-- I don't use fertilizer, never have. If my power system requires me to stop and go digging for X item repeatedly, then I will find a different power system.
-- Initially, when my power needs were small, my tree farm would over grow with adjacent logs and kill my sapling production. So I fixed that by taking out about
half of the dirt blocks. Now saplings are in great supply, but I'm short on logs.
I think I might have answered my own question -- Now that I'm flush with saplings, and my power draw is much higher, I should go back to 100% dirt blocks.