Technically, the classification are CRCS Reactors (Continuously Re-applied Coolant System), the DDoS Reactors were simply the pioneer in the field.And I read about DDoS reactors, and now that's the second DOWANT thing in my DOWANT list.
And the concept of AE-based system using fuzzy buses:
1) Export fuzzy buses that constantly try to put non-full coolant cells to cooling towers
2) Import fuzzy bus that constantly pulls the full coolant cells from the cooling towers
3) Export fuzzy bus that constantly tries to put full coolant cells to the generating reactor
4) Import fuzzy bus controlled by a timer or a computer that pulls non-full cells from reactor by a set of redstone signals.
4) Buildcraft gate that emits redstone signal when inventory (of the reactor) is full. This should turn the reactor on when it has coolant cells.
This might be pretty robust, since
1) Reactor is off when there are some empty spaces.
2) Non-full cells are not inserted into reactor, so, if cooling is a bit slower than required, reactor will be off a bit longer (see #1)
I'm not sure how would it work in real system, but it seems to be a pretty good solution
A good one would be the one called 'the beast'. 420 EU/t and Efficiency of 2.46 is probably the best you're going to get out of a Mk. I. Does consume 280 Copper per cycle, due to the Dense Copper Plates found in the quad uranium cells.Think I'm gonna finally get around to building a nuke reactor for the first time in FTB. Just need to hammer out a good Mark I design that gives me a good output-to-resource ratio, because I'm too much of a pussy to deal with a reactor that has any chance whatsoever of exploding, lol. Even if said reactor is half a click from my base, underground, underwater, surrounded by xychordite shield, and only accessible by a Mystcraft portal.
A good one would be the one called 'the beast'. 420 EU/t and Efficiency of 2.46 is probably the best you're going to get out of a Mk. I. Does consume 280 Copper per cycle, due to the Dense Copper Plates found in the quad uranium cells.
If you're willing to settle for around 360 EU/t, you can get away with a mere 96 copper per cycle being consumed.
If it's not called the Pegasus Nuclear Reactor, I'm going to be incredibly disappointed.Went thru a couple pages, and...the code name yields naught. What's the actual configuration?
A good one would be the one called 'the beast'. 420 EU/t and Efficiency of 2.46 is probably the best you're going to get out of a Mk. I. Does consume 280 Copper per cycle, due to the Dense Copper Plates found in the quad uranium cells.
If you're willing to settle for around 360 EU/t, you can get away with a mere 96 copper per cycle being consumed.
Before going off and building some monster reactor with massive running cost consider making x number of the 100 EU/t 0 chamber reactors. Scaled to whatever output you want. If you use routers to manager them you can run them wall to wall on 2 routers... but that is probably just me. Without routers you will need access to 3 sides (power out, input uranium, pull depleted cells), so you can still pack them in tight.
http://www.talonfiremage.pwp.blueyo...qr867wl4ylcn4qdoix3yd83b78y8enonfoolys5g23280
Anything below 3.33 overall efficiency is flat worse than running one or more of these. Which covers about half the reactors in the reactor thread:
http://forum.industrial-craft.net/index.php?page=Thread&threadID=8966
if you have gregtech though you will get more power from thorium+plutonium reactors. So get your feat wet with uranium and if you like it at all follow up with thorium+plutonium builds...
No problem. If that did not scare you off --Thank youuuuuuuuuuuuu! Also, simple, easily-scaled...are you reading my mind? I thought only my girlfriend and my brother had that power...