Alright, I'll use GPL v3 for nowI could write a custom license that explicitly disallows rehosting sites while still allowing monetization. I'll get a PiratePad set up and put CoolSquid, you, and I in a convo so we can discuss licensing.
Alright, I'll use GPL v3 for nowI could write a custom license that explicitly disallows rehosting sites while still allowing monetization. I'll get a PiratePad set up and put CoolSquid, you, and I in a convo so we can discuss licensing.
My opinions on this are as followsI think you guys should stick to a Free Software license, even if that means not including Squid's code. Don't bend over just because one person demands something else.
Might work, not sure :/We could explicitly disallow rehosting the framework. We could say that you can't rehost the software, but not extend that to anything else. If you don't package the API (which you shouldn't anyway, unless something weird happens), you can dictate if it's rehosted or not to your heart's content.
And Squid, we do happen to need your $0.02, so if you could chip in on this idea, that'd be nice. (you, too, striking)
Again, it'll work if we get Squid to chip in (coughcoughtheconvoisalreadysetupcoughcough).Might work, not sure :/
Sorry, I worded it wrongly. You demand it for the case that they use your code.I have not demanded anything, don't try to make it sound like I did. I simply gave them the option to use my code under a certain license.
How would you differentiate between 9minecraft and a modpack distributed via Curse, FTB, Technic, ATLauncher or even a Dropbox folder? And what if someone wants to fork it and make changes?We could explicitly disallow rehosting the framework. We could say that you can't rehost the software, but not extend that to anything else. If you don't package the API (which you shouldn't anyway, unless something weird happens), you can dictate if it's rehosted or not to your heart's content.
And Squid, we do happen to need your $0.02, so if you could chip in on this idea, that'd be nice. (you, too, striking)
We don't the problem is that this code, even if I refactor it to take out a lot of Squid's stuff, will be pretty similar to his. I'm going to do some ripping and we can look at it, but unfortunately it is just so similar that he may not want it in anywayI'm sorry to say that but I dont want to see this go down the drain just becasue you want to include proprietary code at all costs.
Well that's kinda unavoidable. Your code will always look similar to that of someone else from somewhere around the globus.We don't the problem is that this code, even if I refactor it to take out a lot of Squid's stuff, will be pretty similar to his. I'm going to do some ripping and we can look at it, but unfortunately it is just so similar that he may not want it in anyway
True, this case is so narrow that there aren't many ways of doing it.Well that's kinda unavoidable. Your code will always look similar to that of someone else from somewhere around the globus.
Yeah it kinda makes me a bit sad to...Oh well, I'm probably digging to deep again. I realize that I have nothing to say in your licensing business, I just find it unfortunate that something that was supposed to be Free Software now turns proprietary.
I didn't know we were doing HTML parsing@ljfa Look, I'm not backing down from a point. Here is a standard license I'm drafting. I'm not backing down from a point - I'm attempting to negotiate with Squid so that we can use his code rather than adding more time on to development. Parsing HTML intelligently is a huge pain.
In addition, I don't know how I'd differentiate between a modpack and a rehosting site. I'll look for ways to determine that. Thank you for telling us of a concern. I would, however, like to ask you to stop acting like it's the end of the world because I made one concession.
Parsing, not rendering. I meant determining where the newest mod dl link was.I didn't know we were doing HTML parsing
I'll tell you once we know what we need, not quite sure currentlyFor fucks sake, make your code and tell me so I can MIT it. Just don't copy more than you need. I have a feeling that it will cause me some drama I don't need if I don't let you use it.
Strange, I think that would be small enough that it wouldn't matter. Code licensing is weird that way...Oh, and yes, I could file a DMCA based on what you have right now. Not that I think I would.
For that we have the url option on the yaml/json...Parsing, not rendering. I meant determining where the newest mod dl link was.
CurseForge integration.For that we have the url option on the yaml/json...
We can't have CF integration unless we got integer versions on CF. The modder can add it on their end thoughCurseForge integration.
Excuse me, I meant generic enoughIt doesn't depend on length. I could take you down for copying a single line, as long as the line was somewhat unique. I'm a decent player when it comes to mod copyright. I know the game.
It's possible, if an idea I have will work. I'll mention it in a moment; I need to charge my phone.We can't have CF integration unless we got integer versions on CF. The modder can add it on their end though