Hey guys, so people were talking about how they would like to see a mod pack that used mods that didn't use RF, but still had all the features... so I have done just that, and started to make it something which will hopefully be fun to play
This pack will be entitled "Industrial Revolution" - And as you can guess from the title, tech mods only.
So where do we start? Mod list I have so far? Yeah, let's start there:
So as you see there's 3 (technically 4) potential RF using mods in that list:
Railcraft, Buildcraft, Applied Energistics and Logistics Pipes.
I allowed these mods in for a few reasons:
AE: Storage/sorting. I am not the biggest fan of rooms of chests.
Buildcraft and Railcraft: These were originally MJ, and stuck with it in 1.6.4, even though most things were converting to RF.
Logistics Pipes: If buildcraft is installed, I always add LogPipes, as it gives people a mid-way storage solution between Refined Relocation and AE.
So how are you putting this together Jordan? Just throwing them all in, and hoping it turns out good? NO!
I am trying to integrate the mods at least a tiny bit.
Right now I have it so you start out by getting into PneumaticCraft (getting compressed iron), which you use Railcraft's Rolling Machine to make into Pressure Chamber components (which can only be powered by Buildcraft engines, as Railcraft engines are disabled).
From there you are able to get into Rotarycraft and Tinkers' (as you make your stone bricks, for the Blast Furnace, using the pressure chamber, and you need stone bricks to make seared brick blocks), and after getting some HSLA steel, you can put that into a Railcraft Blast Furance to make regular steel.
And that's about as far as I am with progression and integration. But I have only spent an hour or so doing that.
I spent so long trying to get my head around Rails of War, and then adding recipes for that.
But yeah, practically no RF in the pack, other than to power the rolling machine, and buildcraft machines (quarry is disabled).
So what do you think so far?
Any suggestions for mods, progression stuff, etc.
When it comes to suggesting mods:
IF it uses RF now, did it output RF in 1.6.4? If no, suggest it.
Is it techy? If yes, suggest it.
Is it magic? If yes, don't suggest it.
Does it give Jordan cake? If yes, suggest it.
Does it add something the mods already listed don't add? If yes, suggest it.
This pack will be entitled "Industrial Revolution" - And as you can guess from the title, tech mods only.
So where do we start? Mod list I have so far? Yeah, let's start there:
Agricraft
Applecore
Applied Energistics
Bibliocraft
Buildcraft
Carpenter's Blocks
Chicken Chunks
Chisel 2
Code Chicken Core
DragonAPI
Highlands
Hunger Overhaul
Ingame Wiki Mod
INpure Core
Inventory Tweaks
Iron Chests
JABBA
Logistics Pipes
Mantle
Minetweaker
Modtweaker2
NEI Integration
NEI plugins
NEI
Pam's Harvestcraft
PneumaticCraft
Railcraft
Refined Relocation
Rotarycraft
Rails of War
Tinkers' Construct
Tinkers' Tooltips
Tinkers' Mechworks
WAILA
WILL ADD:
JourneyMap
Fastcraft
Applecore
Applied Energistics
Bibliocraft
Buildcraft
Carpenter's Blocks
Chicken Chunks
Chisel 2
Code Chicken Core
DragonAPI
Highlands
Hunger Overhaul
Ingame Wiki Mod
INpure Core
Inventory Tweaks
Iron Chests
JABBA
Logistics Pipes
Mantle
Minetweaker
Modtweaker2
NEI Integration
NEI plugins
NEI
Pam's Harvestcraft
PneumaticCraft
Railcraft
Refined Relocation
Rotarycraft
Rails of War
Tinkers' Construct
Tinkers' Tooltips
Tinkers' Mechworks
WAILA
WILL ADD:
JourneyMap
Fastcraft
Railcraft, Buildcraft, Applied Energistics and Logistics Pipes.
I allowed these mods in for a few reasons:
AE: Storage/sorting. I am not the biggest fan of rooms of chests.
Buildcraft and Railcraft: These were originally MJ, and stuck with it in 1.6.4, even though most things were converting to RF.
Logistics Pipes: If buildcraft is installed, I always add LogPipes, as it gives people a mid-way storage solution between Refined Relocation and AE.
So how are you putting this together Jordan? Just throwing them all in, and hoping it turns out good? NO!
I am trying to integrate the mods at least a tiny bit.
Right now I have it so you start out by getting into PneumaticCraft (getting compressed iron), which you use Railcraft's Rolling Machine to make into Pressure Chamber components (which can only be powered by Buildcraft engines, as Railcraft engines are disabled).
From there you are able to get into Rotarycraft and Tinkers' (as you make your stone bricks, for the Blast Furnace, using the pressure chamber, and you need stone bricks to make seared brick blocks), and after getting some HSLA steel, you can put that into a Railcraft Blast Furance to make regular steel.
And that's about as far as I am with progression and integration. But I have only spent an hour or so doing that.
I spent so long trying to get my head around Rails of War, and then adding recipes for that.
But yeah, practically no RF in the pack, other than to power the rolling machine, and buildcraft machines (quarry is disabled).
So what do you think so far?
Any suggestions for mods, progression stuff, etc.
When it comes to suggesting mods:
IF it uses RF now, did it output RF in 1.6.4? If no, suggest it.
Is it techy? If yes, suggest it.
Is it magic? If yes, don't suggest it.
Does it give Jordan cake? If yes, suggest it.
Does it add something the mods already listed don't add? If yes, suggest it.