This would be very inefficient, because it takes 40 million EU to start the fusion process.
I know. But that 100 was just a figure, you could save up 10k deut/trit for all I care.
This would be very inefficient, because it takes 40 million EU to start the fusion process.
I think you build fusion reactors because they're cool, not because you need the power. By the time you build one you're typically rather advanced.
Oh, and I don't use solars because IMHO they're too cheesy. I'd much rather build 50 generators and burn a forest
I think you build fusion reactors because they're cool, not because you need the power. By the time you build one you're typically rather advanced.
Oh, and I don't use solars because IMHO they're too cheesy. I'd much rather build 50 generators and burn a forest
It's too bad there isn't something in between 50 generators and a fusion reactor you could build. And I'm not being sarcastic; I don't think anyone really considers nuclear to be a valid option right now as it stands.
An unfortunate aspect of IC2 design that I've gone on at length about is that it's much more sensible to replicate small power solutions en masse than to build an intermediate power solution.
Depends on whether you're fuel- or power-limited. Thorium and uranium reactors are incredibly inexpensive to run in the 20-280 eu/t range, which fed into some chunkloaded MFE chains make a decent alternative to ferrying around lakes of lava. Generators take less initial investment, but setting them up in-place is fairly costly and any serious automation cuts into the investment gap quickly.An unfortunate aspect of IC2 design that I've gone on at length about is that it's much more sensible to replicate small power solutions en masse than to build an intermediate power solution.
Depends on whether you're fuel- or power-limited. Thorium and uranium reactors are incredibly inexpensive to run in the 20-280 eu/t range,
Generators take less initial investment, but setting them up in-place is fairly costly and any serious automation cuts into the investment gap quickly.
To be honest, I don't like how DW20 showed a condensator-cooled reactor to the masses without mentioning that you blow about 1/3 of your EU on lapis, more if you're using GT. He really ought to have made a CRCS system.Direwolf's setup is extremely inefficient. You should check out CRCS reactors on the IC2 nuclear engineering forum
How do you even reliably automate a nuclear reactor? I've only seen on reasonable go of it from DW20 and his solution is brittle in the extreme. One unluckily-timed server restart will end it all.
Which version change? I've been getting strange on/off behavior from a 33 eu/t 0-chamber thorium reactor in 3.06c that wasn't present in 2.8ish stuff, but it's still a machine that only takes tin cells along with grinded coal and forcium byproducts once every seven hours of playtime, and that can scale pretty easily up to 50 EU/t even before adding additional chambers or non-fuel consumables. Uranium's more expensive since the Uranium Dust to 8 Depleted Uranium Cell recipe was disabled by default, but you can still run a 160 EU/t before copper or uranium costs get /that/ high.Not anymore.
I've only figured out how to do it with Quartz and Factorization, but there's supposedly some way to run GregTech buffers or regulators or something to run it. Practically speaking, the significantly longer lifetime of the fuel makes automation a lot less vital here than with thermal generators or similar stuff as a mid-game matter -- by the time you've replaced the cells two or three times, you should be replacing the reactor, too.How do you even reliably automate a nuclear reactor? I've only seen on reasonable go of it from DW20 and his solution is brittle in the extreme. One unluckily-timed server restart will end it all.
Unfortunately my world is still on 1.4.7, and the fuzzy buses aren't added until 1.5. In my world i'm automating it with RP. No doubt an AE setup would be far easier/simpler, but I haven't an example of that to show you (yet), nor do I know of anyone who does. When I update though, i'll make one.Shakie: Please do. I'm planning a CRCS reactor on my new 1.5 server, but I haven't done that type of thing since the CASUC days and an example would be greatly appreciated.
I know, which is why I have never bothered with complete automation, though that is also partly because I find it unnecessary. I think that a GT advanced filter can output exactly what you wantr into each slot, and nothing else, which you could connect to your ME network via a storage bus (I think). However, since I've never used an advanced filter I don't know for certain.My only concern with fuzzy buses is figuring out a good way to replenish coolant cells without also filling in empty slots resulting from depleted quad-plutonium cells. I suppose automating both the coolant cell swapping and the nuclear fuel replenishment might be a bit too much to hope for, as manually adding in new fuel cells isn't too big a hassle. Alternatively, I suppose you could use fuzzy buses to remove cells and routers to add them back in, but you would need a router for nearly every slot in the reactor for that to work.