Yellow!
So the first snapshot is out for 1.8 and with it changes to the enchanting system. I found them quite good but I am wondering what other people think about it. More speccificly, I am wondering what poeple playing mods find about it. Will this make you get an enchanting improvement mod? Or drop said improvement mod? Will you still run from vanilla enchanting all together to say TiC or Dartcraft? Or will you actuall come back to the vanilla mechanic?
Let me explain from my personal testing how the new enchanting works. Lets first look at the new interface and explain what we see here:
1. Enchanting now requires Lapis Lazuli.
2. Enchanting now has a cost of either 1, 2 or 3. The costs is for both levels and Lapis Lazuli
3. The level requirement to be able to do the enchant.
4. A look at wich enchant it is garunteed to get, it could be getting more, might also be the only one you get.
Additionally the enchant you get is locked untill you do an enchant. But! This is not as bad as it might sound. Because weapons/armor pieces and tools all have there own catagory. And when you do an enchant, the locked enchant you get is reset for each catagory.
Catagorys seem to be like this:
- Tools (Axe/Pickaxe/shovel)
- Sword
- Bow
- Helm
- Chestplate
- Leggings
- Boots
- Fishing Rod
- Books
For example, lets say I want to enchant a sword and it shows I get bane of arthopods. This sucks right? Well, I could put something else in there, like say a pick. Wich might get Fortune 3. Great! So I enchant the pick and now put the sword back in. It now shows me sharpness 4. Worst case, I could enchant something exposable/renewable with a 1 level enchantment. Like a wooden tool or a book.
One more comment. Repairing has changed aswell. It is now significantly cheaper to repair an item (renaming is also cheaper, seems fixed at 1 level). Repairing an item now seems to start annywhere from 1 to 5 levels depending on what enchants are on it. Durability level no longer seems to matter. Additionally, each repair increases the repair cost by 1 level regardless of wether the item is named or not.
So what do you guys think?
So the first snapshot is out for 1.8 and with it changes to the enchanting system. I found them quite good but I am wondering what other people think about it. More speccificly, I am wondering what poeple playing mods find about it. Will this make you get an enchanting improvement mod? Or drop said improvement mod? Will you still run from vanilla enchanting all together to say TiC or Dartcraft? Or will you actuall come back to the vanilla mechanic?
Let me explain from my personal testing how the new enchanting works. Lets first look at the new interface and explain what we see here:
1. Enchanting now requires Lapis Lazuli.
2. Enchanting now has a cost of either 1, 2 or 3. The costs is for both levels and Lapis Lazuli
3. The level requirement to be able to do the enchant.
4. A look at wich enchant it is garunteed to get, it could be getting more, might also be the only one you get.
Additionally the enchant you get is locked untill you do an enchant. But! This is not as bad as it might sound. Because weapons/armor pieces and tools all have there own catagory. And when you do an enchant, the locked enchant you get is reset for each catagory.
Catagorys seem to be like this:
- Tools (Axe/Pickaxe/shovel)
- Sword
- Bow
- Helm
- Chestplate
- Leggings
- Boots
- Fishing Rod
- Books
For example, lets say I want to enchant a sword and it shows I get bane of arthopods. This sucks right? Well, I could put something else in there, like say a pick. Wich might get Fortune 3. Great! So I enchant the pick and now put the sword back in. It now shows me sharpness 4. Worst case, I could enchant something exposable/renewable with a 1 level enchantment. Like a wooden tool or a book.
One more comment. Repairing has changed aswell. It is now significantly cheaper to repair an item (renaming is also cheaper, seems fixed at 1 level). Repairing an item now seems to start annywhere from 1 to 5 levels depending on what enchants are on it. Durability level no longer seems to matter. Additionally, each repair increases the repair cost by 1 level regardless of wether the item is named or not.
So what do you guys think?
Last edited: