Need Help, losing all biomass over night

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immibis

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Jul 29, 2019
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If something is "accidentally" loading the chunk by trying to access a block in it while it's unloaded, it will stay loaded until a player comes nearby, and machines in an accidentally-loaded chunk will run, but plants will not grow.
Chunk loaders will run machines and grow plants.
 
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Eyamaz

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Jul 29, 2019
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At minimum your 21x21 setup is in 4 different chunks, and up to 9 different chunks. So it is quite possible something randomly loaded a chunk but not all of them, and a lot of things can accidentally load chunks (most of them are the different power networks,) but they don't really "load" the chunk, as stated above.

Try disabling your power network from the boilers before you shut down the server.

Edit: I meant log off, not shut down. Been a long day.
 

Peppe

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Jul 29, 2019
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I was surprised to see a chunk loader setting in Modular force field's config. Do you use any MFFS blocks?
 

Peppe

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Jul 29, 2019
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Did some testing...

The chunks loaded around spawn looks to be about a 15x15 box with the actual spawn chunk in the center. Basically equivalent to having a chunk loader in square mode with radius 7.

The player loads 21x21 box with the player at the center.

I might be crazy, but in single player moving spawn to my base seems to give me a decent performance boost. Saves 200+ chunks I don't use being loaded. FPS looks to be 20-30% higher.

Chunks load pretty consistently when they should, but they don't all unload at the same rate.

Using /chunkloaders command I Tinkered around with a chunk loader at my base, moving spawn, and my player. The spawn box seems fairly constant at 15x15. Did not see any chunks loading around its edge once I got the chunk viewer open. The chicken chunk loader had chunks outside the zone pop in/out of being loaded. So even if you set it to the 3x3 box to be loaded typically 5x5 will load with the edge ones going in/out.

With the chunk loader disabled and spawn moved away I noticed my base chunks were little sticky on staying loaded, but they do eventually unload. Closing/opening world they stay unloaded, but going near them they keep themselves loaded for a long time. The base is contained in a 3x3 grid of chunks. Chunks only have MFR, TE , AE, and IC2 (crops only) in them.
 

Furycrab

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Jul 29, 2019
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Do any of you guys with vanishing liquids on chunkloading/-unloading use MCPC+?
https://github.com/MinecraftPortCentral/MCPC-Plus/issues/816

Def not the issue, since I'm having a solid fueled firebox do the same thing and there's a clear progression in how fast it's emptying. Logged off at 3am ish est, logged on now, Liquidfueled burned 750k ish fuel/biomass and my solid one went dry.

At minimum your 21x21 setup is in 4 different chunks, and up to 9 different chunks. So it is quite possible something randomly loaded a chunk but not all of them, and a lot of things can accidentally load chunks (most of them are the different power networks,) but they don't really "load" the chunk, as stated above.

Try disabling your power network from the boilers before you shut down the server.

Edit: I meant log off, not shut down. Been a long day.

Haha, I'll try shutting off the steam engines (they are already conveniently linked to one switch). About as much as I can do without shutting off the boiler (which wouldn't save me anything really considering the warm up)

I'll update tomorrow if that helps.
 

Furycrab

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Jul 29, 2019
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Final Update I guess since I found the problem. Not sure if this is something that should be addressed though.

Both my boilers (one LP solid, one liquid HP) had Industrial steam engines that would feed into a redstone energy conduit system. By shutting off all the engines before logging off. I would come back to boilers in the exact same state as when I logged off (unless a friend happened to walk by, but that's not an issue since the farms would feed them if they did). So the problem lies in Engines that feeding into a RSsystem I'm guessing cause issues with chunks not unloading properly.

I can't say the exact extend of it since one of liquid boiler seems to have been pulling materials from 2 separate chunks, and the redstone energy circuit should have been powering at least part of my farms (and thus giving me just enough materials to keep at least one of the boilers somewhat afloat) but it didn't. It's either one of two things IMO. Either the steam being constantly drained and supplied to engines is causing something to unload not properly OR something with energy being constantly fed into an REC network.

TL:DR Shut off all the engines (not the boiler) and no longer experienced any leaking/cooling off of boilers. Fun if there was a fix later down the line.
 
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