Dirt can look OK... assuming you're building a hobbit hole. Or put in some effort. But then again, dirt hovels usually look like shit just because they are made ofeven dirt houses look like shit when I build them.
It is. I have a lot of self-imposed rules I play with, like not using magic things (ender chests/RP2 pipes) and generally taking up as much space as possible with engines and stuff. I also have to convert all redstone/char/coal/metals into blocks when possible, and store them as a block in the world. It's weird, but it leads to some very cool things like RP2 frame cargo lifts for blocks I find, as well as taking up more space than a tiny room. I'd rather play constantly running around and being inefficient than staring at a furnace for 3 days.your base sounds so dirty lol
That's what I was about to say... Building anything out of dirt and expecting it to look even moderately good? >_> If gravel was not affected by gravity I would suggest he switches to that, as yes, even gravel would be considered an "upgrade" in terms of how it looks.Dirt can look OK... assuming you're building a hobbit hole. Or put in some effort. But then again, dirt hovels usually look like shit just because they are made ofshitdirt. Change your texture pack, change your hovel.
I like that one. I may have to try playing a world like that sometime.I also have to convert all redstone/char/coal/metals into blocks when possible, and store them as a block in the world. It's weird, but it leads to some very cool things like RP2 frame cargo lifts for blocks I find, as well as taking up more space than a tiny room.
...I think I might do this in my next home. Well, not the "No Magic Things" bit(I'm a Thaumaphiliac). But the "store all items which can be made into blocks AS blocks in your base somewhere" bit sounds crazy. Crazy enough to use, that is. Not like "Murder Every Villager in Every Village" or "Burn the world until it is naught but ashes".It is. I have a lot of self-imposed rules I play with, like not using magic things (ender chests/RP2 pipes) and generally taking up as much space as possible with engines and stuff. I also have to convert all redstone/char/coal/metals into blocks when possible, and store them as a block in the world. It's weird, but it leads to some very cool things like RP2 frame cargo lifts for blocks I find, as well as taking up more space than a tiny room. I'd rather play constantly running around and being inefficient than staring at a furnace for 3 days.
I've seen exactly that happen in vanilla.and its its fault for this retarded worldgen
Well, we know that that big cluster of waypoints (which I assume is his base) is almost exactly diagonal to the village, 4047m either north-east, south-east, south-west, or north-west. So that cuts it down to 4 places to visit, the corners of an 8094m square. Loading up the map in Unmined or any other offline map browser or map renderer would also help locate it. No that it's really that worthwhile going to visit, though. When my map was SSP I would regularly trim off the further reaches of the map that I never intended to go back to using MC Chunk Deleter anyway.Just a thought, but can';t you use the textures in thta image to determine which direction you are facing, + any point you know to narrow it down to a rather small area?
I've seen exactly that happen in vanilla.
If you still knew where "Boat" was you could triangulate the location of the village to only two points on the entire map.
Wait wait wait whenYou stole my idea!
Guys, did you see that? TBL stole my idea!
My server has got natura.When I was playing with the Direwolf20 pack + the worldgen mods that mDiyo made (early form of Natura) I once found a village with the usual huts and wells and whatnot, but I looked ahead and I didn't see a path. I looked up, and there was gravel floating on clouds. Their road was literally flying half a kilometer above their town. ON A CLOUD.
But that was ages ago, and I didn't bother to take a screenshot unfortunately.