Naturally generated skyscraper

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Squidgen

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Jul 29, 2019
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That, my friends is the result of an early testificate quarry. they used a wooden drill, and as a result, no iron for their golems. but plenty of cobble
 

YX33A

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Jul 29, 2019
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even dirt houses look like shit when I build them.
Dirt can look OK... assuming you're building a hobbit hole. Or put in some effort. But then again, dirt hovels usually look like shit just because they are made of shit dirt. Change your texture pack, change your hovel.
 

Chocorate

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Jul 29, 2019
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your base sounds so dirty lol :p
It is. I have a lot of self-imposed rules I play with, like not using magic things (ender chests/RP2 pipes) and generally taking up as much space as possible with engines and stuff. I also have to convert all redstone/char/coal/metals into blocks when possible, and store them as a block in the world. It's weird, but it leads to some very cool things like RP2 frame cargo lifts for blocks I find, as well as taking up more space than a tiny room. I'd rather play constantly running around and being inefficient than staring at a furnace for 3 days.
 

Phantom27

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Jul 29, 2019
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Dirt can look OK... assuming you're building a hobbit hole. Or put in some effort. But then again, dirt hovels usually look like shit just because they are made of shit dirt. Change your texture pack, change your hovel.
That's what I was about to say... Building anything out of dirt and expecting it to look even moderately good? >_> If gravel was not affected by gravity I would suggest he switches to that, as yes, even gravel would be considered an "upgrade" in terms of how it looks.

Even Direwolf of all people puts more effort into building his house...
 

Silent_007

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Jul 29, 2019
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I also have to convert all redstone/char/coal/metals into blocks when possible, and store them as a block in the world. It's weird, but it leads to some very cool things like RP2 frame cargo lifts for blocks I find, as well as taking up more space than a tiny room.
I like that one. I may have to try playing a world like that sometime. :D
That would also be a good way to get me to calm down when it comes to mining materials way in excess of what I would ever use. Heh.
 
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Jess887cp

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Jul 29, 2019
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*Ignores base discussion*

I've seen a few of those suckers, they're really annoying to check.

I love dirt houses, they actually can look alright if you keep them small and vanilla-ey.
 

YX33A

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Jul 29, 2019
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It is. I have a lot of self-imposed rules I play with, like not using magic things (ender chests/RP2 pipes) and generally taking up as much space as possible with engines and stuff. I also have to convert all redstone/char/coal/metals into blocks when possible, and store them as a block in the world. It's weird, but it leads to some very cool things like RP2 frame cargo lifts for blocks I find, as well as taking up more space than a tiny room. I'd rather play constantly running around and being inefficient than staring at a furnace for 3 days.
...I think I might do this in my next home. Well, not the "No Magic Things" bit(I'm a Thaumaphiliac). But the "store all items which can be made into blocks AS blocks in your base somewhere" bit sounds crazy. Crazy enough to use, that is. Not like "Murder Every Villager in Every Village" or "Burn the world until it is naught but ashes".
 

GPuzzle

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Jul 29, 2019
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I've found a village with a thaumcraft obelisk on top of it, floating in the air.
Shame I din't took a photo.
I tried to hug a wisp. It didn't end well. I ended up having to kill them.
Goddamnit.
I want a wisp to hug!
It was a nice village, though.
 

OmegaJasam

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Jul 29, 2019
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Just a thought, but can';t you use the textures in thta image to determine which direction you are facing, + any point you know to narrow it down to a rather small area?
 

PhilHibbs

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Jan 15, 2013
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Just a thought, but can';t you use the textures in thta image to determine which direction you are facing, + any point you know to narrow it down to a rather small area?
Well, we know that that big cluster of waypoints (which I assume is his base) is almost exactly diagonal to the village, 4047m either north-east, south-east, south-west, or north-west. So that cuts it down to 4 places to visit, the corners of an 8094m square. Loading up the map in Unmined or any other offline map browser or map renderer would also help locate it. No that it's really that worthwhile going to visit, though. When my map was SSP I would regularly trim off the further reaches of the map that I never intended to go back to using MC Chunk Deleter anyway.

Oh, actually you are right as the top face of the gravel should give it away.
 

PeggleFrank

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Jul 29, 2019
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When I was playing with the Direwolf20 pack + the worldgen mods that mDiyo made (early form of Natura) I once found a village with the usual huts and wells and whatnot, but I looked ahead and I didn't see a path. I looked up, and there was gravel floating on clouds. Their road was literally flying half a kilometer above their town. ON A CLOUD.

But that was ages ago, and I didn't bother to take a screenshot unfortunately.
 

Poppycocks

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Jul 29, 2019
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When I was playing with the Direwolf20 pack + the worldgen mods that mDiyo made (early form of Natura) I once found a village with the usual huts and wells and whatnot, but I looked ahead and I didn't see a path. I looked up, and there was gravel floating on clouds. Their road was literally flying half a kilometer above their town. ON A CLOUD.

But that was ages ago, and I didn't bother to take a screenshot unfortunately.
My server has got natura.

So.

Thank you. Looks like I'll building my brownstone roads differently than I thought I would.