mystcraft... will it still be a thing?

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what do you use mystcraft for?

  • mining age

    Votes: 6 25.0%
  • void age

    Votes: 7 29.2%
  • diamond clusters

    Votes: 0 0.0%
  • crazy liquid

    Votes: 2 8.3%
  • other

    Votes: 9 37.5%

  • Total voters
    24

Psychicash

New Member
Jul 29, 2019
700
0
1
With the advent of extra utilities last millennium and other mods that handle portals, and aroma's mining world, do you think mystcraft will see less usage?

EDIT: FYI I do love myst and mystcraft :p
 

epidemia78

New Member
Jul 29, 2019
1,810
-4
0
Whats the last millenium? And I hate Mystcraft, always have. Seriously, fuk dat mod. The only thing I ever wanted from it was a void age but it forces you to jump through so many hoops and the logic behind writing ages never seems to work for me. And constant dimension hopping only causes memory issues and eventually forces me to restart and wait another seven minutes for the game to load. It is such an annoying mod.
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
4,420
333
I have always used Mystcraft as a more moderators/admins tool to create useful pages to prevent ruining overworld with quarries, causing bad lag from lava pumping the nether etc. And for that it have been an okay mod through the years.

I find its "gameplay" mechanics so tiresome however. Spawning endless random/unwanted worlds in the goal to get the wanted pages through RNG, ARGHH! So I have always cheated in the creative books in order to create the "utility ages" I/the server have needed. And I have always argued against using it for ages filled with precious materials. That is just so unbalanced to any pack/playing experience. So purely using it for flat desert mining ages(normal density ore), sometimes lava ocean world to prevent chunkloading the nether, and maybe an exploration world with various biomes that spawns dungeons, chests, villages etc.

But then in recent years the author have added all kinds of annoying things to the world creation process. Unless you are VERY VERY specific in creating the ages you get a metric ton of crappy unwanted pages. It have gotten better in newer versions, but still present. You cannot simply build a world with ONLY the elements you want.

So now it is IMO a mod with bad gameplay mechanics that I personally rather cheat to skip AND rather bad for moderator/admin use for creating worlds for a server etc.

If Mystcraft want to remain popular/useful it needs to (IMO) either choose to update its gameplay mechanics to be more fun and involved, or go pure admin OP server tool to create worlds/portals for its users and then loose all the randomness.
 
Last edited:

Inaeo

New Member
Jul 29, 2019
2,158
-3
0
The flavor and style of Mystcraft will mean it will have a home in some packs as long as it is maintained. Once you are familiar with the grammar, writing ages is simply a matter of "do I have the right pages?". Startup cost is very low, and it requires no power input or infrastructure. The " annoying jumping through hoops" people bitch about is the only balancing factor the mod has going for it (outside instability, which can be minimized) for a mod that can easily provide near infinite access to end game material..

After using Mystcraft for a number of purposes since Monster, I decided I would give RFTools a go for my dimensional needs this play through. Because of that, it was quite a bit later in the game before I had even a mining age, as building a reliable power network ate into resources (time being the one not infinite). Because we didn't have a Nexus age, people on our server had to be more isolated than we're used to, which ultimately was solved with Mystcraft Interlinking books well before we had RFTools teleportation reliably running. Even after all of our bases were at a technology level able to support the RFTools systems, we still use the Mystcraft books.

My base is a bit less clean and techy, preferring a grittier, lived in feel. I love what people can do with Soartex, but its too clean for my taste when building. RFTools is clean tech. Mystcraft is dark, gritty, and magical. Sure, they accomplish the same task, but they look and feel different while doing it, which means either will alienate some builders.

In the end, this poll is the same as asking if BC is doomed because TE is on the scene. No. People will use mods because they want to. Others will not because they don't. Some (like myself) will use both depending on my needs and flavor. The XU void age is just one.more way to get a dimension, but it will not be the end of anything.
 
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Linda Hartlen

New Member
Jul 29, 2019
194
0
1
I use it, i normally random out a world to dig up for my ore and stone needs. Because as rhn said, having to hunt like mad for all the pages you need is a pain in the tuckus. I understand the idea behind that, otherwise it would be grossly op. but it isnt fun with rng. I dont mind grinding (hell see cutiemark.. i love gregtech) but rng grind isnt fun. I have over a hundred of some pages and still miss some of the important one, and I dont even want some OP dimension, just something with normal minerals that I can dig up. I dont do large lakes of oil, or diamonds or.. or.. just.. so I dont ruin my overworld with huge quarry holes. Never know what I want to build next and all too often I used to go.. damn.. I got this great idea but there are now quarry holes in the way.

also.. the linking books... I often see people use them as cheap teleports everywhere.. and yeah to me .. personally that is kinda cheaty. Looking at the other ways of teleport they are quite expensive, for me a regular teleporter is what 4 reinforced iridium plates.. and all the other stuff.. compared to one book and some wood for a stand.

so.. I use it, sparingly but honestly the mechanics are not fun and the whole teleporting is way overpowered. But the pack I play at the moment has no alternative to the mining dimension. I personally would like to see mystcraft changed around to be less rng heavy. But that is me.
 
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Inaeo

New Member
Jul 29, 2019
2,158
-3
0
I understand what a lot of you want the mod to be, but Aroma Mining World is the answer. Blaming Mystcraft for not being just an easy mining or void world is unjust. Mods exist who's sole purpose is exactly what you're wanting. Use them.

Mystcraft allows for more than that, and encourages exploration (particularly inside of ages created with the mod). It allows you to custom generate a canvas on which to paint. If that's not your cup of tea, so be it. It remains a powerful mod that can be easily be abused if left without a gating mechanic of some kind. Is RNG the best way to handle the gating? That's a different debate entirely.

I personally just find/breed villagers until I have a Mystcraft villager, and I spend all the emeralds to get the pages. Its easier than searching for chests, but still can be frustrating due to mods like BoP's tons of biomes or TE's blocks/liquids throwing off the weighting between Biome Controllers, Terrain, etc. In a vacuum (where we must remember most mods were developed), the odds of finding the pages to create basic, stable ages aren't nearly as bad.

I'll never be the guy saying Mystcraft can't be improved, as I think it can be a better product. I will however stand up for a good mod when it gets a bad rep for doing what it does, while users are purposefully end-arounding the mechanics because they want it to be something it isn't. As I stated, there are mods whose sole purpose meets those wishes. Use them.
 

ewsmith

New Member
Jul 29, 2019
261
0
1
it makes me very sad that almost no one creates beautiful worlds... they're all single purpose worlds. :c

i like to make amazing worlds with impossible but beautiful skys. if i had any screenshots I'd show you some. alas, i do not...
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
4,420
333
it makes me very sad that almost no one creates beautiful worlds... they're all single purpose worlds. :c

i like to make amazing worlds with impossible but beautiful skys. if i had any screenshots I'd show you some. alas, i do not...
I see your point, but for me it all falls apart when there is no ATG world gen page...
 

gold49

New Member
Jul 29, 2019
415
0
0
I like the idea of the mod, I like how customized you can make a world, I like how pretty these customer ages are, but finding all those pages is a laggy (chunk gen) pain in the *$$.
 
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Inaeo

New Member
Jul 29, 2019
2,158
-3
0
I like the idea of the mod, I like how customized you can make a world, I like how pretty these customer ages are, but finding all those pages is a laggy (chunk gen) pain in the *$$.

Again, you only need to find a villager. After that, its just a matter of trading. Easily, it becomes wheat for pages. Who can't farm wheat?
 

gold49

New Member
Jul 29, 2019
415
0
0
Again, you only need to find a villager. After that, its just a matter of trading. Easily, it becomes wheat for pages. Who can't farm wheat?

I've done villager breeding before...rather have the laggy pain than the super boring and annoying pain. No joke, last time I did villager breading it took all day and that night I was dreaming of villagers and their nioses.
 
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rhn

Too Much Free Time
Nov 11, 2013
5,706
4,420
333
I've done villager breeding before...rather have the laggy pain than the super boring and annoying pain. No joke, last time I did villager breading it took all day and that night I was dreaming of villagers and their nioses.
I would think he is talking about autospawning them through means like MFR. Just need to capture one villager in a safari net and then supply Mobessence. Quite simple if you mix it with a Trading Post and something to kill off the villagers in your spawning pit(I love the Portal Gun mod High Energy Pellet Launchers for that :p Pew Pew Pew!)
 

Inaeo

New Member
Jul 29, 2019
2,158
-3
0
I've done villager breeding before...rather have the laggy pain than the super boring and annoying pain. No joke, last time I did villager breading it took all day and that night I was dreaming of villagers and their nioses.

Eh, MFR Autospawner finds the villager I need fast enough, then capture him and set to spawn exact copy when he sells a notebook.

Sound muffler deals with the noise well enough.
 
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Psychicash

New Member
Jul 29, 2019
700
0
1
I have always used Mystcraft as a more moderators/admins tool to create useful pages to prevent ruining overworld with quarries, causing bad lag from lava pumping the nether etc. And for that it have been an okay mod through the years.

I find its "gameplay" mechanics so tiresome however. Spawning endless random/unwanted worlds in the goal to get the wanted pages through RNG, ARGHH! So I have always cheated in the creative books in order to create the "utility ages" I/the server have needed. And I have always argued against using it for ages filled with precious materials. That is just so unbalanced to any pack/playing experience. So purely using it for flat desert mining ages(normal density ore), sometimes lava ocean world to prevent chunkloading the nether, and maybe an exploration world with various biomes that spawns dungeons, chests, villages etc.

But then in recent years the author have added all kinds of annoying things to the world creation process. Unless you are VERY VERY specific in creating the ages you get a metric ton of crappy unwanted pages. It have gotten better in newer versions, but still present. You cannot simply build a world with ONLY the elements you want.

So now it is IMO a mod with bad gameplay mechanics that I personally rather cheat to skip AND rather bad for moderator/admin use for creating worlds for a server etc.

If Mystcraft want to remain popular/useful it needs to (IMO) either choose to update its gameplay mechanics to be more fun and involved, or go pure admin OP server tool to create worlds/portals for its users and then loose all the randomness.

I couldn't agree more. I took many many people's advice with a creative spawned notebook and spawned over 30 worlds with the guides that would produce decent mining ages. I couldn't get one without instability. It seemed like there was no way not to get like poison 3 or wither. It's very very frustrating to spend all that time and resources (in survival) to not get even a basic world that is useful for mining or otherwise.

I understand what a lot of you want the mod to be, but Aroma Mining World is the answer. Blaming Mystcraft for not being just an easy mining or void world is unjust. Mods exist who's sole purpose is exactly what you're wanting. Use them.

I don't blame Mystcraft. I just see forum post after forum post about Mystcraft being more and more a means to an end. That end is normally basically a mining age or a void age. The mining ages range from Aroma like to SUPER DIAMONDS!!!! I don't think Mystcraft should be used in that manner personally. However the mechanics to dissuade those uses are so terrible you almost don't want to use the mod in the first place. It's not even getting all the pages... I had all the pages and still couldn't with all the guides guiding me make a world that was stable enough to even explore. I wouldn't mind seeing Mystcraft with dungeons that populate the world, similar to roguelike dungeon mod... or even like galacticcraft where you have to defeat the dungeon to get an item to create the next tier of ship. Maybe I could see it going in that direction. For a mining age though it's very very frustrating.

it makes me very sad that almost no one creates beautiful worlds... they're all single purpose worlds. :c

i like to make amazing worlds with impossible but beautiful skys. if i had any screenshots I'd show you some. alas, i do not...

I agree with you that no one makes pretty worlds but at the moment it's almost not possible. That and I don't normally make worlds to site see... I build a base or a section of base to be connected via portals/books... or other purpose. Everything in MC is done with a single purpose in mind.
 

Inaeo

New Member
Jul 29, 2019
2,158
-3
0
All I can do here is to remind you that the mod is based of a game/book series with its own lore and rules. The mod does a decent job of interpreting those series into Minecraft. In this universe, the ability to write a stable age is an art perfected by a rare few. The majority of worlds are flawed somehow, and those writers who tried too hard to push the limits usually died or were trapped as their age collapsed around them.

I'm sorry if this isn't what you're looking for. Look elsewhere for that. If you're willing to cheat in the creative notebook, why not just turn off instability in the configs? Then you get all the reward and none of the risk. Just don't butch that its OP when someone on your server creates an age full of end game materials on day two and ruins the progression of all your mods.
 

Ieldra

Popular Member
Apr 25, 2014
1,810
733
129
I agree with you that no one makes pretty worlds but at the moment it's almost not possible. That and I don't normally make worlds to site see... I build a base or a section of base to be connected via portals/books... or other purpose. Everything in MC is done with a single purpose in mind.
I do. At least, I aim to, though I'm not always successful. I also don't agree that everything in MC is done with a single purpose in mind. For me, aesthetic appeal is always a consideration, either in addition to usefulness or on its own.

Regarding Mystcraft, as I see it you don't play Mystcraft because you want mining worlds or void worlds. If it's just that, there are more accessible alternatives. The appeal is to make worlds that look different from the one you start in in interesting ways. The appeal of Mystcraft as an alternative to other dimension mods is mostly a matter of style. That it's available early is easily balanced (and more than that) by the difficulty to get the pages you need, particularly in mod setups with mods that add biomes.