Mystcraft v0.10.x: Add pages from your ''Age'' books? HELP

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fabnab

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Jul 29, 2019
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Hello people,

I watched the tutorial of Direwolf on the new mystcraft. But in his video you could only see him getting pages from villagers and not from ''Age books''. When I put my ''Age 18'' book in, I could only see blank pages. When I put my ''Notebook'' in the writing desk I can see all the pages. So I can move those pages, but I cant move the pages out of my ''Age books''. Can you collect pages by making ''Descriptive books''? Because for now, it seems you cant.
Thanks,

Fabnab
 

Larroke

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Jul 29, 2019
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DW20 was clear that the only current way to get pages was to find villagers and possibly the new hut may have one. He didn't cover if they'd be found in dungeon loot, but that's always possible as well.

Time for Villager enslavement all in the name of MystCraft, you'll need those emeralds and pages :)
 
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Freakscar

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Jul 29, 2019
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I definitely found a page in a mystcraft age, inside one of those hill burrows with the two spawners. Apart of that.. yeah, probably dungeons or villagers.
 

Guswut

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Jul 29, 2019
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Damn that's going to make mystcraft a lot harder and way more tedious.
Yeah, it is no longer a spam fifty to five hundred ages, using only one thousand hide, three thousand paper, and five hundred feathers at the most to get all of the symbols you want to find and actually brings balance to the gameplay.

Personally, I hope they revert it so that you start the game with a descriptive age to a place that gives you a chest full of iridium, diamonds, and everything else you could want as well as a chest of creative-only notebooks which are decay immune. Also, it should print money, too.

Seriously now, Mystcraft unlocks an EXTREMELY powerful set of options. Having to work for it by finding villagers, looting dungeons, and whatnot isn't all that much to ask, is it? Well, it might be. Perhaps we need a better set of dungeons added to the game, eh?
 

nethervvoid

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Jul 29, 2019
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I guess we'll just have to make a villager spawner system like someone did on the forgecraft server instead of cow, chicken, and sugar cane farms.

I like the page system. It looks a lot more interesting. I just don't particularly care for how the pages are acquired. I'd much rather have a system like the Thaum research system. But I'll reserve official judgement until I've actually used the system. For now I've only seen a few tid bits here and there.

By the way you can already get chests full of whatever you want just by running about 10 64 x 64 quarries. I hope you have lots of dimensional barrels.

I don't think people want everything handed to them, but the road to riches should be fun and interesting not tedious. Like the changes to the portal gun needing a nether star seemed a bit extreme. I got my gun from a dungeon chest instead. Unfortunately it was the easier route.
 

Guswut

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Jul 29, 2019
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I guess we'll just have to make a villager spawner system like someone did on the forgecraft server instead of cow, chicken, and sugar cane farms.

I like the page system. It looks a lot more interesting. I just don't particularly care for how the pages are acquired. I'd much rather have a system like the Thaum research system. But I'll reserve official judgement until I've actually used the system. For now I've only seen a few tid bits here and there.

What would be nice would be if they restricted 4/5th of all pages from being sold by villagers, so villagers would only sell the basic pages such as most of the simple biomes, etc.

After that, the rest of the pages should require looting dungeons, finding mystcraft-specific structures, and the like.

I would really dislike a Thaumcraft-like research system as that is as easy as using an online resource, or just spamming random stuff to see what you can find. Far too easy, as such.

By the way you can already get chests full of whatever you want just by running about 10 64 x 64 quarries. I hope you have lots of dimensional barrels.

I have hundreds, and dozens of overflow chests, although I don't mine ages with dungeons enabled as I'm after ore, not loot. If I want loot, I run around the overworld looking for thaumcraft structures as those appear to give fairly good loot. I cannot wait until I get some angry wisps to the face for my trouble.



I don't think people want everything handed to them, but the road to riches should be fun and interesting not tedious. Like the changes to the portal gun needing a nether star seemed a bit extreme. I got my gun from a dungeon chest instead. Unfortunately it was the easier route.

I'd say it is likely that most people are going to get their portal guns from dungeon loot as opposed to building it. That is a good thing, I'd say, as the craft should be there for people that have no interest at all in adventuring, so make them pay heavily for it.

What would really do wonders for most of these modpacks would be the addition of more pre-generated structures that actually had some difficulty involved. I'm going to look into Better Dungeons as that looked fairly interesting.

Besides that, though, most people appear to just want things handed to them. Over in the MystCraft update thread, most people said they'd just cheat in a "perfect" age, and never use MystCraft again. That sounds a lot like just wanting things handed to you, wouldn't you say?
 

nethervvoid

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Jul 29, 2019
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Besides that, though, most people appear to just want things handed to them. Over in the MystCraft update thread, most people said they'd just cheat in a "perfect" age, and never use MystCraft again. That sounds a lot like just wanting things handed to you, wouldn't you say?

I think what they're saying is the mod is so tedious they don't enjoy it. Like terrafirmacraft. It's a nice concept, but there's only so much tedium a person wants in their game. Also personally I don't mind a system which takes a long time to get to the really powerful stuff, so long as the road is quite fun and if it unlocks cool stuff along the way. My main passion in FTB is automating tasks, which I think is quite a lot of work depending on the task. But some tasks just seem quite insane like I guess I could automate something that would get me wither skulls and then spawn the wither for me and kill it over and over...

Maybe if the pages required you to solve some puzzles to get them. That would be cool. Or like you said if the minecraft dungeons were more interesting, like the Minotaur mazes from Twilight Forest. That would make exploring a LOT more fun!
 

Abdiel

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Jul 29, 2019
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Procedurally generated dungeons from super hostile maps. With an inventory check at the start so you can't just run in with full quantum.
 

Guswut

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Jul 29, 2019
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Maybe if the pages required you to solve some puzzles to get them. That would be cool. Or like you said if the minecraft dungeons were more interesting, like the Minotaur mazes from Twilight Forest. That would make exploring a LOT more fun!

Ok, this is what we do: We get a copy of all of the Myst games, and force people to play through them to get pages. I believe this is the only solution that is possible which also involves making people play the Myst games, heh heh.

Yes, more interesting dungeons, and perhaps some basic research, although, actually, the writing of the ages themselves should be made even more complicated, and reformed into an art form that requires a skill at writing (or copying it off the internet if you aren't a nice person, hah), which is how it works in the Myst universe. It is much better now that symbols work with their modifiers. Let's hope it gets more interesting like that.
 

Abdiel

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Jul 29, 2019
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Yes, more interesting dungeons, and perhaps some basic research, although, actually, the writing of the ages themselves should be made even more complicated, and reformed into an art form that requires a skill at writing (or copying it off the internet if you aren't a nice person, hah), which is how it works in the Myst universe. It is much better now that symbols work with their modifiers. Let's hope it gets more interesting like that.

I would much rather love to see a mod which can't be cheated through by looking up the answers. Either have it be a skill challenge (aforementioned dungeon crawls), or an idea I already mentioned elsewhere, encode the research to a player's name and world seed - so whatever works for one person won't work for another.
 

DoctorOr

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Jul 29, 2019
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I like the page system. It looks a lot more interesting. I just don't particularly care for how the pages are acquired. I'd much rather have a system like the Thaum research system. But I'll reserve official judgement until I've actually used the system. For now I've only seen a few tid bits here and there.

In the Myst games, one does not simply scribble around to "discover" magic symbols that allow for the creation of worlds. Really, descriptive books should be found and generated loot and none of this "writing" the perfect mining world.

By the way you can already get chests full of whatever you want just by running about 10 64 x 64 quarries. I hope you have lots of dimensional barrels.

If you play with Gregtech you still wouldn't fill a normal barrel with iridium. (And without GT there would be no iridium at all)

I don't think people want everything handed to them, but the road to riches should be fun and interesting not tedious. Like the changes to the portal gun needing a nether star seemed a bit extreme. I got my gun from a dungeon chest instead. Unfortunately it was the easier route.

I used my first wither kill for one, and then found four more in dungeons. That first one is the only one that matters.
 

Guswut

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Jul 29, 2019
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In the Myst games, one does not simply scribble around to "discover" magic symbols that allow for the creation of worlds. Really, descriptive books should be found and generated loot and none of this "writing" the perfect mining world.

In the Myst universe, writing ages is a difficult skill, and one that is extremely rewarding. I believe they are trying to capture that aspect of Myst, as opposed to finding ages and exploring them. That said, maybe villagers should be able to teach you some of the basics of writing ages, and then you find other ages where you can learn more, either through more villages/pre-gen stuff as such, or by finding partially destroyed notebooks filled with details such as how Gehn dealt with the entire topic.

But by the late midgame, I'd rather not have all writing be related to stealing other details as that isn't how Myst age writing ever works at all. Better that we properly deal with the content of the Myst universe, and just make it take a long time to find date/learn the language.
 

Evil Hamster

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Jul 29, 2019
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I'd say it is likely that most people are going to get their portal guns from dungeon loot as opposed to building it. That is a good thing, I'd say, as the craft should be there for people that have no interest at all in adventuring, so make them pay heavily for it.

You are both right and wrong. Most people will be forced to expand their maps out into the multi gigabyte range to find a portal gun far easier than crafting it. However as "adventuring" is the boring and tedious part of the game, this is not good. Minecraft is about building cool stuff, the "adventuring" should be harder than flat out building.


I do have a question though- will my existing notebook & link books continue to work in the new update?
 

Hydra

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Jul 29, 2019
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Seriously now, Mystcraft unlocks an EXTREMELY powerful set of options. Having to work for it by finding villagers, looting dungeons, and whatnot isn't all that much to ask, is it? Well, it might be. Perhaps we need a better set of dungeons added to the game, eh?

Thing is: he said he was going to add a research aspect to mystcraft to replace the book-grinding. This isn't research; it's (even more) tedious villager grinding.
 

Guswut

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Jul 29, 2019
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You are both right and wrong. Most people will be forced to expand their maps out into the multi gigabyte range to find a portal gun far easier than crafting it. However as "adventuring" is the boring and tedious part of the game, this is not good. Minecraft is about building cool stuff, the "adventuring" should be harder than flat out building.

You are both right and wrong. I wouldn't say that "adventuring " is the most boring and tedious part of the game. It may be, for you, but not for me. I enjoy riding around on a dolphin looking for new interesting things, or flying around with my jetpack searching for dungeons to loot, villages to... loot, and other things to....... loot. And interesting landscaping, such as some nice extreme hill biomes (not to loot, thank you very much).

MineCraft isn't just about building cool stuff. It is about mining cool stuff to build cool stuff, and finding cool stuff to make more cool stuff, and pretty much anything cool stuff about anything else cool stuff that you can think to do.

I do have a question though- will my existing notebook & link books continue to work in the new update?

I don't know, but I would assume that it shouldn't be an issue. My biggest concern would be pre-existing stable ages becoming unstable, in which case I will revert to a pre-migration backup and disable instability on all of those ages, and then re-migrate the server.

~~~

Thing is: he said he was going to add a research aspect to mystcraft to replace the book-grinding. This isn't research; it's (even more) tedious villager grinding.

Indeed, it is not researching. Hopefully they add a not-at-all-like-thaumcraft research system that teaches you how to properly learn the way to write ages. Hopefully something involved so you cannot just jump into writing lots of ages too quickly.
 

nethervvoid

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Jul 29, 2019
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Indeed, it is not researching. Hopefully they add a not-at-all-like-thaumcraft research system that teaches you how to properly learn the way to write ages. Hopefully something involved so you cannot just jump into writing lots of ages too quickly.

Yes please! I don't need a thaum system, I was just using that as an example of probably the best system I've seen in a mod like this thus far. The thauminomicon and research tree, the visual interface, I love all of it.
 

Iskandar

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Feb 17, 2013
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Haven't checked, and should. Can you at least SEE the symbols a random descriptive book has? I don't care if i can't pull the pages out, but being able to see the symbols that do into an Age would be helpful.
 

Guswut

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Jul 29, 2019
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Yes please! I don't need a thaum system, I was just using that as an example of probably the best system I've seen in a mod like this thus far. The thauminomicon and research tree, the visual interface, I love all of it.

Indeed, if only the research part of the system in TC followed through, it would be extremely awesome. Now it is just a resource sink for some neat toys.

~~~

Haven't checked, and should. Can you at least SEE the symbols a random descriptive book has? I don't care if i can't pull the pages out, but being able to see the symbols that do into an Age would be helpful.


I believe if you click the bottom-right hand corner of the book you can flip pages, but I do not know if that is for all descriptive books. It should be, though, if it is not.