Mystcraft has changed in the latest versions, there are some new pages and some of the pages names have changed, here are all the ages posted here, fitted to the current version of Mystcraft. These are all ages that have been posted before and converted to be able to write them in the current version of Mystcraft.
Example Lava Age (written by direwolf20)
1. {Linking Panel}
2. {Ocean Biome, Single Biome} {Lava, Stone, Standard Terrain}
3.
4. {Normal Moon, Normal Stars} {Zero Length, Zenith, Normal Sun}
5. {Red, Sky Color} {No Weather} {Normal Lighting}
6. {Clear Modifiers}
Generates a flat lava ocean world with rare islands like a normal ocean biome. Hostile mobs will spawn if there is any place dark enough and neutral mobs will sometimes spawn on the rare islands. It is always day and the sun never moves. the sky is red and there is no weather.
Stable Void Age (written by me)
1. {Linking Panel}
2. {Mushroom Island Biome, Single Biome} {Void}
3. {Zero Length, Zenith, Dark Sun} {Zero Length, Nadir, Dark Moon} {Ender Starfield}
4. {Boundless Sky} {Standard Lighting} {No Weather}
5. {Clear Modifiers}
Generates a void world where no hostile mobs spawn. Mooshroom Cows occasionally spawn. There is no visible sun or moon but lighting is like noon in the overworld. There is no weather. The sky is like that of The End, and there is no haze below the horizon so the ender star-field continues below you as well as above. Solar panels generate as much EU as if it was night in the overworld.
Apatite Age (written by Ember Quill)
1. {Linking Pane}
2. {Extreme Hills, Single Biome} {Flat}
3. {No Weather} {Zero Length, Zenith, Normal Sun} {Normal Moon} {Normal Stars}
4. {Normal Lighting}
5. {Lakes} {Lava Lakes}
6. {Clear Modifiers}
Generates a flat, high-altitude, extreme hills biome which has a height around y:180. It is always day and there is no weather. Lakes generate on the surface and lava lakes generate on the surface and underground.
Note: the original way this age was written would have generated both glowstone crystals and Mystcraft crystals but because the page {Glowstone Crystals} was removed and a new block modifier was added called {Glowstone}, I have omitted both {Crystals} and the nonexistent {Glowstone Crystals} for the sake of clarity.
Oil Age (written by me)
1. {Linking Panel}
2. {Ocean Biome, Single Biome} {Oil, Stone, Standard Terrain}
3. {Green, Charged, Charged, Charged, Charged, Charged, Charged, Charged, Charged}
4. {Zero Length, Zenith, Normal Sun} {Zero Length, Nadir, Normal Moon} {Normal Stars}
5. {Black, Sky Color} {No Weather} {Normal Lighting}
6. {Clear Modifiers}
Generates a flat oil ocean world with rare islands like a normal ocean biome. Hostile mobs will spawn if there is any place dark enough. Neutral mobs will sometimes spawn on the rare islands. It is always day and the sun never moves. The sky is black and there is no weather. There is constant green lightning. Various instability effects may include slowness, weakness, mining fatigue, blindness. This age has not generated with wither or poison so far. It will sometimes generates decay and scorched surface. It has not generated with meteors or crumble so far.
End Stone Age (written by me, with help from keybounce from the Mystcraft forums)
1. {Linking Panel}
2. {Extreme Hills Biome, Single Biome} {Water, End Stone, Flat}
3. {Zero Length, Zenith, Dark Sun} {Zero Length, Nadir, Dark Moon} {Ender Starfield}
4. {Boundless Sky} {No Weather} {Normal Lighting}
5. {Clear Modifiers}
Generates a flat, high-altitude, extreme hills biome which has End Stone from bedrock to about y:180. Mobs may spawn. It has lighting like daytime always but neither the sun, nor the moon is visible The sky is an ender star-field and there is no fog obstructing the nadir hemisphere of the sky. There is no weather.
Note: There may have been changes to how the Mystcraft wrighting system works as well as how instability generates in the latest version of Mystcraft. Please PM me if you find instability when you use any of these ages, except for the Oil Age that will always generate with instability.