so I've been seeing quite some discussion topics about certain mods lately where people discuss their opinions about that mod. I've been thinking about removing mystcraft for some time now, and thought it could be a good idea to open a topic like this for some discussion on it. first a bit of story why I started to question about mystcraft
so, how useful is Mystcraft really...
there's other mods nowadays who allow you to teleport between dimensions or in the same dimension, personally I really like Enhanced Portals as it also requires power to function.
but what could Mystcraft do to become more attractive again for me?
now to not be completely negative about Mystcraft I'll also add some of the things I do like about it...
I really love using Mystcraft, but it just feels really unbalanced and unfinished to me and it starts to make me wonder if I should actually still use it or not... so, what are your thoughts about Mystcraft?
I haven't used Mystcraft for quite a while now, and yesterday was the first real time I used it again. so I do my thing, and create my first descriptive book. ofcourse not forget the linking book home and ready to go, open the book, click the age and then..... nothing. whole world freezes. ok, so reloaded Minecraft, ready all again, and go.... but nope, world freezes again. luckily I have a backup mod installed so I went back to an earlier backup. again, prepared everything, created descriptive book, did all the things and yay, this time the world loaded. it was really red, but that was about it, as nothing else loaded.... so ok, reloaded minecraft, tried again, same thing happens.... so it's probably just that age, so I create a new age. it was probably a cave world as I spawned at a y level of around 225 with the whole world flat. the time was normal, but the light level was bright. I looked around and holy jeebus... Thaumcraft altars everywhere. I run around for a good hour or so and go back to the overworld with a backpack filled with loot
but when I went back to Minecraft today, I decided to just go back to an older backup, as this was just way too easy and felt really cheatish to me. so this time I decided to create an overworld age using a symbols guide, so ok, I do cheat in some pages because it'd take me ages to gather all the needed pages, after about 30 minutes I load up the new age and yea... it's kind of like the overworld, colors are a bit messed up though.
but I do hate that I cheated in those pages, so in the end I just decided to ditch that world and start a new one, but that got me thinking about how useful Mystcraft really is nowadays...
but when I went back to Minecraft today, I decided to just go back to an older backup, as this was just way too easy and felt really cheatish to me. so this time I decided to create an overworld age using a symbols guide, so ok, I do cheat in some pages because it'd take me ages to gather all the needed pages, after about 30 minutes I load up the new age and yea... it's kind of like the overworld, colors are a bit messed up though.
but I do hate that I cheated in those pages, so in the end I just decided to ditch that world and start a new one, but that got me thinking about how useful Mystcraft really is nowadays...
so, how useful is Mystcraft really...
you need to spend a whole hill of emeralds to get all the pages you want from villager trading. you could also get lucky with an age and find alot of libraries, but that also means alot of other world structures generate and means you'll have alot of easy loot for little to no work. then you have all the pages you want and you can make the ages you want. wrong. as you need to experiment alot to exactly get the age you want. any mistake can mean instability, which are all annoying effects. sure, you can turn them off, but that's just making it all too easy again.
and you can always come across certain pages or ages that are just ridiculous to get. diamond tendrils anyone? sure, you can choose to not use them, but what if you come across an age that has them, or has liquid pools of any metal or liquid you want... uu liquid oceans anyone?
to me Mystcraft just seems incredibly unbalanced and very hard to use it the way you want and it also feels very unfinished to me. you have to pretty much spam ages to get the perfect world you want, and if you're not careful you'll be swimming in loot for little to no work... I do love that it gives you the option to basically create a whole new overworld, but the world and time required to do it is just not worth it. seeing as other mods are now also adding dimensions you don't really need dense ores anymore, especially considering the instability it adds. I do love using link books to quickly get to certain places, but for some reason using any kind of mystcraft book causes lag spikes for me afterwards, and the more and more I use them, the worse the lag spikes become. but making the books has become... a bit of a hassle.
and you can always come across certain pages or ages that are just ridiculous to get. diamond tendrils anyone? sure, you can choose to not use them, but what if you come across an age that has them, or has liquid pools of any metal or liquid you want... uu liquid oceans anyone?
to me Mystcraft just seems incredibly unbalanced and very hard to use it the way you want and it also feels very unfinished to me. you have to pretty much spam ages to get the perfect world you want, and if you're not careful you'll be swimming in loot for little to no work... I do love that it gives you the option to basically create a whole new overworld, but the world and time required to do it is just not worth it. seeing as other mods are now also adding dimensions you don't really need dense ores anymore, especially considering the instability it adds. I do love using link books to quickly get to certain places, but for some reason using any kind of mystcraft book causes lag spikes for me afterwards, and the more and more I use them, the worse the lag spikes become. but making the books has become... a bit of a hassle.
there's other mods nowadays who allow you to teleport between dimensions or in the same dimension, personally I really like Enhanced Portals as it also requires power to function.
but what could Mystcraft do to become more attractive again for me?
first I'd ditch the whole symbol gathering mechanic. it's annoying and can be very expensive and you've to gather a bunch of useless symbols you're never going to use before you get the ones you want. I'd rather like to see a research kind of mechanic like Thaumcraft has. you'd get a research tool that you can take with you, and you could scan certain things which would give you the knowledge to craft symbol pages out of them. you'd also be able to combine symbols together to get new symbols. I wouldn't completely ditch the myst villager... I would rather have it so that the myst villager has certain symbols that you can't acquire yourself. but the myst villager is, just like you, gathering symbols, so you'd need to trade symbols with him to get other symbols. this would require a new trading mechanic for the myst villager though. if you open the trade page the myst villager will show you some of the pages he has, and the pages he's looking for. ofcourse, as stingy as those damn squids are, he's asking more then what he's going to give. so certain pages can require several other pages as a trade.
I would also ditch the whole tendrils/lakes of resources. no more structures completely made out of one type of block, or whole oceans filled with liquid resources. nope, it's too unbalanced in my opinion and gets boring really fast. dense ores would still be available though, so you can still get the double/triple ore rate that you've always used.
I would also like to see some sort of system that allows you to preview an age before you generate it. this way you don't need to first spam ages before you get the right combination of symbols for the age you want. I know this could very well be impossible to do, but I just hate, HATE making an age and finding out it's totally not the age I wanted. I know you can follow some guidelines so you're sure to be able to get the right age, but that requires you to first gather all the required symbols to be able to do that.
I would also change the instability effects. some of them are annoying to have and make it pretty much impossible to use an age. I'm not entirely sure what would be a good mechanic for the instabilities though. I agree there should be some penalty for certain symbols, but the instability shouldn't make the age completely useless. perhaps link certain instabilities to certain symbols, but give you the option to add a certain other symbol to prevent that instability from happening
I would also ditch the whole tendrils/lakes of resources. no more structures completely made out of one type of block, or whole oceans filled with liquid resources. nope, it's too unbalanced in my opinion and gets boring really fast. dense ores would still be available though, so you can still get the double/triple ore rate that you've always used.
I would also like to see some sort of system that allows you to preview an age before you generate it. this way you don't need to first spam ages before you get the right combination of symbols for the age you want. I know this could very well be impossible to do, but I just hate, HATE making an age and finding out it's totally not the age I wanted. I know you can follow some guidelines so you're sure to be able to get the right age, but that requires you to first gather all the required symbols to be able to do that.
I would also change the instability effects. some of them are annoying to have and make it pretty much impossible to use an age. I'm not entirely sure what would be a good mechanic for the instabilities though. I agree there should be some penalty for certain symbols, but the instability shouldn't make the age completely useless. perhaps link certain instabilities to certain symbols, but give you the option to add a certain other symbol to prevent that instability from happening
now to not be completely negative about Mystcraft I'll also add some of the things I do like about it...
Mystcraft gives you the option to travel between locations pretty easily. this is great for servers if you don't like to spend ages travelling the world to visit your friend. it's also awesome that you can make a whole new age for people to mine in so the overworld doesn't get wrecked. I also like how you can completely customize a world to your liking, but ofcourse I hate the trouble you've to go through before you get that specific world you wanted.
I really love using Mystcraft, but it just feels really unbalanced and unfinished to me and it starts to make me wonder if I should actually still use it or not... so, what are your thoughts about Mystcraft?