My list of mods that should be included for a complete experience:

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Johan Brodd

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Jul 29, 2019
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Here comes a list of mods that should be added to get the most experience out from Feed the beast:

  • MAtmos
    Nothing beats their audio atmospheres. This adds really good ambiences for caves / indoor / outdoor areas that totally lifts this game sky high.
  • Auditori
    want to easily add new music or sound packages? Then Auditori will make your work much easier.
  • Mo' Creatures
    Adds more creatures such as lions, bears, cats, rabits, rats, and other such creatures. Some animals are even hostile around the day.

  • Timber!
    IRL when cutting down a tree the entire tree falls. This mod applies the same feature in Minecraft.
 

MushroomDynamo

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Jul 29, 2019
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MAtmos has never really felt atmospheric for me. It's just unnecessarily laggy and feels like a kid brother constantly poking you in the shoulder every ten seconds. "Hey! Hey! Look at me! Hey!"

Although that would also make for an appropriate Navi analogy, wouldn't it?
 

Chocorate

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The 3 mods that fix vanilla Minecraft and that Mojang is too lazy to change (It's part of the game style, guys!) are
Dynamic Lighting
Treecapitator/timber
Optifine
 

Peter_Gunnn

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Jul 29, 2019
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the concept of mo creatures is great, but it's execution leaves things to be desired:

single player only
huge resources
all non-pet creatures despawn
no squid
raaaa here comes an ogre to destroy everything no matter what!!!

the werewolves were cool, a tough mob that fits with the hugely powerful mod gear
 
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Bibble

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The 3 mods that fix vanilla Minecraft and that Mojang is too lazy to change (It's part of the game style, guys!) are
Dynamic Lighting
Treecapitator/timber
Optifine
Treecapitator/timber has been addressed already. The concept of single point destruction of trees may fit with real life, but it's something that has been out of minecraft since the beginning. The TC3 method at least puts a cost to getting over the issue.

Optifine just doesn't give out permissions (as far as I recall).
 

Freakscar

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Jul 29, 2019
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  1. "MAtmos"
    It's laggy and it's way too frikkn everywhere. I don't mind a light breeze or something along those lines - but I prefer to climb a three block high hill without Katrina blowing me away.
  2. "Mo' Creatures"
    Y'Know.. that really is more of a freakshow than anything else. All I wanted were squirrels and birds. Both are in Twilight Forest - both have Spawn Eggs. I have all "more" creatures, that I need.
  3. "Timber"
    Ehr.. remind me again, why I should throw away my Steves Carts farm, my MFR Farm or my Forestry Multiblock Farm? Because realism? In Minecraft? Yeah.. thought so.
Sorry, but no deal. =)
(And don't try to convince me with configs. If I have to re-write configs for an hour in order to play, me and that Mod is not meant to be. Simple as that.)
 

brujon

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Jul 29, 2019
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Mods that add stuff that Mojang should fix:

Optifine
Sonic Ether's Unbelievable Shaders
Dynamic Lighting
Biomes O' Plenty/ExtraBiomes XL/BetterWorldGeneration(They all fix worldgen issues and add new biomes. BWG is aiming to do even more, like fix broken structure generation, smooth out biome transitions, make biome distribution make some kind of sense, etc...)


While i agree that Treecapitator/Timber is handy, it's not realistic. Sure, if you cut a tree in RL it comes crashing down... And it literally comes CRASHING down on everything in it's path. Cut it wrong, it falls on top of you and kill you. It's close to your house? Don't be careful and it'll destroy it. AND in RL trees fall as a single log, that has to be processed either on site with handsaws and axes, or transported with trucks to a processing plant. Does timber add any of this? Nope. You cut a tree, instantly all logs & branches fall down as neat blocks you don't have to do anything about anymore, just use. It's a mod about convenience, not realism... Tis a faulty argument to say it's about realism and not convenience. Terrafirmacraft adds a similar mechanic, but the way it does is very different, in order to try and add some realism.
 
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slay_mithos

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Jul 29, 2019
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I saw a very funy line
<snip>
Timber!
  • IRL when cutting down a tree the entire tree falls. This mod applies the same feature in Minecraft.
Irl, you don't smelt metal at the same temperature you cook your food, you don't chop a tree with your fist, nearly every non-gaz material falls when not correctly supported against gravity, water is not infinite, lava/magma cools down really fast when exposed to colder temperatures, smithery is a long and complex process, when you die, you don't respawn, and usually, you are not alone in the world. Oh, and when you cut down a tree, sure, it falls, but not in conveniently sized pieces, the whole trunk just goes horizontal instead of vertical, not really helpful when you don't have a machine to make planks out of it, nor the strength to take it to the machine in the first place.

Do we really need to go on any longer?
Timber is a mod that many people like for its convenience in getting wood in great quantity very early, in very little time.
As said above, if you want realism, TFC is a mod that attempts to bring that to Minecraft, and does quite a nice job at it, but it's really not the same game any more.

But that's not the main reason I post here.
Optifine seems nice and all, but it doesn't have any permission, and it does have quite a few problems. For some people, it simply doesn't enhance FPS, and if it doesn't exactly match a Forge version, there are chances of crashes every now and then.
Do we really want something that will delay the updates even longer?
I don't mean the MC updates, but the updates to the mod packs for the same version.

For mods such as Dynamic lightning or shaders, they tend to hit the FPS quite heavily on machines that barely escaped the lag, and render it unplayable for people that already had a computer that was slow with the game to begin with.

Such mods are for the user to decide if they want/can run/need it, and the "Edit Mod Pack" button is there for this very reason to begin with.


Also, why are people saying that optifine is something that Mojang is too lazy to fix?
They gave informations that they were indeed working on something that is supposed to put Optifine to shame some time ago. Ok, it's Mojang, so it probably won't be a priority when compared to a list of feature that they find that wouldd fit in the game, but at least it's on their list.
 

Whovian

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I, personally, like MAtmos, but I don't feel it should be in FTB by default. I like Advanced Power Management, though I'm sure there are reasons it's not in there already.

I'll have to add Zeno's Reliquary to the list. Not Xeno's, Zeno's. It forces the user to study calculus to fully master the mod; otherwise, they'll be wondering why they take a finite amount of time to cross a street and how an arrow can have an instantaneous velocity.
 

PhilHibbs

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Jan 15, 2013
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The 3 mods that fix vanilla Minecraft and that Mojang is too lazy to change (It's part of the game style, guys!) are
Dynamic Lighting
Treecapitator/timber
Optifine
I disagree entirely that Treecapitator or Timber is a "fix". That's just the way it is, I'm happy with it, and I'm sure Mojang are as well. Besides, if it was easy to get wood like that there would be no point automating it.
 
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Chocorate

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I disagree entirely that Treecapitator or Timber is a "fix". That's just the way it is, I'm happy with it, and I'm sure Mojang are as well. Besides, if it was easy to get wood like that there would be no point automating it.
That's cool. I just don't like how theres trees that take days to chop down if you dont like having floating trees. And I mean instead of treecapitator I'd like Axe of The Stream, but regular chopping time. Also this affects regular minecraft where you can't automate much.
 

Johan Brodd

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Jul 29, 2019
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Well I personally have a hard time finding the treeblocks that's still hanging in mid air. That's why I prefer to have timber installed since it makes it much easier for me as sight impaired to play Minecraft / FTB.
 
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slay_mithos

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RP sickles are really good to remove leaves, so finding the remaining wood blocks is just an excuse because you are not using the tools already at your disposal...

Ah, well, anyway, if you like a mod that is not in the pack, you can always add it for and by yourself, but the FTB team already made a decision concerning some mods, like timber/tree capitator, as well as "ambient" mods (http://forum.feed-the-beast.com/threads/suggest-mods-for-ftb-here.727/#post-7559 for more infos).


That being said, I completely understand that you enjoy some mods that others might not, I personally add Millenaire to the fray too.
 

Hoff

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RP sickles are really good to remove leaves, so finding the remaining wood blocks is just an excuse because you are not using the tools already at your disposal...

Ah, well, anyway, if you like a mod that is not in the pack, you can always add it for and by yourself, but the FTB team already made a decision concerning some mods, like timber/tree capitator, as well as "ambient" mods (http://forum.feed-the-beast.com/threads/suggest-mods-for-ftb-here.727/#post-7559 for more infos).


That being said, I completely understand that you enjoy some mods that others might not, I personally add Millenaire to the fray too.

That thread, to me, already seems moot. They've already broken their rule on what won't be in the pack by adding power converters. I imagine there will be a special pack made for an FTB map which those rules will apply but as for now I think they're figuring out it's not up to them to balance the mod packs rather than just giving what they feel should be a default setting.
 

brujon

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Jul 29, 2019
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For once, i agree with you. It appears FTB still hasn't come to a point where it has found it's balance point. It's still very experimental right now, with mods being added/removed and tweaked. I don't know if it's going to happen or not, it'd certainly be nice if everything could fit like a charm, but it's unlikely. More likely than not, FTB is going to be constantly mutating as mod X or mod Y strays far from what is an acceptable balancing point, especially if there aren't config files available to fine tune it, or maybe, and that would be terribad, go the Tekkit route and just stick 100 mods there and leave it up to the players to find balance themselves, and just make sure that the mods don't eat eachother and the game is able to start. I don't think it's old enough yet to have reached the point where everyone knows 100% what should and shouldn't be added or removed or tweaked, and it's going to be an ongoing process, especially with minecraft changing so much every update, and mods changing along with it.
 

Sertas

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Jul 29, 2019
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the concept of mo creatures is great, but it's execution leaves things to be desired:

single player only
huge resources
all non-pet creatures despawn
no squid
raaaa here comes an ogre to destroy everything no matter what!!!

the werewolves were cool, a tough mob that fits with the hugely powerful mod gear


The thing that pisses me off about Ogres is they can see through walls. If I could do that it would be considered cheating. Should be the same for mobs.

How about a mod that chops down the entire tree and has items in the mod to process the wood. This would fit both camps, I think. Personally, I use Treecapitator for the very reason it was designed, chop trees and save time in the early game. When I spawn a new world I want to get to the good stuff and chopping down trees isn't what I want to spend time on. The game has various ways to easily do everything else so why not for this. Yeah, yeah, Axe of the Stream is a great item but it's not usable at the early game stage. If I knew how to code I'd build my mod suggestion. Actually, I'll just learn how to code and make it.