Murder at Monocon Game Thread!

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Pyure

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Aug 14, 2013
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Also, I do realise you're probably just arguing to argue, which is fine by me. :p
Yeah, that was a great game :)

Thanks @goreae, I look forward to the next iteration.

edit: normally I think that having a group convo (crost) that isn't wolf team is a terrible idea. But making them anti-investigator made it work.
 

goreae

Ultimate Murderous Fiend
Nov 27, 2012
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Yeah, that was a great game :)

Thanks @goreae, I look forward to the next iteration.

edit: normally I think that having a group convo (crost) that isn't wolf team is a terrible idea. But making them anti-investigator made it work.
I'm actually thinking of buffing CROST a bit. I want it to be easier and more rewarding to sell out your fellow members. I want CROST to be mistrusted by the village and wolves alike, but not hated outright like the wolves. Though if they wish, I want them to be able tow work together in really cool ways.

a few ideas I had were to change the identity thief so that instead of having an extra vote, they can get a player's identity papers and give them to someone else. Only once per game though. This both proves that thief's role and the role of the person they read. This power is however affected by the unicorn decoys. So the thief could give someone proof that a grunt in a muscle man, or that the investigator is a wolf.

However, since that now actually has a good power, the generic CROST role will change to Grunt. This dude will survive any one fatal event. The news of their survival (and in effect proof of their role) will be given to anyone involved with the attack. If it's a lynch, the entire village will be made aware of it. It's sort of a trade of safety for proof. Or they can engage in riskier actions and have a sense of safety knowing they can survive one attack.

The WASP will change from one kill to unlimited. Since his power has so many limitations having only one kill seems silly. The old limitations of one day to die and voting still applies. The unicorn will be able to change the viewed role in the decoy to any role in the game.

There will be one more new CROST role, the Janitor. Like from TOS. This guy can change the death message of anyone when they die. A possible application of this is betraying a CROST member without being sold out by the death message. You could also poison someone, bandwagon a grunt, and change the poisoned player's death message to killed by the muscle man, thus giving the illusion that the grunt that was lynched was a muscle man. This would be especially useful if you have a partnership with the wolves to earn trust with the village.

The werevamp and vampire didn't really work in this game too well. They're pretty out of place anyways. They're probably getting removed.

The medium will also change. Instead of getting to joint he dead convo or ask a question, they will be able to converse with dead players in convos containing only the medium and a dead player (and the GM of course!). This will work by the medium starting (or continuing) a conversation with a dead player and saying they are the medium, which I will then confirm and the dead person is then allowed to speak. As such, the dead will not be given every detail of the game anymore.

As an added bonus, the medium will also be allowed to converse will the living in PM when he dies, but not in the game thread.

Questions comments concerns?

EDIT: to be clear, the janitor can't change the role that's shown when the person dies, only the cause of death.
 
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Shazam08

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Jul 29, 2019
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The werevamp and vampire didn't really work in this game too well. They're pretty out of place anyways. They're probably getting removed.
For the record here, the Vampire died N1 and the Werevamp did jack all game. The jerk. The "pick two targets" mechanic, while definitely a fun buff to wolves, kinda reduced the chances of the Vamp/Werevamp being relevant to near 0.

TLDR: Yes! I agree. :p

The rest of the changes sound awesome. Do you have a (tentative) rolesheet yet, so we can get you in the queue?
 

goreae

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For the record here, the Vampire died N1 and the Werevamp did jack all game. The jerk. The "pick two targets" mechanic, while definitely a fun buff to wolves, kinda reduced the chances of the Vamp/Werevamp being relevant to near 0.

TLDR: Yes! I agree. :p

The rest of the changes sound awesome. Do you have a (tentative) rolesheet yet, so we can get you in the queue?
All those new role changes were made up on the spot. I'll have to read through this thread to find all of the changes to the original sheet I made mid-game and add edit the sheet accordingly.
 

goreae

Ultimate Murderous Fiend
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Oh, another new thing to replace the werevamp: the rabid wolf. Once per game he can instantly kill another player. Like even in the middle of the day. Doing so causes the rabid wolf's identity to be revealed. It's basically the werevamp except it's controlled and strategic and stuff. You can sacrifice the rabid wolf to shift suspicion off of another wolf, or use it to shift suspicion to a villager. Or, if, say, the pyure wasp thing happens again the wolf who got tricked can go to their teammates and tell the rabid wolf to kill the guy to hopefully fix it.
 

LivingAngryCheese

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Aug 22, 2014
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Oh, another new thing to replace the werevamp: the rabid wolf. Once per game he can instantly kill another player. Like even in the middle of the day. Doing so causes the rabid wolf's identity to be revealed. It's basically the werevamp except it's controlled and strategic and stuff. You can sacrifice the rabid wolf to shift suspicion off of another wolf, or use it to shift suspicion to a villager. Or, if, say, the pyure wasp thing happens again the wolf who got tricked can go to their teammates and tell the rabid wolf to kill the guy to hopefully fix it.
What, and you'll be checking ALL THE TIME to see if the rabid wolf has attacked anyone?
 
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Someone Else 37

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Feb 10, 2013
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If he doesn't check in time, the rabid takes matters into his own hands.

"Hey everyone! A rabid wolf, like, just killed Pyure. I think it was Cheese."
Well, since the rabid wolf is revealed upon using his power, he could just post on the game thread saying "I'm a rabid wolf and I'm using my power and murdering Pyure right now. Goreae, post an update ASAP, plzthx."

I guess that's basically taking the matter into his own hands, so yeah.
 

Pyure

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Aug 14, 2013
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Oh, another new thing to replace the werevamp: the rabid wolf. Once per game he can instantly kill another player. Like even in the middle of the day. Doing so causes the rabid wolf's identity to be revealed. It's basically the werevamp except it's controlled and strategic and stuff. You can sacrifice the rabid wolf to shift suspicion off of another wolf, or use it to shift suspicion to a villager. Or, if, say, the pyure wasp thing happens again the wolf who got tricked can go to their teammates and tell the rabid wolf to kill the guy to hopefully fix it.
I don't think this is going to work. Having actions in the middle of the day makes things screwy and breaks the proper flow of the game.

Also, given that you can't monitor the thread 100% of the time (face it you were a below-average punctual GM even in a normal game), if you leave it in the hands of the players as mentioned by shaz, I guarantee someone like me is going to bluff and say "Shazam, I'm the rabidthing and I just murdered you. Stop talking now." And the targeted person won't even really have the option of evaluating if its a bluff or not, they'll have to shut up so they're not breaking the rules.
 

Jus2beast

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Jul 29, 2019
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Well, since the rabid wolf is revealed upon using his power, he could just post on the game thread saying "I'm a rabid wolf and I'm using my power and murdering Pyure right now. Goreae, post an update ASAP, plzthx."

I guess that's basically taking the matter into his own hands, so yeah.

Would need a rule to make sure nobody randomly just says "im a rabid wolf die!!!".
Perhaps if you lie, you are kicked from the game?
 

Lethosos

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Or have a Rabid Wolf alt say it and let Goreae announce the identity at day's end.

Sent from my Puzzle Box of Yogg-Saron using Tapatalk 2
 
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SpwnX

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I'd say have the rabid wolf control an alt that can message anyone "I'm the rabid wolf and I just got you"
Then the alt will publicy say the target and his own identity (with the GM confirming the validity later)
 

goreae

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eh now it's getting too complex. I think an alternative could be make him able to bypass all protections once a game. That'll prevent a muscle man lockdown like what happened with vikestep. So if the wolves have someone they really want dead, they can do so.
 

Pyure

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eh now it's getting too complex. I think an alternative could be make him able to bypass all protections once a game. That'll prevent a muscle man lockdown like what happened with vikestep. So if the wolves have someone they really want dead, they can do so.
that lockdown was never a problem since the wolves had the fallback kill.
 

Pyure

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You bloody bet it was a problem. I lost count of how many times we tried to kill Vike.
That wasn't a balance issue though, you were just cornered due to good play on the village side.

For one thing, getting the fallback kill was a huge boon. And you killed some important roles, like the Priest and the proven villager (me) as a result.

Also, when he's locked down by the muscleman, he can't use his power (if memory serves). That's massive. Its all well and good that you can't kill the investigator, but at that point he's just a vanilla villager anyway.

All in all, doing anything to make things better for the wolves in that area would have been really silly.

I think its really telling that the villagers still couldn't win the game even after essentially butchering the wolves for several nights in a row. A major reason for that was that we couldn't do a damn thing to stop you from killing us. (And some good play by fowltief of course)