So I routinely run into this problem and I'm wondering if/how people generally deal with it.
I'll describe my current setup, but the question is really generic.
A pneumatic tube feeds stuff into a barrel. Under the barrel, I have a wooden pipe -> golden pipe -> other inventory (tesseract in this case, but it doesn't matter).
I have a gold AND gate on the golden pipe, and a gold autarchic gate on the wooden pipe, both are connected with a wire. The gold and gate is set to turn on the red wire if there's space in inventory, and the autarchic gate is set to pulse if there's a red pipe signal and if nothing is in the pipe.
First, there's two problems here. AND gates don't seem to be working as AND gates. This morning I built the setup above and even when the red pipe wire was not active, the autarchic gate was pulsing because the pipe was empty. I thought an and gate would have to satisfy both conditions. I can't figure that one out.
Second, and the problem that I was posting about, is the time it takes for something to cross inventories is greater than the time required to pulse again. When the inventory fills up, there's always at least one item in the pipe (usually one per section of pipe, it seems) that flies out when it reaches the end.
I don't ever see people complaining about this, so I've got to be missing something obvious (again). Thoughts?
Thanks
I'll describe my current setup, but the question is really generic.
A pneumatic tube feeds stuff into a barrel. Under the barrel, I have a wooden pipe -> golden pipe -> other inventory (tesseract in this case, but it doesn't matter).
I have a gold AND gate on the golden pipe, and a gold autarchic gate on the wooden pipe, both are connected with a wire. The gold and gate is set to turn on the red wire if there's space in inventory, and the autarchic gate is set to pulse if there's a red pipe signal and if nothing is in the pipe.
First, there's two problems here. AND gates don't seem to be working as AND gates. This morning I built the setup above and even when the red pipe wire was not active, the autarchic gate was pulsing because the pipe was empty. I thought an and gate would have to satisfy both conditions. I can't figure that one out.
Second, and the problem that I was posting about, is the time it takes for something to cross inventories is greater than the time required to pulse again. When the inventory fills up, there's always at least one item in the pipe (usually one per section of pipe, it seems) that flies out when it reaches the end.
I don't ever see people complaining about this, so I've got to be missing something obvious (again). Thoughts?
Thanks