Preeeetty sure Law said at some point that linking any of his ETA pages here was a warnable offenceAnd this one: http://lawbroken.com/ETA.html
Preeeetty sure Law said at some point that linking any of his ETA pages here was a warnable offenceAnd this one: http://lawbroken.com/ETA.html
/slap likeagovem, dont you know the rule, its one day later for every eta request...Woah Jaded- sweet for Agrarian Skies 2! do you know when the beta will be out? haha
ITS Not fair, I clicked it
You know a modpack I wouldn't mind seeing "rebooted" but with some different mods? FTB Unleashed! That modpack was awesome and it didn't have too many mods for not as beefy computers either. It has been my favorite pack so far anyway.
I had billions of lag issues with EnderIO conduits... they look neat and you can put 3 or 4 in one block (energy, liquid, redstone and items) but at least TE are stableAs long as you have Ender IO in it, so we don't have to use those silly TE conduits.. It's all good... Would be even better with Mekanism also tho
Why does no one realise that a lot of the lag comes from TE? People are always saying to mod authors: "Do as TE, cuz it's no lag at all and it's so perfect". You know, timings often show that TE lags more than most other mods all together.
I had billions of lag issues with EnderIO conduits... they look neat and you can put 3 or 4 in one block (energy, liquid, redstone and items) but at least TE are stable
TE don't even have pipes anymore, so it's really time to get EIO into some packs.
TE don't even have pipes anymore, so it's really time to get EIO into some packs.
What Y-level you mining for gold at?
i really need this because i used to play alot but i never got the jist of machines and stuff like that and i am getting into the modpack again and this would be very helpfulI know I have been quiet lately. I am all moved in finally. And settled... and have furniture. So back to work.
I came the realization that I cannot write all the quests for the packs on my own. So we have gathered a group of awesome talented volunteers to take my outline and crazy evilness and turn it into words and lore. Hopefully we can get a Beta of Mage Quest out soon with the foundation quests in place.
Lite 3 is being ... troublesome for writing quests. I want it to be a tutorial instead of a storyline. Something that introduces new players to the modded world. But I don't want more experienced players to feel I am patronizing them. So far I have thrown out 3 sets of rough outlines. I have told @slowpoke I am going to give it one more attempt, and then if I can't get the feel I want I will probably go ahead and ask the literary team for help.
I have basic modlists in place for Magic Farm 3 and AgSkies 2, and questlines laid out.
The main reason I haven't updated Lite and MQ is because I'd like the next update to be the Beta update with quests. However if thats not out in the next week, I'll push another alpha for each to get the mods up to date and add HQM.