Why disable Project Red's dye trees and then enable a completely separate mod Dye Trees to put trees that make dyes in? Why not just enable PR's dye trees and have one less mod?
Thanks,
IMarv
Thanks,
IMarv
Good question. Do the new dye trees give us an item from the tree we can use for dying things other then the saplings? Also the sapling output on PR's Dye trees was horrid, even when I used a Force Mitt.Why disable Project Red's dye trees and then enable a completely separate mod Dye Trees to put trees that make dyes in? Why not just enable PR's dye trees and have one less mod?
Thanks,
IMarv
... fighting Taint and MystCraft instability/decay.
No, because I have yet to get around to updating my site.Seriously??? Nice! Are the exact parameters of that effect (radius and/or amount of reduction) documented on your web page? Nm, I will go check
Edit: looks like it's not documented *sad face*
The rainbow trees are also like a dye pinata when brought down with a TiCO lumber axe.
Also does anyone know what mod in Monster makes it so that leaf blocks break almost instantly? It is really handy.
That is one other use, yes.The rainbow trees are also like a dye pinata when brought down with a TiCO lumber axe.
Also does anyone know what mod in Monster makes it so that leaf blocks break almost instantly? It is really handy.
Why disable Project Red's dye trees and then enable a completely separate mod Dye Trees to put trees that make dyes in? Why not just enable PR's dye trees and have one less mod?
Thanks,
IMarv
I'm fond enough of the "I like it" answer to accept it.Dye trees was in Monster before PR. And I like the biome.