Unsupported Monster 1.6.4 Bug Reports

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Pjevser

New Member
Jul 29, 2019
5
0
0
Mod Pack: Monster 1.0.9

Mod & Version: Not sure

Pastebin link to crash log: http://pastebin.com/aVrphkrY http://pastebin.com/qztyUFNQ

Whats the bug: Apparently when i/we place "Not Gate" or mostly any other block at a random place the client crashes. I know FTB is not supported by MCPC+ which we are using, but after tests and according to log it's Multipart, so it must be either ProjectRed or Microblocks that fucks something up.
The second pastebin link shows 2 errors showing in server.log with "Not gate" and a "Redstone Torch".

Can it be repeated? Yes, happens after a short time when our server is running.

Known Fix: unknown
 

hatecreeper

New Member
Jul 29, 2019
28
0
1
Mod Pack: Monster
Mod & Version: latest
Pastebin link to crash log: not available
Can it be repeated? It's always there
Known Fix: none yet

Whats the bug?


Hello guys! I got a problem. I saw a post where someone said that Morph wasn't added cause there are problems with it? Well i found a problem, i can not fly as a bat. Thats why i removed it again... But now i found out that there is an Mariculture enchantment called Superman, that lets you fly. Well it should but it also does not.
Same as with the Bat morph it only lets u jump up, stay in the air for like 3 seconds and then lets u fall.
Does anyone know what that is about and if there is a mod (with a config hopefully) that disables flight in survival? If so which mod?
I saw quiet a few streamers and youtuber use the morph mod with the Monster FTB Pack. And they were flying as a bat.

Thanks ahead for your help!
Greetings hatecreeper
 

Kirameki

New Member
Jul 29, 2019
310
0
0
Mod Pack: Monster
Mod & Version: latest
Pastebin link to crash log: not available
Can it be repeated? It's always there
Known Fix: none yet
Whats the bug?

Hello guys! I got a problem. I saw a post where someone said that Morph wasn't added cause there are problems with it? Well i found a problem, i can not fly as a bat. Thats why i removed it again... But now i found out that there is an Mariculture enchantment called Superman, that lets you fly. Well it should but it also does not.
Same as with the Bat morph it only lets u jump up, stay in the air for like 3 seconds and then lets u fall.
Does anyone know what that is about and if there is a mod (with a config hopefully) that disables flight in survival? If so which mod?
I saw quiet a few streamers and youtuber use the morph mod with the Monster FTB Pack. And they were flying as a bat.

Thanks ahead for your help!
Greetings hatecreeper

Is this an SMP server? If so, what's the server.properties allow-flight set to? If false, try setting it to true and see if that fixes it.
 

danidas

New Member
Jul 29, 2019
499
0
0
Mod Pack: Monster
Mod & Version: latest
Pastebin link to crash log: not available
Can it be repeated? It's always there
Known Fix: none yet
Whats the bug?

Hello guys! I got a problem. I saw a post where someone said that Morph wasn't added cause there are problems with it? Well i found a problem, i can not fly as a bat. Thats why i removed it again... But now i found out that there is an Mariculture enchantment called Superman, that lets you fly. Well it should but it also does not.
Same as with the Bat morph it only lets u jump up, stay in the air for like 3 seconds and then lets u fall.
Does anyone know what that is about and if there is a mod (with a config hopefully) that disables flight in survival? If so which mod?
I saw quiet a few streamers and youtuber use the morph mod with the Monster FTB Pack. And they were flying as a bat.

Thanks ahead for your help!
Greetings hatecreeper

By default with the standard configs I think you need to either go to the nether or kill a wither for the morph mod to allow you to fly as a bat. As for Mariculture, I am not sure about that as I've yet to play with it. Now if you need flight in Monster look at advanced genetics as it allows you to acquire bat dna and apply it to yourself to get creative flight until you die.

Is this an SMP server? If so, what's the server.properties allow-flight set to? If false, try setting it to true and see if that fixes it.

If it is set to false it will kick him from the server instead of doing as he describes.
 

hatecreeper

New Member
Jul 29, 2019
28
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By default with the standard configs I think you need to either go to the nether or kill a wither for the morph mod to allow you to fly as a bat. As for Mariculture, I am not sure about that as I've yet to play with it. Now if you need flight in Monster look at advanced genetics as it allows you to acquire bat dna and apply it to yourself to get creative flight until you die.



If it is set to false it will kick him from the server instead of doing as he describes.

The config was to set to not need any of those, i tried killing the wither and going to the nether anyways but it didn't help.
I am playing in Singleplayer, so that is not a case
I actually had no idea what that mod advanced genetics does. I might try that, thank you!

So i reinstalled FTB Monster (and made a backup of my old instance ofc). Flying works now but i have no idea why it doesn't work on the old instance.. i have changed alot of configs. I am currently dragging each and everyone seperate over to see what is causing that disability to fly. I'll come back and report you what it was!


E: Oh derp, i installed EE3 just a day ago and also installed "Energy Manipulation" to go with it and that is the one that seems to disable flight :(
I am so sorry :S
 
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Pjevser

New Member
Jul 29, 2019
5
0
0
Mod Pack: Monster 1.0.9

Mod & Version: Not sure

Pastebin link to crash log: http://pastebin.com/aVrphkrY http://pastebin.com/qztyUFNQ

Whats the bug: Apparently when i/we place "Not Gate" or mostly any other block at a random place the client crashes. I know FTB is not supported by MCPC+ which we are using, but after tests and according to log it's Multipart, so it must be either ProjectRed or Microblocks that fucks something up.
The second pastebin link shows 2 errors showing in server.log with "Not gate" and a "Redstone Torch".

Can it be repeated? Yes, happens after a short time when our server is running.

Known Fix: unknown

Just removed MCPC and only using my world. Ran the server for a few seconds and tried to place a "Not Gate" and boom, got booted of with "internel server error" or something.

Link to pastebin: http://pastebin.com/tfJP4GTM

So it is a FTB problem and nothing to do with MCPC+ :)
 

okbl0ck

New Member
Jul 29, 2019
1
0
0
Mod Pack: Monster
Mod & Version: Extra Utilities
Pastebin link to crash log: http://pastebin.com/hbXhksFU
Whats the bug?: sneak right clicking on transfer node (items) will cause a instant crash.
Can it be repeated?: yes
Known Fix: relogging
 

sedilis

New Member
Jul 29, 2019
34
0
0
Mod Pack: Monster 1.0.9
Mod & Version: Advanced Genetics
Whats the bug?: Scraped 10 endermen (about 400 cells) and had no 'save your inventory genes'. The rarity is meant to be 48 so as I understand it I should have had about 8 or 9 form those 400 cells. Looks like they are just not dropping.
Can it be repeated?: well never had them drop.
Known Fix: none

Edit: Just realized Endermen are also meant to drop the teleport gene too with a rarity of 24 . I only got basic genes out of 400 scrapings which cant be right.
 
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Squall

New Member
Jul 29, 2019
45
0
0
Mod Pack: Monster 1.0.9
Mod & Version: n/a
Whats the bug?: Hitboxes seem to be misaligned with the character. Not even sure when or how this happened, but my hitbox is about 2 blocks above my character. This means I cannot use xp drains or get hit by mobs that dont use aoe from what I can see, even when I remove all my armor to check if there is a flight mechanic that I am missing. No error code I can see, have used portalgun and modularpowersuits, both couldve mis-aligned the hitbox as they both alter player movement significantly.
Link to screenshot: http://imgur.com/Tg9NYOu (used F3+B to show the hitbox)
Can it be repeated?: I dont know when this happened, and all my backups have the same bug.
Known Fix: none

Edit: tried updating to 1.0.10 and also deleting my player file, neither fixed the hitbox issue
 
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Duumke

New Member
Jul 29, 2019
3
0
0
Mod Pack: Monster 1.0.9
Mod & Version: Mystcraft (default version from Monster pack)
What's the bug?: Server crashes when generating a new world, so I guess it's Mystcraft that's bugging.
Link to crashreport: http://pastebin.com/DHVD4WnH & http://pastebin.com/A3Pjx2Pg & http://pastebin.com/dsZ2V4VW
Can it be repeated?: Yes, it happend a few times.
Known Fix: none
Workaround: Restore a backup... as long as someone tries to enter the generated world (or is still going there cause it's the person generating the world in the first place), the server crashes.

I hope there's something I can do about this.
For now I've asked my players not to generate new worlds.
 

Pjevser

New Member
Jul 29, 2019
5
0
0
Mod Pack: Monster 1.0.9

Mod & Version: Not sure

Pastebin link to crash log: http://pastebin.com/aVrphkrY http://pastebin.com/qztyUFNQ

Whats the bug: Apparently when i/we place "Not Gate" or mostly any other block at a random place the client crashes. I know FTB is not supported by MCPC+ which we are using, but after tests and according to log it's Multipart, so it must be either ProjectRed or Microblocks that fucks something up.
The second pastebin link shows 2 errors showing in server.log with "Not gate" and a "Redstone Torch".

Can it be repeated? Yes, happens after a short time when our server is running.

Known Fix: unknown

Just removed MCPC and only using my world. Ran the server for a few seconds and tried to place a "Not Gate" and boom, got booted of with "internel server error" or something.

Link to pastebin: http://pastebin.com/tfJP4GTM

So it is a FTB problem and nothing to do with MCPC+ :)

Updated to FTB Monster 1.0.10 loaded our world from 1.0.9 ran around and placing "Not Gate's" around spawn and after a minute or two i got the same error "Internel Server Error" and i got disconnected from server.
Then i rejoined server and placed a few more but suddently nothing happened when i placed them, then i placed a grass block and removed it and few secs after the whole server crashed.

Link to crashlog: http://pastebin.com/4mwDPbCK
 

Kirameki

New Member
Jul 29, 2019
310
0
0
Mod Pack: Monster 1.0.10
Mod & Version: Mariculture, Rotarycraft, Big Reactors, IC2
Pastebin link to crash log: N/A
Whats the bug?: The uranium/yellorium/pitchblende/etc. ingots are no longer translated properly by the Automatic Dictionary Convertor. Additionally, using left-click to scroll through the available dictionary options stops after ~3 clicks, making you unable to select further possibilities.
Can it be repeated?: Yes
Known Fix: None, though I haven't tried using a unifier so not sure if it's an ore dictionary or Mariculture issue.
 

joshie

New Member
Jul 29, 2019
253
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0
Known Fix: None, though I haven't tried using a unifier so not sure if it's an ore dictionary or Mariculture issue.

This is because, the Auto-Dictionary does NOT like it when an item has two ore dictionary names. It seems to always use the last entry that is listed. So you will always get stuck on Yellorium because it's registered as ingotUranium and ingotYellorium. This is more annoying when it comes to copper, CalclaviaCore seems to register it's copper twice, meaning you always get stuck on it.

I've tried to come up with a solution to fix this, but it is complicated, I could probably just cache the original ore dictionary name, and only cycle between those, so it can't get stuck trying to get the equivalent of ingotYellorium, but that does throw another issue of which ore dictionary name should it look for, first, last or what? Maybe I could have different combinations, shift click for first entry, normal click for last. Or maybe use the numbers. Click + 1 Selects the first ore dictionary entry. But that could be rather confusing. It' something that needs to be thought about, since it's rather tricky to deal with. Which is why I've not 'fixed it' yet, as I've not been able to think of an elegant solution as of yet.

Take note even though you may not be able to cycle through to certain things due to this issue, you can still convert stuff correctly, if you have it already like with the unifier.
 
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IMarvinTPA

New Member
Jul 29, 2019
274
0
0
Mod Pack: Monster
Mod & Version: 1.0.10
Pastebin link to crash log: http://pastebin.com/QYFYBqWB
Whats the bug? It crashed! I created a new world and started flying around in creative.
Can it be repeated? Yes, I got the error twice in the same world. Seed: 4326282738177945433 Go to the rainbow tree NW of spawn.
Known Fix: Disable Rainbow Biomes.
Updating only DyeTrees to v16 causes a similiar but faster crash.
Updating DyeTrees and DragonAPI causes Minecraft to fail to launch. (Seems the old Expandable Redstone causes a bug in the new Dragon API. Next try will have all of Reika's mods updated.
Updating all of them fails too. Errors start like: 2014-02-15 09:03:10 [SEVERE] [DragonAPI] The mod DragonAPI is expecting signature @GET_FINGERPRINT@ for source DragonAPI 1.6 v16.zip, however there is no signature matching that description
 
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kleshas

New Member
Jul 29, 2019
142
0
0
Mod Pack: Monster
Mod & Version: 1.0.10
Pastebin link to crash log: http://pastebin.com/QYFYBqWB
Whats the bug? It crashed! I created a new world and started flying around in creative.
Can it be repeated? Yes, I got the error twice in the same world. Seed: 4326282738177945433 Go to the rainbow tree NE of spawn.
Known Fix: Not sure yet. Just found it.
Not in creative, but same crash when entering Rainbow Forest NW of spawn.
 

DoubleDigger

New Member
Jul 29, 2019
7
0
0
Mod Pack: Monster 1.0.9
Mod & Version: NEI
Pastebin link to crash log: http://pastebin.com/jtjs9rXh
Whats the bug? Crash whenever I look up recipe uses (U key) for sugar (ID 353) through NEI. When paging through the recipe types via the top right arrow, the last screen I'll see is for 'Prepared Recipe'; and if I click once more, it crashes. Or alternatively, one click on the upper left arrow will cause a crash, too (most likely cycling to the same recipe page).
Can it be repeated? Yes
Known Fix: Don't worry about sugar?
 

UnionCraft

New Member
Jul 29, 2019
266
0
0
Mod Pack: Monster 1.0.10
Mod & Version: Unknown
Pastebin link to crash log: take your pick...
http://pastebin.com/fzN9pfFB
http://pastebin.com/PMw25rXg
http://pastebin.com/E1MYHtne
Whats the bug? java.lang.RuntimeException: Already decorating!!
Can it be repeated? Yes, repeatedly
Known Fix: Disable DyeTree mod.

We did test this on both Highlands and BOP seperately, both were outputting the same crash (BOP actually crashed with this error on first server start) We haven't tested Vanilla only biomes.
 
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UnionCraft

New Member
Jul 29, 2019
266
0
0
Mod Pack: Monster 1.0.10
Mod & Version: Unknown
Pastebin link to crash log: http://pastebin.com/c4VKVAEs
Whats the bug? Exception while updating neighbours
Can it be repeated? Yes but not intentionally
Known Fix: Disable Snow Mountains biome in highlands.cfg

And another... I wasnt able to paste in the entire crash report as it was over 12000 lines long, but it appears to be related to the above crash in terms of world generation, we had this crash about 4 times in the last 12 hours.
 
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Racer Delux

New Member
Jul 29, 2019
2
0
0
Mod Pack: Monster 1.0.10
Mod & Version: Microblocks
Pastebin link to crash log: http://pastebin.com/D4zbSA3j
What is this bug? In Monster, the config for microblocks makes reference to blocks that are not defined. - 1609 and 1610. I found this when adding a mod and assigning those ID's to the items. Got array out of bounds errors because it has a :1-15 on em. The mod being added was tropicraft (http://tropicraft.net/downloads/)
Known Fix: Removed the two item ID's from the microblocks config
 
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EpicWolfz

New Member
Jul 29, 2019
1
0
0
Mod Pack: Monster
Mod & Version: Mystcraft
Pastebin link to crash log: No crash log, Getting Internal Server Error.
Whats the bug? I made a new MystCraft world. The server crashed and now I keep getting internal server error.
Can it be repeated? yes
Known Fix: nope
 
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