Is there a specific reason that the config of "cleanuptime" in ChickenChunks was changed back to 0 from 1200 (in 1.0.11)? We are having issues where chunks aren't unloading properly. Our /chunkloaders screen shows lots of random chunks that are loaded aside from the ones around players, spawn, or chunkloaders.
Setting the above setting to 0 disables ChickenChunks from trying to clean up loaded chunks, and I'm guessing that is part of the issue. After a few hours of people moving around (or other chunk loads, e.g. rotarycraft borers), there are thousands of chunks loaded and it seems to be causing issues with memory consumption as well as mob spawning.
A restart of the server causes the loaded chunks to reset back to the expected amount and fixes the mob spawn issue, but in a few hours it is back to the same issue.
Here is a screenshot of the /chunkloaders screen with 2 people logged on right before a restart. Note the random chunks all over the place, as well as the number of chunks loaded (over 5,000). Right after a restart, with 2 people logged in, we were at about 1700 chunks loaded.
I'd like to set it back to 1200 (so it does a cleanup every minute or so), but am afraid to do so since I'm guessing there was a specific reason that the setting was changed back to 0 (and therefore disabled).