Try now, sometimes the links just mess up.Link on the first post gives me 404 Not found error :c
One thing that pops to mind with the crafting interface is that it could add a new layer to crafting. Not to step on the toes of TiCo but do you have plans for crafting->smelting sort of recipes for alloys or other options? Toss in something in the crafting gird to smelt the results.
If you have any other ideas let me know. So many great features come from people's suggestions
I really like the last two. The one that I like the most and will probably implement is the storage one. The packaging one takes away one of the best features from factorization and I feel it does it well. However, the stage one is really cool. Maybe use the hopper gui and have it auto refill. I'll look into thatIdeas? These are random and some might be useless.
Multi-Queue Block : Basicly allowing effectively 1 3x3x3 furance to act as more then one. So maybe a block that can add a second or third furnace GUI and maybe a way to pair that with an IO so that this huge thing can process multiple jobs at the same time.
Fuel Storage Block : A smiple chest like interface block that can hold mutliple stacks of your fuel of choice.
Packer Core : A block that will auto combine output into storage blocks before sending to the IO. IE will take 9 ore ingots and pack into ore storage block before shiping. Yeah basicly a vary simple toggle on/off sort of autocrafter of limited use.
Could you make the mod metal ingots rely on a mod having said ingot? Installing this without mods with copper (forestry, ic2) still gives me the copper based thaumcraft research and thaumic tinker corporeal attractors require me having unobtainable ingots.
How about a more realistic take on geothermal power? (In other words, NOT lava, though you could do that too if you wanted).Thinking about adding blocks that generate power. Possibly from solar or something like that. Not too sure yet though. Let me know if you guys have any ideas for power generation/other fuel sources. I don't want to use integration with bc/eu because there are mods that do that already in one block.
I like the idea. I may toy around with that. It would have to be balanced using both methods, the y level determines how effective it is while the distance multiplies the effect. Could work. Keep watching and see what comes outHow about a more realistic take on geothermal power? (In other words, NOT lava, though you could do that too if you wanted).
I'm imagining running "geothermal piping" into the ground. The deeper in the ground, the more heat, and thus the more/faster fueling it provides. You could just have a single "geothermal piping block" to build downwards with if you want to keep it simple, or you could add in return piping, a geothermal grid located at the deepest point, the need to supply water/steam, etc. depending on how complex you want it to be.
The potential balancing issue that might come up would be cases where the furnace itself is already located at a low y-level. So you'd have to decide if the geothermal power was based on absolute y-level, difference in y-level from the furnace itself, or some other method that I haven't thought of...