modpack optional mods?

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I also want to know this.

@Watchful11
@tfox83

Any help?

I keep hearing put .disabled at the end of the jar/zip file and that should do it but when I tried it didn't get disabled

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IIRC, you need to make the extension .disabled, eg: gregTech.jar.disabled
That means the mod is disabled
 
Hmm I did that and they still didn't get switched over... Ah well its not that hard to do it manually

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IIRC, you need to make the extension .disabled, eg: gregTech.jar.disabled
That means the mod is disabled
This is done much easier if you are using multiMC to develop your pack since you can disable/enable mods from the edit instance window.