How do i make a mod optional when submitting a pack?
K Kashdeya New Member Jul 29, 2019 153 0 0 Sep 26, 2014 #1 How do i make a mod optional when submitting a pack?
P pc_assassin New Member Jul 29, 2019 1,809 -2 1 Sep 26, 2014 #2 I also want to know this. @Watchful11 @tfox83 Any help? I keep hearing put .disabled at the end of the jar/zip file and that should do it but when I tried it didn't get disabled Sent From Something That You Won't Care About Using Tapatalk 2
I also want to know this. @Watchful11 @tfox83 Any help? I keep hearing put .disabled at the end of the jar/zip file and that should do it but when I tried it didn't get disabled Sent From Something That You Won't Care About Using Tapatalk 2
E Elec332 New Member Jul 29, 2019 683 0 0 Sep 26, 2014 #3 IIRC, you need to make the extension .disabled, eg: gregTech.jar.disabled That means the mod is disabled
IIRC, you need to make the extension .disabled, eg: gregTech.jar.disabled That means the mod is disabled
T tfox83 New Member Jul 29, 2019 1,588 0 0 Sep 26, 2014 #4 IIRC, you need to make the extension .disabled, eg: gregTech.jar.disabled That means the mod is disabled Click to expand... That is correct. Reactions: Watchful11
IIRC, you need to make the extension .disabled, eg: gregTech.jar.disabled That means the mod is disabled Click to expand... That is correct.
E Elec332 New Member Jul 29, 2019 683 0 0 Sep 26, 2014 #5 tfox83 said: That is correct. Click to expand...
P pc_assassin New Member Jul 29, 2019 1,809 -2 1 Sep 26, 2014 #6 Hmm I did that and they still didn't get switched over... Ah well its not that hard to do it manually Sent From Something That You Won't Care About Using Tapatalk 2
Hmm I did that and they still didn't get switched over... Ah well its not that hard to do it manually Sent From Something That You Won't Care About Using Tapatalk 2
G GreatOrator New Member Jul 29, 2019 2,613 0 0 Sep 26, 2014 #7 Elec332 said: IIRC, you need to make the extension .disabled, eg: gregTech.jar.disabled That means the mod is disabled Click to expand... This is done much easier if you are using multiMC to develop your pack since you can disable/enable mods from the edit instance window.
Elec332 said: IIRC, you need to make the extension .disabled, eg: gregTech.jar.disabled That means the mod is disabled Click to expand... This is done much easier if you are using multiMC to develop your pack since you can disable/enable mods from the edit instance window.
K Kashdeya New Member Jul 29, 2019 153 0 0 Sep 27, 2014 #8 ok thank you everyone I have tried it with my next update. Hope it works. Reactions: GreatOrator and pc_assassin