After a brief series of exchanges in a different thread these concepts started to come together into an interesting possibility:
Islands map over a void
Materials over the void have a chance to decay based on material and distance from player (durability dependent. Wither proof will not decay, wood = poof)
Condensed Essence (or CE for short) is a proposed material that is needed for growth/expansion
NEW Features to discuss added at top of list:
Silverfish infestations (per island possibility?)
Themed islands (mob spawners, volcanic, slime, spawners, toxic, etc.)
Miniature shielded zones that may collapse when that core (crystal CE) is removed
Low entry mining tools that either produce slowly or wear out fast
Sporadic mini Islands all over the place <1 chunk in size to be farmed for CE?
Large Islands with a 1:50 spawn rate (10+ chunk diameter, but LOW CE spawn)
Average Island size 3-5 chunk radius
1-3 chunks to nearest island
No flight, Teleporters and other travel is fine
Normal ore gen
Normal Biomes (except Ocean)
Bottom of each Island that is directly above the void is bedrock
After starting this I thought of a new idea as well
Islands map over a void
Materials over the void have a chance to decay based on material and distance from player (durability dependent. Wither proof will not decay, wood = poof)
Condensed Essence (or CE for short) is a proposed material that is needed for growth/expansion
NEW Features to discuss added at top of list:
Silverfish infestations (per island possibility?)
Themed islands (mob spawners, volcanic, slime, spawners, toxic, etc.)
Miniature shielded zones that may collapse when that core (crystal CE) is removed
Low entry mining tools that either produce slowly or wear out fast
Sporadic mini Islands all over the place <1 chunk in size to be farmed for CE?
Large Islands with a 1:50 spawn rate (10+ chunk diameter, but LOW CE spawn)
Average Island size 3-5 chunk radius
1-3 chunks to nearest island
No flight, Teleporters and other travel is fine
Normal ore gen
Normal Biomes (except Ocean)
Bottom of each Island that is directly above the void is bedrock
After starting this I thought of a new idea as well
Repurpose Ex Nihilo's system to handle the "CE" that is added into world gen.
- No more relying on the sieve to get standard mats
- Explore to get CE
- Sieve CE to get additional resources and Binding Essence
- Binding essence is one of the early goals, as It is used to make decay proof bridges
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