Some of the rules could be:
- No natural regen
- No mystcraft (you could hide in your own world)
- Mining: only caving, no mining tunnels, except to go straight up to the surface or to escape enemies.
- No nukes (seems a little OP)
- Everything with regen is more expensive to craft/build/make
- All energy things (like EU, RF, BC Power, but also Mana and Vis)
- No blocks which are impossible to break for others (like arcane blocks)
- morph... yes or no? maybe so that if you morph it should be so that others still can indetify you as a player...
Since some stuff take time to build and to get it could be possible to place things like the arcane crafting altar and the ars megica 2 structures already placed (and hidden) in the arena. Items which give you certain research for thaumcraft 3 or certain spell componants for Ars Megica 2 could be created and placed in dungeon chests. This could inspire the players to use very different tactics and that could lead to a very intresting battle/play
als with the biomes o' pleanty mod the terrain can be very intresting.
To make it all work there propably must come a new modpack, with all de mods and configs set correctly.
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By the way, if you read this and have good ideas: please post them
and if you can help me set this up, or help me to notify every one who should be in the M.U.H.C. please do so