I went through the mod list for Resonant Rise, since that's what I play. I made a list of mods I thought would actually be useful in a UHC Tournament. I factored in a few things:
Applied Energistics - grindstone, tools/weapons
Backpacks - portable storage
Blood Magic - Well blood will be shed
BiomesOPlenty - Danger from mobs and environment. New scenery over vanilla.
ComputerCraft - To distract people
DartCraft - Heh
Factorization - Early tech & ore processing
ExtraTiC - Metallurgy + Tinker's Construct = Win
Extra Utilities - MacGuyver tactics... maybe
IndustrialCraft2 - armor, weapons, nostalgia?
Inventory Tweaks - if I have to explain this one....
Mekanism - I'm iffy on this one. Enables zombies to 1-2 shot kill you but offers a LOT
Natura - Nature, added crops
Modular Power Suits - False Hope
MineFactory Reloaded - Farming, niche weapons, environmental hazards
MFFS - Optimism
Metallurgy - Armor, weapons, and a large margin for false confidence
Project Red: Base - Tools, weapons
Not Enough Items - Duh!
Obsidiplates - Traps
Tinker's Construct - 90% of players will lean on this, especially in team play
Thermal Expansion - King isht
Thaumcraft 4 - chest loot, hostile mobs, false hope
Thaumic Tinkerer - Nightwing to TC4's Batman
Witchery - Worldgen, but I don't know much else about it. May not be needed
- Would you have time to use it in 2 hours or so of play? Yes it may help in combat but can you progress the tech tree to get to the good stuff?
- Does it affect PvP or help with survival? Does it add food, tools, or strategies that could affect a fight or help with food?
- Would it up the stakes by adding worldgen chest loot or mobs? Does it add mobs that can survive mod weapon attacks? Would there be a chance to gain from what it puts in dungeon chests?
- Would it even make sense to be there? Does it make you craft and build or help you fight and survive?
Applied Energistics - grindstone, tools/weapons
Backpacks - portable storage
Blood Magic - Well blood will be shed
BiomesOPlenty - Danger from mobs and environment. New scenery over vanilla.
ComputerCraft - To distract people
DartCraft - Heh
Factorization - Early tech & ore processing
ExtraTiC - Metallurgy + Tinker's Construct = Win
Extra Utilities - MacGuyver tactics... maybe
IndustrialCraft2 - armor, weapons, nostalgia?
Inventory Tweaks - if I have to explain this one....
Mekanism - I'm iffy on this one. Enables zombies to 1-2 shot kill you but offers a LOT
Natura - Nature, added crops
Modular Power Suits - False Hope
MineFactory Reloaded - Farming, niche weapons, environmental hazards
MFFS - Optimism
Metallurgy - Armor, weapons, and a large margin for false confidence
Project Red: Base - Tools, weapons
Not Enough Items - Duh!
Obsidiplates - Traps
Tinker's Construct - 90% of players will lean on this, especially in team play
Thermal Expansion - King isht
Thaumcraft 4 - chest loot, hostile mobs, false hope
Thaumic Tinkerer - Nightwing to TC4's Batman
Witchery - Worldgen, but I don't know much else about it. May not be needed