Modded UHC tournament

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Should there be a Modded Ultra Hardcore?


  • Total voters
    105

RedBoss

New Member
Jul 29, 2019
3,300
0
0
I went through the mod list for Resonant Rise, since that's what I play. I made a list of mods I thought would actually be useful in a UHC Tournament. I factored in a few things:
  1. Would you have time to use it in 2 hours or so of play? Yes it may help in combat but can you progress the tech tree to get to the good stuff?
  2. Does it affect PvP or help with survival? Does it add food, tools, or strategies that could affect a fight or help with food?
  3. Would it up the stakes by adding worldgen chest loot or mobs? Does it add mobs that can survive mod weapon attacks? Would there be a chance to gain from what it puts in dungeon chests?
  4. Would it even make sense to be there? Does it make you craft and build or help you fight and survive?
There's probably more to it than that list but that's what rang out to me. So here's the list. Feel free to destroy or enhance it.

Applied Energistics - grindstone, tools/weapons
Backpacks - portable storage
Blood Magic - Well blood will be shed
BiomesOPlenty - Danger from mobs and environment. New scenery over vanilla.
ComputerCraft - To distract people
DartCraft - Heh
Factorization - Early tech & ore processing
ExtraTiC - Metallurgy + Tinker's Construct = Win
Extra Utilities - MacGuyver tactics... maybe
IndustrialCraft2 - armor, weapons, nostalgia?
Inventory Tweaks - if I have to explain this one....
Mekanism - I'm iffy on this one. Enables zombies to 1-2 shot kill you but offers a LOT
Natura - Nature, added crops
Modular Power Suits - False Hope
MineFactory Reloaded - Farming, niche weapons, environmental hazards
MFFS - Optimism
Metallurgy - Armor, weapons, and a large margin for false confidence
Project Red: Base - Tools, weapons
Not Enough Items - Duh!
Obsidiplates - Traps
Tinker's Construct - 90% of players will lean on this, especially in team play
Thermal Expansion - King isht
Thaumcraft 4 - chest loot, hostile mobs, false hope
Thaumic Tinkerer - Nightwing to TC4's Batman
Witchery - Worldgen, but I don't know much else about it. May not be needed
 

SkeletonPunk

New Member
Jul 29, 2019
2,063
-3
1
I went through the mod list for Resonant Rise, since that's what I play. I made a list of mods I thought would actually be useful in a UHC Tournament. I factored in a few things:
  1. Would you have time to use it in 2 hours or so of play? Yes it may help in combat but can you progress the tech tree to get to the good stuff?
  2. Does it affect PvP or help with survival? Does it add food, tools, or strategies that could affect a fight or help with food?
  3. Would it up the stakes by adding worldgen chest loot or mobs? Does it add mobs that can survive mod weapon attacks? Would there be a chance to gain from what it puts in dungeon chests?
  4. Would it even make sense to be there? Does it make you craft and build or help you fight and survive?
There's probably more to it than that list but that's what rang out to me. So here's the list. Feel free to destroy or enhance it.

Applied Energistics - grindstone, tools/weapons
Backpacks - portable storage
Blood Magic - Well blood will be shed
BiomesOPlenty - Danger from mobs and environment. New scenery over vanilla.
ComputerCraft - To distract people
DartCraft - Heh
Factorization - Early tech & ore processing
ExtraTiC - Metallurgy + Tinker's Construct = Win
Extra Utilities - MacGuyver tactics... maybe
IndustrialCraft2 - armor, weapons, nostalgia?
Inventory Tweaks - if I have to explain this one....
Mekanism - I'm iffy on this one. Enables zombies to 1-2 shot kill you but offers a LOT
Natura - Nature, added crops
Modular Power Suits - False Hope
MineFactory Reloaded - Farming, niche weapons, environmental hazards
MFFS - Optimism
Metallurgy - Armor, weapons, and a large margin for false confidence
Project Red: Base - Tools, weapons
Not Enough Items - Duh!
Obsidiplates - Traps
Tinker's Construct - 90% of players will lean on this, especially in team play
Thermal Expansion - King isht
Thaumcraft 4 - chest loot, hostile mobs, false hope
Thaumic Tinkerer - Nightwing to TC4's Batman
Witchery - Worldgen, but I don't know much else about it. May not be needed
now who is gonna make the modpack,get permissions, distibute it to the people who are gonna be in it(still think it should be an ftb gathering not famous youtubers), and set up a server(I have a 5gb+ server with mcprohosting already so I can always increase the ram and get the modpack implimented)
 
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RedBoss

New Member
Jul 29, 2019
3,300
0
0
now who is gonna make the modpack,get permissions, distibute it to the people who are gonna be in it(still think it should be an ftb gathering not famous youtubers), and set up a server(I have a 5gb+ server with mcprohosting already so I can always increase the ram and get the modpack implimented)
ATLauncher
 
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SkeletonPunk

New Member
Jul 29, 2019
2,063
-3
1
Yeah, me, you and Red will make the ultimate PvP pack.
I will start now:D[DOUBLEPOST=1388892755][/DOUBLEPOST]But first, how would I go about doing it, and do we need permissions? like I know how to make a modpack with multi mc, but not the at launcher
 

Mevansuto

New Member
Jul 29, 2019
1,739
1
0
IndustrialCraft2 - armor, weapons, nostalgia?

That last one maybe clouding his judgement.

To make a sensible argument, more mods support RF, meaning you'll have more options, but TBH I'm happy as long as we only have the one power system.
 

RedBoss

New Member
Jul 29, 2019
3,300
0
0
I hate IC2, its tools and armor are replaced and forgotten if you include Mekanism & Metallurgy. Also I viewed this post as more of a tournament a la Mindcrack as opposed to a full time PvP server. My mod recommendations are different if you're aiming for a full time, perpetual server
 

Mevansuto

New Member
Jul 29, 2019
1,739
1
0
I hate IC2, its tools and armor are replaced and forgotten if you include Mekanism & Metallurgy. Also I viewed this post as more of a tournament a la Mindcrack as opposed to a full time PvP server. My mod recommendations are different if you're aiming for a full time, perpetual server

Lay 'em on us. I'm happy with either kind of server.
 

SkeletonPunk

New Member
Jul 29, 2019
2,063
-3
1
I hate IC2, its tools and armor are replaced and forgotten if you include Mekanism & Metallurgy. Also I viewed this post as more of a tournament a la Mindcrack as opposed to a full time PvP server. My mod recommendations are different if you're aiming for a full time, perpetual server
No not perpetual, just a gathering of some people from the ftb forums for an UHC tournament, maybe kinda like we do it once a month or something. Restarting the map each time with a new one. Metalgurry and Mekanism are Great Mods in my opinion. we should inclue them:D
 
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Mevansuto

New Member
Jul 29, 2019
1,739
1
0
No not perpetual, just a gathering of some people from the ftb forums for an UHC tournament, maybe kinda like we do it once a month or something. Restarting the map each time with a new one. Metalgurry and Mekanism are Great Mods in my opinion. we should inclue them:D

Do you want the mod list for my server for ideas?