you'd be better off making your ownBetter question, if I was to make a server like this(I'm considering it), what pack would you guys want it to be?
Making a modpack is easy, making a mocked server for a custom modpack is hard, and making a modded server for a custom modpack with plugins is the worst.
Plugins are a bukkit thing... you shouldn't really use bukkit/cauldronMaking a modpack is easy, making a mocked server for a custom modpack is hard, and making a modded server for a custom modpack with plugins is the worst.
Then you get permissions, then you upload it to the FTB Launcher, then you spend a week or so tearing your hair out over the inevitable issues, then you do a round of playtesting, then you do some fixes and tweaks, then another round of playtesting, then you make more fixes and tweaks, then you realize you introduced an issue that causes frequent crashes, then you make a big fix, as well as more fixes and tweaks... Yep, super easy.Plugins are a bukkit thing... you shouldn't really use bukkit/cauldron
If you need stuff like /warp <place> or /home, there's a serverside mod called "ForgeEssentials" that is a forge mod that was made for forge servers, which is essentially the Essentials plugin that was made for Bukkit.
And making mod packs is easy
Bung all the mods you want into a folder, edit the configs you need (e.g. disable <item> etc.) and voila, pack!
What's wrong with using cauldron? In testing the server cauldron seemed to work fine. And for a mod pack, I'd probably use infinity pack because it has a good combo of mods and since it works 100% on a server.Plugins are a bukkit thing... you shouldn't really use bukkit/cauldron
If you need stuff like /warp <place> or /home, there's a serverside mod called "ForgeEssentials" that is a forge mod that was made for forge servers, which is essentially the Essentials plugin that was made for Bukkit.
And making mod packs is easy
Bung all the mods you want into a folder, edit the configs you need (e.g. disable <item> etc.) and voila, pack!
Depends on how big the pack is... in a PvP pack you aren't going to be seeing that many issues.Then you get permissions, then you upload it to the FTB Launcher, then you spend a week or so tearing your hair out over the inevitable issues, then you do a round of playtesting, then you do some fixes and tweaks, then another round of playtesting, then you make more fixes and tweaks, then you realize you introduced an issue that causes frequent crashes, then you make a big fix, as well as more fixes and tweaks... Yep, super easy.
Bukkit officially isn't allowed to release new builds without rewritting the entire thing, basically. And Cauldron is a fork of that, which means it has to wait.What's wrong with using cauldron? In testing the server cauldron seemed to work fine. And for a mod pack, I'd probably use infinity pack because it has a good combo of mods and since it works 100% on a server.
Bukkit officially isn't allowed to release new builds without rewritting the entire thing, basically. And Cauldron is a fork of that, which means it has to wait.
So if you are using a legal version, then it is highly outdated. If it's an illegal version... well, it's illegal.
I'm using Kcauldron, which is legal and works. I'm pretty sure that's what all nodded servers use to run plugins.Bukkit officially isn't allowed to release new builds without rewritting the entire thing, basically. And Cauldron is a fork of that, which means it has to wait.
So if you are using a legal version, then it is highly outdated. If it's an illegal version... well, it's illegal.
I totally disagree.Depends on how big the pack is... in a PvP pack you aren't going to be seeing that many issues.
You will have tinkers, maybe some better armour/food mods, a tech mod (will only really be an issue if its Mekanism - as that CAN be buggy), and maybe some decorative mods (such as carpenters blocks, and secret rooms)... all in all a pack which wouldn't have issues.
Issues only arise if the mod itself is bugged, there's cross-mod interaction, or the pack dev decides to make massive changes (like having <mod1> rely on <mod2's crafting>, etc.)
Kcauldron? Can't say I have heard of that.I'm using Kcauldron, which is legal and works. I'm pretty sure that's what all nodded servers use to run plugins.
Kcauldron is a continuation of cauldron, and it's being updated regularly. Here is where I get it fromKcauldron? Can't say I have heard of that.
Cauldron though is just Bukkit for forge, and seeing as it contains the illegal code from bukkit, you shouldn't have an up to date version.
I forget, which pack is it you're using/making?So I got a server up. And that's about it, I haven't done permissions, I haven't built spawn, but its working, so that's a good thing.
Edit:I also added the plugins so that also works
InfinityI forget, which pack is it you're using/making?