Thanks for taking the time to chime in, CovertJaguar!Ic2 Power works completely differently from BC, Ic2 does end to end packet routing and graph building. Very expensive stuff that scales exponentially with the complexity of the network and is heavily influenced by the load on the network. Loops in the graph tend greatly complictate things.
BC simply passes each power request from one pipe to another, the cost is constant and not affected by load and scales linearly with the network.
It should be noted that Thermal Expansion's Conduits are more akin to Ic2 than BC's method. RedPower wire, I suspect, is actually more akin to BC's method.
The only reason BC pipes used to explode when loops were built was because loops used to be giant black holes that would suck up all your power output by repeatedly applying the loss over distance. Now, they don't consume power so instead they simply constrict the networks throughput by recycling old power around and around. Which while not ideal, it isn't inherently harmful.
Regarding the whole FPS Loss / Poor Performance thing.. I'm still figuring it all out. FTB Unleashed 1.13 gives me 50 FPS smooth as glass while FTB Unleashed 1.14 only produces 20-24 FPS max .. all using the exact same building structure with the exact same furnishings.. both in similar biomes. I'm .. a little lost on it all.