Mod Pack Update

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Tyrellan

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Jul 29, 2019
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We were discussing whether it would have a default config or not - about disabled biomes, we know the mod is disabled by default :)
Oh, my bad! I would assume it's default (ie. no biomes disabled) - it's just got different id's and such than normal. :)
 

Wyld

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Jul 29, 2019
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Okay, so a quick update.

I've revised all mods for the packs, tested, shuffled, test again, found some breaking issues, Myrathi in swung like FREAKING BATMAN and fixed code, tested more, and it's stable enough for a beta release. Server and client packs have been uploaded, and now we wait for the repo team to check and if it passes, push to the repository for all to test.

NOT ENJOY. To test. We are still in beta, people!

The good news is, 0.6 worlds *should* translate to 0.7 but this will need further testing also.

Biomes O Plenty is in the pack BUT IS DISABLED. You will need to enable it via the launcher. Configs are in place, it should sync right in. Also, a very important point. You will need to enable it in both single player and/or on a server. Details on their forum post: http://www.minecraftforum.net/topic/1495041-

There is additional news, and some really cool stuff, but we're waiting on further collaboration in the team before it's announced. It's not my place to do such.

Finally, thanks to all who joined in on my testing spree in the chat area of the google spreadsheet .. and after that, joined in to watch Black Dynamite together :p That was cool :)
 

Tyrellan

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Jul 29, 2019
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... and now we wait for the repo team to check and if it passes, push to the repository for all to test.
Even tho I'm sure there's no way to know, do you have an idea of how long that part will take? (ie. we're not going to see something for a few more hours? it'll be just a few minutes? etc, etc...)

And thanks Wyld (I missed the black dynamite ... sounds like fun. I think...) :)
 

Wyld

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Jul 29, 2019
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Even tho I'm sure there's no way to know, do you have an idea of how long that part will take? (ie. we're not going to see something for a few more hours? it'll be just a few minutes? etc, etc...)


It shouldn't take too long. I'm confident everything is done right, it's up to someone else to confirm it and then push it out if it's good. That's it. I've left messages with those who can, so now we allow them to wake up and take it from there.
 
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Tyrellan

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Jul 29, 2019
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Sounds good - but sounds like I should also call it a night and get it in the morning. :) Awesome job tonight :)
 

Wyld

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Jul 29, 2019
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Any idea when this will transition from "test" to "public"?
Okay, normally, a week must pass. This makes more than enough sense .. there's so many issues, mods and people who use these mods and packs .. the shift from 'beta pack' to 'production pack' needs to take the time needed. It's as simple as that.
 

maigel

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Jul 29, 2019
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If a world gets created with the new "test" pack, how big are the chances that the same world can be used on the "public" version?
 

Shadowise

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Jul 29, 2019
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If a world gets created with the new "test" pack, how big are the chances that the same world can be used on the "public" version?


This was my main concern. I doubt there'd be anything world breaking between 0.7 and a public release, but I've been holding off starting a new world for a while now in the hopes we'd get a solid pack.
 

Wyld

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Jul 29, 2019
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If a world gets created with the new "test" pack, how big are the chances that the same world can be used on the "public" version?

There is one hurdle that has yet to be finally assessed on this.

Please, please note .. we call these betas FOR A REASON. They are not here for continuation into a production release. We will always *try* but there are more than a few factors why this won't be the case.

As *actual* information is available, it will be posted. Or I may be asleep. So someone else will.

Or Great Cthulhu will arise and eat the world.

These things happen.
 
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Shadowise

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Jul 29, 2019
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as Wyld said : "Okay, normally, a week must pass" o_O

That's for it to move from a private test pack, to a public release. The "1.5.2 NGT 0.7" and "1.5.2 WGT 0.7" private packs should be available soonfor us to use. Then they go public a week later, if there is nothing wrong with them.

So for 0.7 are we looking at a time scale of a few hours or something closer to a day or two?

Whenever the repo-team wakes up :)
 

hhhjort

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Jul 29, 2019
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As far as world compatibility in the beta packs, I have always read the original announcement as "The beta pack is expected to be incompatible with everything, including itself." So being able to keep a beta world from one version to the next was always a bonus, and being able to transport it to a public release is too much to hope for.

That said, I am planning on starting a new world for 0.7 anyway. I want to play with BoP. I actually did experiment with BoP in 0.5, but was a bit overloaded with all the biomes, making it difficult to find the biomes I want. Since I usually play SSP, I have to hunt down all the biomes myself, and I don't want to cross a couple of dozen biomes every time I need a biome specific resource. :) So I will have to make sure the enabled biome list is lean and mean, and then I will fire off a new world.
 
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