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A lot is an understatement.But then the modpack will need a Lot More time
They need like 30 people working on a modpack at any time
Well you are right. In 1 hand, more people would be faster. But less people who are more experienced could do better.In general a typical FTB modpack has over 25-30 contributors split across pack construction, system management, testing, etc working in a semi-linear assembly line setup. However, we've found that having a large development team plugging away at a single pack simultaneously, such as was used for this pack, ultimately yielded comparatively poor results.
Well you are right. In 1 hand, more people would be faster. But less people who are more experienced could do better.
Too many cooks spoils the pot fits here, it seems. I second the Simple Achievements idea. If HQM wasn't so hard to implement it would be an awesome idea, especially if there's an actual story to go with the modpack (basically what everybody else has said). I know this is probably unfair of me to ask, but is there an ETA on the pack? I guess I'm just an impatient brat.![]()
tfox has said there is no ETA in his announcement.
Aren't you basically playing an RTS when you use Ancient Warfare? Many of the popular RTSes have pretty large Tech Trees don't they? That would lend itself to an in depth mod if you use them as a model, wouldn't it? That would make for an interesting story progression if one made a pack centered around HQM and AW2Ancient Warfare 2 is a mod that surprises people when they first look into it with it's depth and breadth.
I would second this. Have played GT but it have been in a larger pack where crossmod exploits and config changes neutered it severely. Would be fun to try it in a "pure" version the way it was intended(though I might regret itPersonally, I would totally love to see GregTech or TerraFirmaCraft as an option. I mean, conversion mods are among those that I will probably never try myself, so having them in an MotM pack would get me to play them for the first time.![]()