Mod/Mod Pack ranting thread - Rant away

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Padfoote

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Forum Moderator
Dec 11, 2013
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If that opinion is against TE and MFR, I agree.

TE, MFR, current state of the forums as @Strikingwolf said, etc..

There's a reason I stay out of threads like this. And it's because with a single post of my opinion on a mod I can devolve the entire thing into name calling and tantrums; but I see I was already beaten to that here.
 

goreae

Ultimate Murderous Fiend
Nov 27, 2012
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Raxacoricofallapatorius
Anyway. I guess its my turn for a rant. Maybe? I guess.
I have no Idea why people put make jumbo packs that include everything(like Reasonant Rise). I look for a certain theme in a modpack. If a modpack doesn't have a theme then, to me, it has nothing to offer really. Since I can make a pack like that on my own. Themes and story are what keep me interesting in a pack. And propper game style surrounding that theme is what brings it all together. Its packs like Running Red that I think fit that incredibly.
I absolutely agree. Blood and bones is one of the best modpacks I've seen. I'm just impressed that eyamaz managed to add metallurgy to a pack without it being a next to useless pile of crud. He changes almost all of the recipes to bring an amazing sense of unity. They look good and make every resource useful for something. Expensive items are made expensive using dragon essence or rare materials, but not overly grindy. It's balanced and plays like a single mod, not fifty separate ones.
 

CarbonBasedGhost

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Jul 29, 2019
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What's up with physics, relativity?
First off why is it so consistent? I really don't think anyone would mind if it wasn't realistic and less grindy. Ex. We need to find out a way to make gravity to be able to live efficiently in space stations. Honestly I think God needs to nerf this and add an element gravitatum wich is cheap, easy to make and just generates gravity. This element should also be canceled out by Magnesium or something light so we don't have everything going everywhere.
Ex.

Gravity: ▼▼▼▼▼▼▼▼▼▼
FLOOR: ###################
Magnesium:===================
Gravity: Right here it's just space

Also what's up with carbon being so awesome? I think all elements before 78 should be as awesome as carbon forming unlimited chains and being beast. So either nerf carbon (which will make no one happy) or make all the other elements below 78 as good as it. How cool would an oxygen nano-tube allatrope of oxygen be right? I mean just oxygen and ozone. phft, come on.

IMHO you made reality to realistic @God, I think some serious nerfs are in place. Also, please listen to my allatrope suggestion please :D, I'm really proud of that one!

EDIT: @God, I didn't mean to offend you in anyway you are an awesome creator its just some things could be better. I hope you read this and consider this.
 
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GreekAnalyzer

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Jul 29, 2019
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^^This is hilarious :D
<rant>
So my rant is against RF.
Not TE.
Not King Lemming.
My problem is with how easy it is.
It is literally take fuel, put it into dynamo, hook up conduits and you're done. It takes no thought or initiative.
This is why I am getting more into @Reika's mods because his design philosophy and implementation really meshes with my own.
This is also why I still use IC2 and GregTech because it is more difficult and balanced to me.
Again I'd like to note that I have nothing against Thermal Expansion abd in fact it is one of my favorite mods. I'm designing a private pack and making heavy use of mine/modtweaker and configs to create a more difficult and in my mind more balanced experience.</rant>
 

goreae

Ultimate Murderous Fiend
Nov 27, 2012
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^^This is hilarious :D
<rant>
So my rant is against RF.
Not TE.
Not King Lemming.
My problem is with how easy it is.
It is literally take fuel, put it into dynamo, hook up conduits and you're done. It takes no thought or initiative.
This is why I am getting more into @Reika's mods because his design philosophy and implementation really meshes with my own.
This is also why I still use IC2 and GregTech because it is more difficult and balanced to me.
Again I'd like to note that I have nothing against Thermal Expansion abd in fact it is one of my favorite mods. I'm designing a private pack and making heavy use of mine/modtweaker and configs to create a more difficult and in my mind more balanced experience.</rant>
Okay, how is IC2 any better than RF? Place down generators, supply fuel, connect wires. Bam, power. And TE is the mod with the dynamos you seem to detest so much. And saying you dislike RF is kinda broad. RF is just a power system. It can be used and generated in a large variety of ways. And before that, MJ was pretty much the same exact thing. So what's so bad about RF? Not dynamos, not TE generators, but RF in general.
 

GreekAnalyzer

New Member
Jul 29, 2019
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Your First Point: GT (which I mentioned I used) has different mechanics like matinence and the different heat generators to power other generators which in my mind add flavor and depth. I do see however that this more opinion than anything else. Where I see depth you might see needless tedium.
Second Point: Yeah, I phrased that badly. Instead of dynamos think more of just a generator. Point conceded.
Third Point: Again I phrased this badly. RF can be configured in many ways and I like the idea of a universal power system but I think that it is not balanced properly in most packs ATM.
TL;DR I suck at English and I prefer EU to RF b/c my own preferences.
 

Golrith

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Nov 11, 2012
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^^This is hilarious :D
<rant>
So my rant is against RF.
Not TE.
Not King Lemming.
My problem is with how easy it is.
It is literally take fuel, put it into dynamo, hook up conduits and you're done. It takes no thought or initiative.
This is why I am getting more into @Reika's mods because his design philosophy and implementation really meshes with my own.
This is also why I still use IC2 and GregTech because it is more difficult and balanced to me.
Again I'd like to note that I have nothing against Thermal Expansion abd in fact it is one of my favorite mods. I'm designing a private pack and making heavy use of mine/modtweaker and configs to create a more difficult and in my mind more balanced experience.</rant>
My Rant.

A Dynamo is TE, not RF. Your rant is invalid (as per @goreae comments). TE is designed to demonstrate some basic uses of RF, and it's up to the modding community to make it more interesting/powerful. I have seen very few actual comments on how to truly make a RF generating system interesting.
TE offers power generation methods that already exist in every tech mod out there (put fuel in slot A, get power as a product, regardless if it's different flavoured units of EU, Steam, Charge, wibblywobble energy, whatever). But for some reason, TE always gets the bashing.
 
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midi_sec

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But for some reason, TE always gets the bashing.
"Some reason" TE gets the hate may be because it has become default for the vast majority of packs. It is the lowest common denominator, the path of least resistance, and gives few reasons to pursue other solutions (especially early game).
 

Golrith

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Nov 11, 2012
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In this thread: Beating dead horses.
Smack smack

"Some reason" TE gets the hate may be because it has become default for the vast majority of packs. It is the lowest common denominator, the path of least resistance, and gives few reasons to pursue other solutions (especially early game).
It's become popular mainly due to time of release, IC2 was getting stale, other tech mods were not really known or still in early infancy, so people welcomed an alternative tech mod. Now we have other tech mods on par and beyond of TE, so TE gets the bashing where IC2 had the bashing, next year, these newer tech mods will get the bashing.

But really my rant is were people think TE==RF. Totally and utterly wrong.
 

midi_sec

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Is that really the reason it's become popular? Or is it because it is "cheap" in resources, easy to use, very (too) forgiving if you make a "mistake", and gives decent results with minimal effort?

I've never bashed ic2. I've bashed TE, and have seen it bashed for the reasons stated in my post above. Don't get me wrong, TE is a nice mod, but as I said before it gives little reason to find other solutions than plugging along with it's little magic boxes. I still stand by my label I've slapped on it of "Lowest Common Denominator".
 

Golrith

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Is that really the reason it's become popular? Or is it because it is "cheap" in resources, easy to use, very (too) forgiving if you make a "mistake", and gives decent results with minimal effort?

I've never bashed ic2. I've bashed TE, and have seen it bashed for the reasons stated in my post above. Don't get me wrong, TE is a nice mod, but as I said before it gives little reason to find other solutions than plugging along with it's little magic boxes. I still stand by my label I've slapped on it of "Lowest Common Denominator".
And yet, in the current version, via the configs, you can make it more expensive in resources, and make it require a little bit more effort by forcing augments to be disabled by default. It's progressively becoming a bit more complex than in it's early versions (Introducing new liquid resources for crafting (something fairly new at the time), then adding more tiers, augments (although, the augment that automatically transfer liquids from a pump to a dynamo I detest)).
The mod does "What is says on the Tin" and is a good entry point for new players. For seasoned players, it does lack the depth, but then, all mods are like that, once you are familiar with them, it feels easy. At that point, the only solution is to try and find another mod that will give you that depth you are after, or minetweak to change the progression and provide a fresh coat of paint.

I remember my first days of using a macerator, putting some wooden pipes, stone pipes, redstone engine, to a furnace, then pipe out of that. Took me ages to figure it all out, and I was really impressed. Now I don't bat an eyelid at any mod that has that type of system.
 

midi_sec

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...via the configs

You said it right there. It's been said around here a million times; 95% of people don't know configs exist, and of the 5% that do, 95% of them can't be bothered to change them from default. Then there's SMP. If you want a multiplayer experience, may as well just forget about it.
 
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Golrith

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You said it right there. It's been said around here a million times; 95% of people don't know configs exist, and of the 5% that do, 95% of them can't be bothered to change them from default. Then there's SMP. If you want a multiplayer experience, may as well just forget about it.
Yep. One of the banes and blessings of modded Minecraft.
As a result, configs have to provide suitable settings for the majority, which usually means "easy mode".