Mod makers nowdays...

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Dravarden

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Jul 29, 2019
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PRFUM.jpg

Why? why to make us suffer with the wither skelles or mining all day?
 

raiju

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Probably because they find like other players that the vanilla game ends so quickly that adding to high-tier recipes is how to make things interesting. It makes you work for it.
 

SilvasRuin

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It's because currently the Nether Star is the only non-finite boss reward. If a mod maker wants you to have to beat a boss to be able to make something, they either have to add a boss of their own (oh, hi Twilight Forest) or they have to choose between the Dragon Egg and the Nether Star. There's only one Dragon Egg, so that makes it a pretty easy choice.
 

Dravarden

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well, all day killing skeletons just for a wand of 1000 vis, another one for a portal gun, another one for I dont even remember what... they can come up with other ideas, like the gravitation engine, is expensive but is not linear being all day in the nether for skulls.
 

SilvasRuin

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I don't know what the Portal Gun dev's reasoning was other than wanting something expensive, but I think Azanor chose it because, as I said, it's a boss drop.
 

nevakanezah

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Or computercraft, where the only boss you need to defeat is a 1400-page LUA textbook.

Edit:
I don't know what the Portal Gun dev's reasoning was other than wanting something expensive, but I think Azanor chose it because, as I said, it's a boss drop.
Probably because the portal gun was never meant for survival mode play. Considering it's resource cost, the portal gun was way too powerful for survival mode. I'm taken to understanding that the dev for it never actually expected people to use it in survival, and rebalanced it after it blew up in popularity
 

raiju

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well, all day killing skeletons just for a wand of 1000 vis, another one for a portal gun, another one for I dont even remember what... they can come up with other ideas, like the gravitation engine, is expensive but is not linear being all day in the nether for skulls.

Before Vorpal enchant I agree, but with redpower 2 in both recent packs, and probably going to be in the 2 main packs too; it's really easy to get heads now. Second of all I imagine you can soulshard a spawner if you have soulshards.
 

TruculentMC

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Note, that there are no normal wither skeleton spawners, and the current behavior with normal skeleton spawners in the Nether is a bug that is being fixed.
 

SilvasRuin

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Wait, is Soulsand renewable? If it isn't, then Nether Stars shouldn't be finite.
Ah... you're right, it isn't. It's a lot more plentiful than Dragon Eggs, but it is not infinite. Perhaps some Forge mod makers should get together and design some better bosses for such recipe purposes.
 

Malkeus Diasporan

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Define renewable. In a world of 29999999 blocks (did i add enough nines?), squared; every resource is renewable, if you travel far enough. I challenge someone to use all the coal mineable in a world. Or even to gather all the diamonds. The only non-renewable resource is the dragon egg, and you can get more of those if you farm enough mystcraft ages. Thus making the only non-renewable resource: Time.
 

Dravarden

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well, the gravisuite doesn't use a nether star, and no one says its op, they went to the path "craft"
soulshards dont use nether stars, soulshards take time to make in the forge, and time killing mobs, at least every kill gives you souls, not every 1000 kills gives you 3 souls.
also thaumcraft, stuff takes time to research, not slap a diamond in every recipe, well, besides the last wand.
I think that's why it's called MINEcraft

well, from what I heard is also called mineCRAFT, you are supposed to CRAFT, no do excavate 100 every day.

Before Vorpal enchant I agree, but with redpower 2 in both recent packs, and probably going to be in the 2 main packs too; it's really easy to get heads now. Second of all I imagine you can soulshard a spawner if you have soulshards.
vorpal doesnt work on withers skelles.
 

Entropy

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well, from what I heard is also called mineCRAFT, you are supposed to CRAFT, no do excavate 100 every day.
vorpal doesnt work on withers skelles.

I always liked MINEcraft, as in, it's mine, and I'll play it however I feel. Are you sure vorpal doesn't work on wither skellies? My preliminary tests would say differently, but I may have just gotten lucky.
 

Whovian

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Define renewable. In a world of 29999999 blocks (did i add enough nines?), squared; every resource is renewable, if you travel far enough. I challenge someone to use all the coal mineable in a world. Or even to gather all the diamonds. The only non-renewable resource is the dragon egg, and you can get more of those if you farm enough mystcraft ages. Thus making the only non-renewable resource: Time.

So what if we'll never use all the Coal in a world? There's still a finite amount of it, and when it runs out, it runs out. The point at which it runs out is ridiculously late, but that doesn't mean it's nonexistent.

Okay. Perhaps I should make myself clear about my definition of renewable. A resource is renewable if and only if, for any positive number n, it is possible to obtain n of the given resource, using any method necessary or none at all to store the resources. I don't mean any reasonable number, if I asked you to produce 2000000000 coal, would it be possible? Probably, though it would be ridiculously time-consuming. If I asked you to produce 2000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 coal, would it be possible? Not a chance. (Note that we're considering an infinite amount of RAM allocated with a save file of infinite size, with a computer that takes 0 time to perform any calculation, since I like dealing with ideals.)

You do make a good point about Mystcraft ages. Is the age stored as a Java int? In which case the number of ages is (incredibly huge but) finite, thus not allowing us to obtain more Coal once we run out. :(

Though, I do think Coal, along with a heck of a lot of other resources, is renewable via Scrapbox. The point is, a resource being obtainable through exploration doesn't make it renewable.
 

Entropy

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xComp once mentioned that the maximum number of Mystcraft ages was somewhere in the tens of billions. Scrapboxes can indeed produce coal, roughly 2.5% of the time, thus making coal infinite.
 

Whovian

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xComp once mentioned that the maximum number of Mystcraft ages was somewhere in the tens of billions. Scrapboxes can indeed produce coal, roughly 2.5% of the time, thus making coal infinite.

True. Come to think of it, perhaps I should've replaced every mention of "coal" with "xychorium." Unless xycraft makes that renewable, too.

It's also possible to make a fully automated Scrapbox producer with Deployers. That was fun to make, though it produces a heck of a lot of Wooden tools that no one will ever use.

Aren't there more Scrapbox-based sources of Coal? Coal Dust, also Scrapboxed a bit, can be smelted into Coal, and I don't know, perhaps Hydrated Coal Dust is produced by Scrapboxes?
 
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